diff --git a/rabi_splitter_WPF/RabiGameState.cs b/rabi_splitter_WPF/InGameState.cs similarity index 61% rename from rabi_splitter_WPF/RabiGameState.cs rename to rabi_splitter_WPF/InGameState.cs index 3563753..b521aa3 100644 --- a/rabi_splitter_WPF/RabiGameState.cs +++ b/rabi_splitter_WPF/InGameState.cs @@ -5,37 +5,37 @@ using System.Text; namespace rabi_splitter_WPF { - enum GameActivity + enum InGameActivity { STARTING, WALKING, BOSS_BATTLE, } - class RabiGameState + class InGameState { public int nRestarts; public int nDeaths; public int nDeathsAlt; - public GameActivity currentActivity; + public InGameActivity currentActivity; public int lastNonZeroPlayTime = -1; - public RabiGameState() + public InGameState() { - currentActivity = GameActivity.STARTING; + currentActivity = InGameActivity.STARTING; } - public bool CurrentActivityIs(GameActivity gameActivity) + public bool CurrentActivityIs(InGameActivity gameActivity) { return currentActivity == gameActivity; } public bool IsGameStarted() { - return !CurrentActivityIs(GameActivity.STARTING); + return !CurrentActivityIs(InGameActivity.STARTING); } diff --git a/rabi_splitter_WPF/RabiRibiDisplay.cs b/rabi_splitter_WPF/RabiRibiDisplay.cs index cbabc39..5a7289f 100644 --- a/rabi_splitter_WPF/RabiRibiDisplay.cs +++ b/rabi_splitter_WPF/RabiRibiDisplay.cs @@ -19,7 +19,7 @@ namespace rabi_splitter_WPF private MainWindow mainWindow; private GameStatus gameStatus = GameStatus.MENU; - private RabiGameState gameState; + private InGameState inGameState; private MemorySnapshot prevSnapshot; private MemorySnapshot snapshot; @@ -57,11 +57,11 @@ namespace rabi_splitter_WPF { #region Game State Machine - if (gameState.CurrentActivityIs(GameActivity.STARTING)) { + if (inGameState.CurrentActivityIs(InGameActivity.STARTING)) { // Detect start game if (0 < snapshot.playtime && snapshot.playtime < 200) { - gameState.currentActivity = GameActivity.WALKING; + inGameState.currentActivity = InGameActivity.WALKING; DebugLog("IGT start?"); } } else { @@ -69,11 +69,11 @@ namespace rabi_splitter_WPF { if (StaticData.IsBossMusic(snapshot.musicid)) { - gameState.currentActivity = GameActivity.BOSS_BATTLE; + inGameState.currentActivity = InGameActivity.BOSS_BATTLE; } else { - gameState.currentActivity = GameActivity.WALKING; + inGameState.currentActivity = InGameActivity.WALKING; } } } @@ -101,17 +101,17 @@ namespace rabi_splitter_WPF #region Detect Reload bool reloaded = (prevSnapshot != null) && (snapshot.playtime < prevSnapshot.playtime); - if (gameState.IsGameStarted() && snapshot.playtime > 0) + if (inGameState.IsGameStarted() && snapshot.playtime > 0) { - if (snapshot.playtime < gameState.lastNonZeroPlayTime) + if (snapshot.playtime < inGameState.lastNonZeroPlayTime) { if (InGame()) { - gameState.nRestarts++; + inGameState.nRestarts++; } - DebugLog("Reload Game! " + snapshot.playtime + " <- " + gameState.lastNonZeroPlayTime); + DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime); } - gameState.lastNonZeroPlayTime = snapshot.playtime; + inGameState.lastNonZeroPlayTime = snapshot.playtime; } #endregion @@ -124,7 +124,7 @@ namespace rabi_splitter_WPF { if (InGame()) { - gameState.nDeaths++; + inGameState.nDeaths++; } DebugLog("Death!"); } @@ -136,7 +136,7 @@ namespace rabi_splitter_WPF { if (InGame()) { - gameState.nDeathsAlt++; + inGameState.nDeathsAlt++; } DebugLog("Death (Alt)!"); } @@ -163,8 +163,8 @@ namespace rabi_splitter_WPF mainContext.Text1 = "Music: " + StaticData.GetMusicName(snapshot.musicid); mainContext.Text2 = "Map: " + StaticData.GetMapName(snapshot.mapid); - mainContext.Text3 = gameState == null ? "" : ("Deaths: " + gameState.nDeaths// + " [" + gameState.nDeathsAlt + "]" - + "\n" + "Resets: " + gameState.nRestarts);// + " [" + gameState.nRestartsAlt + "]"); + mainContext.Text3 = inGameState == null ? "" : ("Deaths: " + inGameState.nDeaths// + " [" + gameState.nDeathsAlt + "]" + + "\n" + "Resets: " + inGameState.nRestarts);// + " [" + gameState.nRestartsAlt + "]"); mainContext.Text4 = "HP: " + snapshot.hp + " / " + snapshot.maxhp; mainContext.Text5 = "Amulet: " + snapshot.amulet + "\n" + "Boost: " + snapshot.boost; @@ -188,7 +188,7 @@ namespace rabi_splitter_WPF mainContext.Text14 = $"PLAYTIME: {snapshot.playtime}"; { - string bosstext = "Boss Fight: " + (gameState.currentActivity == GameActivity.BOSS_BATTLE) + "\n"; + string bosstext = "Boss Fight: " + (inGameState.currentActivity == InGameActivity.BOSS_BATTLE) + "\n"; bosstext += "Bosses: " + snapshot.bossList.Count + "\n"; foreach (var boss in snapshot.bossList) { @@ -201,14 +201,14 @@ namespace rabi_splitter_WPF private void StartNewGame() { - gameState = new RabiGameState(); + inGameState = new InGameState(); gameStatus = GameStatus.INGAME; } private void ReturnToMenu() { gameStatus = GameStatus.MENU; - gameState = null; + inGameState = null; } private bool InGame() @@ -266,7 +266,7 @@ namespace rabi_splitter_WPF ptr += StaticData.EnenyEntitySize[mainContext.veridx]; } - debugContext.BossEvent = gameState.currentActivity == GameActivity.BOSS_BATTLE; + debugContext.BossEvent = inGameState.currentActivity == InGameActivity.BOSS_BATTLE; } private void DebugLog(string log)