Update map_transitions_and_warps.md
This commit is contained in:
parent
46c2acb6ee
commit
3073dd199b
@ -13,8 +13,8 @@ When the player hits a transition trigger, it warps the player to the map specif
|
||||
These events set the target map to transition to when the player next hits a map transition event. Make sure the player passes through one of these before hitting a map transition event, to be sure they get directed to the correct map.
|
||||
- Note: It also works if the "set target map" event is hit after hitting the map transition trigger. (i.e. while Erina is walking, before the screen fades out)
|
||||
|
||||
| Event ID | Target Map File |
|
||||
| --- | --- |
|
||||
| Event ID | Target Map |
|
||||
| :-: | :-: |
|
||||
| 161 | area0 |
|
||||
| 162 | area1 |
|
||||
| 163 | area2 |
|
||||
@ -33,7 +33,7 @@ Note: the actual game does not have any map transitions going to area6, area8 or
|
||||
The trigger event IDs trigger the transition; the player will end up at the corresponding target event.
|
||||
|
||||
| Trigger Event ID | Target Event ID |
|
||||
| --- | --- |
|
||||
| :-: | :-: |
|
||||
| 200 | 227 |
|
||||
| 201 | 228 |
|
||||
| 202 | 229 |
|
||||
|
Loading…
x
Reference in New Issue
Block a user