**Note:** If there are no modifier events (5000+) at position X+1 (1 tile right of the custom event), the custom events will then search upward for modifier events instead (Y-1 instead of X+1, Y-2 instead of X+2, etc.)
if Erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (i.e. move 4 screens up)
- this event is repeatable.
- if the game can't move the player 4 screens up, this event does nothing.
- the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene.
- **warning**: If there is nothing for erina to fall on after transitioning 4 screens up, she falls back onto the event before the transition cutscene ends, softlocking the game.
- This can be used to set the levels of plus necklace(23), bunny amulet(33), donuts(37), cakes(38), golden carrots(39), and cocoa bombs(40) above their normal values.
IF Erina passes this event, her sprite turns into that of entity N, where N is value of modifier.
Modifier is 5000 + N and has to be set in the X+1 tile.
e.g. Erina turns into Cicini when passing through a 564 event with 5018 modifier next to it. (18 being Cicini ID).
IF no modifier is set, Erina will turn back to Erina again when crossing event 564.
- **565 EV_CUSTOMTEXT**
Displays custom text LINE N at this tile where N is value of modifier. Modifier is 5000 + N and has to be set in the X+1 tile.Custom text is stored in story_text.rbrb (a rbrb file start at line0, not 1).
e.g. To display dialogue line 10 from story_text.rbrb you need event 565 and modifier 5009 next to it.
- **573 EV_EGGBLOCK**
This event has to be attached to a collision tile. The block breaks if egg collected >= N, Where N is value of modifier (For example , 5005 mean need 5 egg to break).
- **574 EV_EVENTBLOCK**
This event has to be attached to a collision tile. The block breaks if event N is flagged, Where N is value of modifier (for example Cocoa1 Battle is 256, so modifier is 5256)
- **575 EV_EVENTBLOCKR**
This event has to be attached to a collision tile. The block spawns if event N is flagged, where N is value of modifier (for example Cocoa1 Battle is 256, so modifier is 5256).
- **576 EV_TRIGGERBLOCK1**
- **577 EV_TRIGGERBLOCK2**
- **578 EV_TRIGGERBLOCK3**
- **579 EV_TRIGGERBLOCK4**
- **580 EV_TRIGGERBLOCK5**
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
They break if event N is not flagged, Where N is this event id.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.
- **581 EV_TRIGGERBLOCKR1**
- **582 EV_TRIGGERBLOCKR2**
- **583 EV_TRIGGERBLOCKR3**
- **584 EV_TRIGGERBLOCKR4**
- **585 EV_TRIGGERBLOCKR5**
These events work in reverse. They spawn if event N is flagged, where N is this event id.
e.g. To make a block which has collision and event 581 attached appear, Erina needs to pass through a 581 event.