From 3073dd199ba4fcd69f36cd0828d661c21fb31bda Mon Sep 17 00:00:00 2001 From: wcko87 Date: Wed, 10 Jan 2018 08:26:42 +0800 Subject: [PATCH] Update map_transitions_and_warps.md --- docs/events/map_transitions_and_warps.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/events/map_transitions_and_warps.md b/docs/events/map_transitions_and_warps.md index 87e42b6..5a95cf5 100644 --- a/docs/events/map_transitions_and_warps.md +++ b/docs/events/map_transitions_and_warps.md @@ -13,8 +13,8 @@ When the player hits a transition trigger, it warps the player to the map specif These events set the target map to transition to when the player next hits a map transition event. Make sure the player passes through one of these before hitting a map transition event, to be sure they get directed to the correct map. - Note: It also works if the "set target map" event is hit after hitting the map transition trigger. (i.e. while Erina is walking, before the screen fades out) -| Event ID | Target Map File | -| --- | --- | +| Event ID | Target Map | +| :-: | :-: | | 161 | area0 | | 162 | area1 | | 163 | area2 | @@ -33,7 +33,7 @@ Note: the actual game does not have any map transitions going to area6, area8 or The trigger event IDs trigger the transition; the player will end up at the corresponding target event. | Trigger Event ID | Target Event ID | -| --- | --- | +| :-: | :-: | | 200 | 227 | | 201 | 228 | | 202 | 229 |