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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using rabi_splitter_WPF.Annotations;
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namespace rabi_splitter_WPF
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{
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public class BossData:INotifyPropertyChanged
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{
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private int _bossIdx;
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private int _bossId;
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private int _bossHp;
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public int BossIdx
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{
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get { return _bossIdx; }
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set
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{
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if (value == _bossIdx) return;
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_bossIdx = value;
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OnPropertyChanged(nameof(BossIdx));
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}
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}
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public int BossID
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{
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get { return _bossId; }
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set
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{
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if (value == _bossId) return;
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_bossId = value;
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OnPropertyChanged(nameof(BossID));
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}
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}
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public int BossHP
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{
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get { return _bossHp; }
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set
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{
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if (value == _bossHp) return;
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_bossHp = value;
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OnPropertyChanged(nameof(BossHP));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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[NotifyPropertyChangedInvocator]
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protected virtual void OnPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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class DebugContext : INotifyPropertyChanged
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{
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private bool _bossEvent;
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private string _debugLog;
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public ObservableCollection<BossData> BossList = new ObservableCollection<BossData>();
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public DebugContext()
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{
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BossList=new ObservableCollection<BossData>();
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for (int i = 0; i < 50; i++)
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{
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BossList.Add(new BossData()
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{
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BossIdx = i
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});
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}
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}
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public bool BossEvent
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{
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get { return _bossEvent; }
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set
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{
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if (value == _bossEvent) return;
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_bossEvent = value;
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OnPropertyChanged(nameof(BossEvent));
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}
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}
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public string DebugLog
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{
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get { return _debugLog; }
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set
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{
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if (value == _debugLog) return;
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_debugLog = value;
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OnPropertyChanged(nameof(DebugLog));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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[NotifyPropertyChangedInvocator]
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protected virtual void OnPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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class MainContext : INotifyPropertyChanged
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{
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private bool _musicStart;
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private bool _musicEnd;
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private bool _computer;
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private bool _miruDe;
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private bool _sideCh;
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private bool _aliusI;
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private bool _tm2;
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private bool _irisu1;
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private bool _debugArea;
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private int _serverPort;
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private string _gameVer;
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private string _gameMusic;
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private bool _igt;
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public bool Noah1Reload
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{
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get { return _noah1Reload; }
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set
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{
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if (value == _noah1Reload) return;
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_noah1Reload = value;
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OnPropertyChanged(nameof(Noah1Reload));
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}
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}
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public bool MusicStart
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{
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get { return _musicStart; }
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set
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{
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if (value == _musicStart) return;
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_musicStart = value;
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OnPropertyChanged(nameof(MusicStart));
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}
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}
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public bool MusicEnd
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{
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get { return _musicEnd; }
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set
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{
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if (value == _musicEnd) return;
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_musicEnd = value;
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OnPropertyChanged(nameof(MusicEnd));
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}
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}
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public bool Computer
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{
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get { return _computer; }
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set
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{
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if (value == _computer) return;
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_computer = value;
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OnPropertyChanged(nameof(Computer));
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}
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}
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public bool MiruDe
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{
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get { return _miruDe; }
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set
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{
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if (value == _miruDe) return;
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_miruDe = value;
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OnPropertyChanged(nameof(MiruDe));
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}
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}
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public bool SideCh
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{
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get { return _sideCh; }
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set
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{
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if (value == _sideCh) return;
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_sideCh = value;
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OnPropertyChanged(nameof(SideCh));
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}
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}
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public bool AliusI
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{
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get { return _aliusI; }
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set
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{
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if (value == _aliusI) return;
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_aliusI = value;
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OnPropertyChanged(nameof(AliusI));
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}
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}
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public bool Tm2
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{
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get { return _tm2; }
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set
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{
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if (value == _tm2) return;
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_tm2 = value;
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OnPropertyChanged(nameof(Tm2));
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}
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}
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public bool Irisu1
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{
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get { return _irisu1; }
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set
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{
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if (value == _irisu1) return;
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_irisu1 = value;
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OnPropertyChanged(nameof(Irisu1));
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}
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}
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public bool DebugArea
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{
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get { return _debugArea; }
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set
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{
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if (value == _debugArea) return;
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_debugArea = value;
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OnPropertyChanged(nameof(DebugArea));
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}
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}
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public int ServerPort
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{
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get { return _serverPort; }
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set
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{
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if (value == _serverPort) return;
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_serverPort = value;
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OnPropertyChanged(nameof(ServerPort));
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}
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}
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public string GameVer
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{
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get { return _gameVer; }
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set
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{
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if (value == _gameVer) return;
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_gameVer = value;
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OnPropertyChanged(nameof(GameVer));
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}
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}
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public string GameMusic
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{
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get { return _gameMusic; }
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set
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{
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if (value == _gameMusic) return;
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_gameMusic = value;
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OnPropertyChanged(nameof(GameMusic));
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}
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}
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public bool Igt
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{
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get { return _igt; }
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set
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{
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if (value == _igt) return;
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_igt = value;
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OnPropertyChanged(nameof(Igt));
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}
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}
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public string oldtitle;
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public int veridx;
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public int lastmoney;
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public int lastmapid;
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public int lastmusicid;
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public bool bossbattle;
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public List<int> lastbosslist;
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public int lastnoah3hp;
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public int lastTM;
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public DateTime LastTMAddTime;
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private bool _noah1Reload;
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public MainContext()
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{
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this.MusicEnd = true;
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this.MusicStart = false;
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this.Computer = true;
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this.MiruDe = true;
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this.SideCh = true;
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this.AliusI = true;
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this.Tm2 = true;
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this.Irisu1 = true;
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this.DebugArea = false;
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this.ServerPort = 16834;
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this.Igt = true;
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this.Noah1Reload = false;
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}
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public event PropertyChangedEventHandler PropertyChanged;
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[NotifyPropertyChangedInvocator]
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protected virtual void OnPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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