Update map_transitions_and_warps.md
This commit is contained in:
parent
c6c7ea3dc6
commit
46c2c5e96d
@ -43,7 +43,7 @@ This can be used to:
|
||||
- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
|
||||
- The destination Tele ID and Map must be set before using the warp.
|
||||
- A common practice is to surround the entrance with the Tele ID and Cross Map events.
|
||||
- This Warp brings you to Map 8, Tele ID 4.
|
||||
- This warp brings you to Map 8, Tele ID 4.
|
||||
```
|
||||
+---+---+---+---+---+
|
||||
|250|250|250|250|250|
|
||||
@ -67,11 +67,11 @@ This can be used to:
|
||||
|
||||
### Tele ID and Cross Map Events
|
||||
|
||||
- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X.
|
||||
- If you touch a Tele ID X event, the next warp you take will bring you to warp exit X.
|
||||
|
||||
- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
|
||||
|
||||
- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
|
||||
- If warp exit X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
|
||||
|
||||
#### Tele ID Events:
|
||||
```
|
||||
|
Loading…
x
Reference in New Issue
Block a user