Update editorguide.md
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				| @ -66,7 +66,7 @@ To add items, we switch to the `items` object layer. To create a new item, use t | |||||||
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| Alternatively, you can copy-paste an existing item object and simply change the name. | Alternatively, you can copy-paste an existing item object and simply change the name. | ||||||
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| ### Adding Events | ### Adding Events | ||||||
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| @ -96,27 +96,32 @@ When you first open up the map editor, you might notice a lot of numbers. | |||||||
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| These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png). | These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png). | ||||||
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| * `events`: Event Triggers. Most of the things that "happen" in game come from event tiles. | ### events | ||||||
|  | - Event Triggers. Most of the things that "happen" in game come from event tiles. | ||||||
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|   Events include, but is not limited to: | Events include, but is not limited to: | ||||||
|   * Cutscene Start Triggers | * Cutscene Start Triggers | ||||||
|   * Boss Triggers | * Boss Triggers | ||||||
|   * Music Triggers | * Music Triggers | ||||||
|   * Enemies, and other entities like springs, computers etc. | * Enemies, and other entities like springs, computers etc. | ||||||
|   * Easter Eggs | * Easter Eggs | ||||||
|   * Save points, heal points, warp stones | * Save points, heal points, warp stones | ||||||
|   * Bomb blocks, Hammer blocks, ribbon blocks | * Bomb blocks, Hammer blocks, ribbon blocks | ||||||
|   * Map transitions | * Map transitions | ||||||
|   * Environmental lighting effects | * Environmental lighting effects | ||||||
|   * etc etc etc... | * etc etc etc... | ||||||
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| * `items`: Item ids. Only items exist in this layer. | ### items | ||||||
|  | - Item ids. Only items exist in this layer. | ||||||
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| * `roombg`: The background for each room | ### roombg | ||||||
|  | - The background for each room. | ||||||
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| * `roomcolor`: The color of the minimap tile for the room | ### roomcolor | ||||||
|  | - The color of the minimap tile for the room. | ||||||
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| * `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling. | ### roomtype | ||||||
|  | - Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling. | ||||||
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| More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs). | More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs). | ||||||
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