Update story_emot.md

master
wcko87 7 years ago committed by GitHub
parent 71ddfbf067
commit 1f3eaee48a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 60
      docs/cutscenes/story_emot.md

@ -26,14 +26,14 @@ One line of emots should be created per line of dialogue in story_text.rbrb
- Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right - Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right
| ID | Character | ID | Character | ID | Character | ID | Character | | ID | Character | ID | Character | ID | Character | ID | Character |
|----|-----------|----|-----------|----|-----------|----|-----------| |-----|-----------|-----|-----------|-----|-----------|-----|-----------|
| A | Rumi | H | Saya | O | Chocolate | V | Pixie | | `A` | Rumi | `H` | Saya | `O` | Chocolate | `V` | Pixie |
| B | Rita | I | Cicini | P | Kotri | W | Lilli | | `B` | Rita | `I` | Cicini | `P` | Kotri | `W` | Lilli |
| C | Nieve | J | Syaro | Q | Keke Bunny| X |OBJ_DRAGON3| | `C` | Nieve | `J` | Syaro | `Q` | Keke Bunny| `X` |OBJ_DRAGON3|
| D | Nixie | K | Cocoa | R | Seana | Y | Erina | | `D` | Nixie | `K` | Cocoa | `R` | Seana | `Y` | Erina |
| E | Aruraune | L | Ashuri | S | Miriam | Z | Ribbon | | `E` | Aruraune | `L` | Ashuri | `S` | Miriam | `Z` | Ribbon |
| F | Pandora | M | Lilith | T | Miru | ] |No Character| | `F` | Pandora | `M` | Lilith | `T` | Miru | `]` |No Character|
| G | Irisu | N | Vanilla | U | Noah | | | | `G` | Irisu | `N` | Vanilla | `U` | Noah | | |
### `!T` Select speaking character ### `!T` Select speaking character
`[!TX]`, where X is replaced by: `[!TX]`, where X is replaced by:
@ -48,14 +48,14 @@ One line of emots should be created per line of dialogue in story_text.rbrb
**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc. **Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
| ID | Emotion Part | | ID | Emotion Part |
|----|--------------| |-----|--------------|
| B | Eyebrow | | `B` | Eyebrow |
| M | Mouth | | `M` | Mouth |
| E | Eye | | `E` | Eye |
| R | Blush (0-4) | | `R` | Blush (0-4) |
| P | Alternate form (Kotri green = 1, kotri blue = 2) | | `P` | Alternate form (Kotri green = 1, kotri blue = 2) |
| I | Item (0 or 1) | | `I` | Item (0 or 1) |
| T | Tears (0 or 1) | | `T` | Tears (0 or 1) |
#### How to have a character speak without a portrait: #### How to have a character speak without a portrait:
`[!EPX:]`, where X is replaced by: `[!EPX:]`, where X is replaced by:
@ -80,14 +80,14 @@ Additional Formats:
`[~FX]`: where X is replaced by: `[~FX]`: where X is replaced by:
| X = ? | Name | X = ? | Name | X = ? | Name | | X = ? | Name | X = ? | Name | X = ? | Name |
| :-------- | :----------------- | :-------- | :------ | :-------- | :-------- | | :---------- | :----------------- | :---------- | :------ | :---------- | :-------- |
| <= 0 | \<Character name\> | 7 | GemaYue | > (14) | Luei | | <= `0` | \<Character name\> | `7` | GemaYue | `>` (14) | Luei |
| 1 | Pixie | 8 | Saiste | ? (15) | Cross | | `1` | Pixie | `8` | Saiste | `?` (15) | Cross |
| 2 | Lilli | 9 | AT2. | @ (16) | DUMP | | `2` | Lilli | `9` | AT2. | `@` (16) | DUMP |
| 3 | ??? | : (10) | Sirluma | A (17) | M4 | | `3` | ??? | `:` (10) | Sirluma | `A` (17) | M4 |
| 4 | Mr. Tako | ; (11) | Laluk | B (18) | IAN | | `4` | Mr. Tako | `;` (11) | Laluk | `B` (18) | IAN |
| 5 | WAERO | < (12) | Skullo | >= C (19) | \<Blank\> | | `5` | WAERO | `<` (12) | Skullo | >= `C` (19) | \<Blank\> |
| 6 | Jimbow | = (13) | Yarin | | | | `6` | Jimbow | `=` (13) | Yarin | | |
### `~G` (seems to control CGs) ### `~G` (seems to control CGs)
`[~GX]`, where X is replaced by a number. `[~GX]`, where X is replaced by a number.
@ -96,12 +96,12 @@ Additional Formats:
`[~MX]`, where X is replaced by: `[~MX]`, where X is replaced by:
| X = ? | Music | X = ? | Music | | X = ? | Music | X = ? | Music |
| :----- | :------------------------ | :----- | :----------------- | | :----- | :------------------------- | :----- | :----------------- |
| 0 | \<No change\> | 5 | Kitty Attack | | `0` | \<No change\> | `5` | Kitty Attack |
| 1 | Melting Point / Midstream Jam | 6 | Full On Combat | | `1` | Melting Point / Midstream Jam | `6` | Full On Combat |
| 2 | Get On With It | 7 | Bounce Bounce | | `2` | Get On With It | `7` | Bounce Bounce |
| 3 | Sudden Death | 8 | Brawl Breaks | | `3` | Sudden Death | `8` | Brawl Breaks |
| 4 | Hi-Tech Duel | 9+ | Brawl Breaks Ver.2 | | `4` | Hi-Tech Duel | `9`+ | Brawl Breaks Ver.2 |
---------------------------- ----------------------------

Loading…
Cancel
Save