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@ -81,17 +81,25 @@ namespace rabi_splitter_WPF |
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DebugLog("IGT start?"); |
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} |
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} else { |
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if (MusicChanged()) |
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} |
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#endregion |
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#region Detect Reload |
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bool reloading = snapshot.playtime == 0 || ((prevSnapshot != null) && (snapshot.playtime < prevSnapshot.playtime)); |
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if (inGameState.IsGameStarted() && snapshot.playtime > 0) |
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{ |
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if (StaticData.IsBossMusic(snapshot.musicid)) |
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if (snapshot.playtime < inGameState.lastNonZeroPlayTime) |
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{ |
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inGameState.currentActivity = InGameActivity.BOSS_BATTLE; |
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} |
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else |
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if (InGame()) |
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{ |
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inGameState.currentActivity = InGameActivity.WALKING; |
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inGameState.nRestarts++; |
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UpdateTextFile(); |
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} |
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DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime); |
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} |
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inGameState.lastNonZeroPlayTime = snapshot.playtime; |
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} |
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#endregion |
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@ -117,8 +125,22 @@ namespace rabi_splitter_WPF |
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DebugLog($"Minimap Shift! {prevSnapshot.minimapPosition} -> {snapshot.minimapPosition}"); |
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if (snapshot.minimapPosition == 1) |
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{ |
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DebugLog($"BOSS FIGHT: {BossFightIdentifier.IdentifyBossFight(snapshot).displayName}"); |
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var bossFight = BossFightIdentifier.IdentifyBossFight(snapshot); |
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DebugLog($"BOSS FIGHT: {bossFight.displayName}"); |
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DebugLog($"Fighting Bosses: {string.Join(", ", snapshot.bossList.Select(boss => StaticData.GetBossName(boss.id)))}"); |
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inGameState.StartBossFight(bossFight); |
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} |
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else // snapshot.minimapPosition == 0 |
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{ |
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if (reloading) |
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{ |
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inGameState.StopBossFight(); |
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} |
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else |
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{ |
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inGameState.FinishBossFight(); |
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} |
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} |
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} |
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@ -144,25 +166,6 @@ namespace rabi_splitter_WPF |
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#endregion |
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#region Detect Reload |
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bool reloading = snapshot.playtime == 0 || ((prevSnapshot != null) && (snapshot.playtime < prevSnapshot.playtime)); |
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if (inGameState.IsGameStarted() && snapshot.playtime > 0) |
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{ |
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if (snapshot.playtime < inGameState.lastNonZeroPlayTime) |
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{ |
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if (InGame()) |
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{ |
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inGameState.nRestarts++; |
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UpdateTextFile(); |
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} |
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DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime); |
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} |
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inGameState.lastNonZeroPlayTime = snapshot.playtime; |
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} |
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#endregion |
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#region Detect Death |
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if (prevSnapshot != null) |
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@ -237,6 +240,29 @@ namespace rabi_splitter_WPF |
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mainContext.Text15 = $"Map Tile: ({snapshot.mapTile.x}, {snapshot.mapTile.y})"; |
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{ |
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if (inGameState.CurrentActivityIs(InGameActivity.BOSS_BATTLE)) |
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{ |
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var time = DateTime.Now - inGameState.currentBossStartTime; |
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mainContext.Text16 = $"Boss: {inGameState.currentBossFight.displayName}\n" + |
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$"Time: {time:mm\\:ss\\.ff}"; |
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} |
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else |
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{ |
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mainContext.Text16 = "Not in boss fight"; |
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} |
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if (inGameState.lastBossFight != null) |
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{ |
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mainContext.Text17 = $"Last Boss: {inGameState.lastBossFight.displayName}\n" + |
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$"Time: {inGameState.lastBossFightDuration:mm\\:ss\\.ff}"; |
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} |
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else |
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{ |
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mainContext.Text17 = "Last Boss: None"; |
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} |
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} |
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{ |
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string bosstext = "Boss Fight: " + (inGameState.currentActivity == InGameActivity.BOSS_BATTLE) + "\n"; |
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bosstext += "Bosses: " + snapshot.bossList.Count + "\n"; |
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