Rename RabiGameState to InGameState

rabi_display
wcko87 8 years ago
parent cd0b45de22
commit d6f701b12e
  1. 14
      rabi_splitter_WPF/InGameState.cs
  2. 36
      rabi_splitter_WPF/RabiRibiDisplay.cs

@ -5,37 +5,37 @@ using System.Text;
namespace rabi_splitter_WPF
{
enum GameActivity
enum InGameActivity
{
STARTING,
WALKING,
BOSS_BATTLE,
}
class RabiGameState
class InGameState
{
public int nRestarts;
public int nDeaths;
public int nDeathsAlt;
public GameActivity currentActivity;
public InGameActivity currentActivity;
public int lastNonZeroPlayTime = -1;
public RabiGameState()
public InGameState()
{
currentActivity = GameActivity.STARTING;
currentActivity = InGameActivity.STARTING;
}
public bool CurrentActivityIs(GameActivity gameActivity)
public bool CurrentActivityIs(InGameActivity gameActivity)
{
return currentActivity == gameActivity;
}
public bool IsGameStarted()
{
return !CurrentActivityIs(GameActivity.STARTING);
return !CurrentActivityIs(InGameActivity.STARTING);
}

@ -19,7 +19,7 @@ namespace rabi_splitter_WPF
private MainWindow mainWindow;
private GameStatus gameStatus = GameStatus.MENU;
private RabiGameState gameState;
private InGameState inGameState;
private MemorySnapshot prevSnapshot;
private MemorySnapshot snapshot;
@ -57,11 +57,11 @@ namespace rabi_splitter_WPF
{
#region Game State Machine
if (gameState.CurrentActivityIs(GameActivity.STARTING)) {
if (inGameState.CurrentActivityIs(InGameActivity.STARTING)) {
// Detect start game
if (0 < snapshot.playtime && snapshot.playtime < 200)
{
gameState.currentActivity = GameActivity.WALKING;
inGameState.currentActivity = InGameActivity.WALKING;
DebugLog("IGT start?");
}
} else {
@ -69,11 +69,11 @@ namespace rabi_splitter_WPF
{
if (StaticData.IsBossMusic(snapshot.musicid))
{
gameState.currentActivity = GameActivity.BOSS_BATTLE;
inGameState.currentActivity = InGameActivity.BOSS_BATTLE;
}
else
{
gameState.currentActivity = GameActivity.WALKING;
inGameState.currentActivity = InGameActivity.WALKING;
}
}
}
@ -101,17 +101,17 @@ namespace rabi_splitter_WPF
#region Detect Reload
bool reloaded = (prevSnapshot != null) && (snapshot.playtime < prevSnapshot.playtime);
if (gameState.IsGameStarted() && snapshot.playtime > 0)
if (inGameState.IsGameStarted() && snapshot.playtime > 0)
{
if (snapshot.playtime < gameState.lastNonZeroPlayTime)
if (snapshot.playtime < inGameState.lastNonZeroPlayTime)
{
if (InGame())
{
gameState.nRestarts++;
inGameState.nRestarts++;
}
DebugLog("Reload Game! " + snapshot.playtime + " <- " + gameState.lastNonZeroPlayTime);
DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime);
}
gameState.lastNonZeroPlayTime = snapshot.playtime;
inGameState.lastNonZeroPlayTime = snapshot.playtime;
}
#endregion
@ -124,7 +124,7 @@ namespace rabi_splitter_WPF
{
if (InGame())
{
gameState.nDeaths++;
inGameState.nDeaths++;
}
DebugLog("Death!");
}
@ -136,7 +136,7 @@ namespace rabi_splitter_WPF
{
if (InGame())
{
gameState.nDeathsAlt++;
inGameState.nDeathsAlt++;
}
DebugLog("Death (Alt)!");
}
@ -163,8 +163,8 @@ namespace rabi_splitter_WPF
mainContext.Text1 = "Music: " + StaticData.GetMusicName(snapshot.musicid);
mainContext.Text2 = "Map: " + StaticData.GetMapName(snapshot.mapid);
mainContext.Text3 = gameState == null ? "" : ("Deaths: " + gameState.nDeaths// + " [" + gameState.nDeathsAlt + "]"
+ "\n" + "Resets: " + gameState.nRestarts);// + " [" + gameState.nRestartsAlt + "]");
mainContext.Text3 = inGameState == null ? "" : ("Deaths: " + inGameState.nDeaths// + " [" + gameState.nDeathsAlt + "]"
+ "\n" + "Resets: " + inGameState.nRestarts);// + " [" + gameState.nRestartsAlt + "]");
mainContext.Text4 = "HP: " + snapshot.hp + " / " + snapshot.maxhp;
mainContext.Text5 = "Amulet: " + snapshot.amulet + "\n" + "Boost: " + snapshot.boost;
@ -188,7 +188,7 @@ namespace rabi_splitter_WPF
mainContext.Text14 = $"PLAYTIME: {snapshot.playtime}";
{
string bosstext = "Boss Fight: " + (gameState.currentActivity == GameActivity.BOSS_BATTLE) + "\n";
string bosstext = "Boss Fight: " + (inGameState.currentActivity == InGameActivity.BOSS_BATTLE) + "\n";
bosstext += "Bosses: " + snapshot.bossList.Count + "\n";
foreach (var boss in snapshot.bossList)
{
@ -201,14 +201,14 @@ namespace rabi_splitter_WPF
private void StartNewGame()
{
gameState = new RabiGameState();
inGameState = new InGameState();
gameStatus = GameStatus.INGAME;
}
private void ReturnToMenu()
{
gameStatus = GameStatus.MENU;
gameState = null;
inGameState = null;
}
private bool InGame()
@ -266,7 +266,7 @@ namespace rabi_splitter_WPF
ptr += StaticData.EnenyEntitySize[mainContext.veridx];
}
debugContext.BossEvent = gameState.currentActivity == GameActivity.BOSS_BATTLE;
debugContext.BossEvent = inGameState.currentActivity == InGameActivity.BOSS_BATTLE;
}
private void DebugLog(string log)

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