**Note:** If there are no modifier events (5000+) at position X+1 (1 tile right of the custom event), the custom events will then search upward for modifier events instead (Y-1 instead of X+1, Y-2 instead of X+2, etc.)
if Erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (i.e. move 4 screens up)
- this event is repeatable.
- if the game can't move the player 4 screens up, this event does nothing.
- the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene.
- **warning**: If there is nothing for erina to fall on after transitioning 4 screens up, she falls back onto the event before the transition cutscene ends, softlocking the game.
- This can be used to set the levels of plus necklace(23), bunny amulet(33), donuts(37), cakes(38), golden carrots(39), and cocoa bombs(40) above their normal values.
Displays custom text LINE N at this tile where N is value of modifier. Modifier is 5000 + N and has to be set in the X+1 tile. Custom text is stored in story_text.rbrb (a rbrb file start at line0, not 1).
This event changes the chapter of the game and is set in the X+1 tile.
- **571 EV_ENEMYHPMOD**
This event changes the amount of health enemies have. It is a % of the regular health and is set in the X+1 tile. Using 0 uses the default value of 100%. Ex. X+1 tile is 50 = 50% health. X+1 tile is 600 = 600% health.
- **572 EV_ENEMYDMGMOD**
Similar to the event 571, but changes the damage multiplier instead of health multiplier. Again, uses the X+1 tile. 0 = 100%. 50 = 50% damage, 600 = 600% damage
This event has to be attached to a collision tile. The block breaks if egg collected >= N, Where N is value of modifier (For example, 5005 mean need 5 egg to break).
This event has to be attached to a collision tile. The block breaks if event N is flagged, Where N is value of modifier (for example Cocoa1 Battle is 256, so modifier is 5256)
- **575 EV_EVENTBLOCKR**
This event has to be attached to a collision tile. The block spawns if event N is flagged, where N is value of modifier (for example Cocoa1 Battle is 256, so modifier is 5256).
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
They break if event N is not flagged, Where N is this event id.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.