using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using rabi_splitter_WPF.Annotations; namespace rabi_splitter_WPF { public class BossData:INotifyPropertyChanged { private int _bossIdx; private int _bossId; private int _bossHp; public int BossIdx { get { return _bossIdx; } set { if (value == _bossIdx) return; _bossIdx = value; OnPropertyChanged(nameof(BossIdx)); } } public int BossID { get { return _bossId; } set { if (value == _bossId) return; _bossId = value; OnPropertyChanged(nameof(BossID)); } } public int BossHP { get { return _bossHp; } set { if (value == _bossHp) return; _bossHp = value; OnPropertyChanged(nameof(BossHP)); } } public event PropertyChangedEventHandler PropertyChanged; [NotifyPropertyChangedInvocator] protected virtual void OnPropertyChanged(string propertyName) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } } class DebugContext : INotifyPropertyChanged { private bool _bossEvent; private string _debugLog; public ObservableCollection BossList = new ObservableCollection(); public DebugContext() { BossList=new ObservableCollection(); for (int i = 0; i < 50; i++) { BossList.Add(new BossData() { BossIdx = i }); } } public bool BossEvent { get { return _bossEvent; } set { if (value == _bossEvent) return; _bossEvent = value; OnPropertyChanged(nameof(BossEvent)); } } public string DebugLog { get { return _debugLog; } set { if (value == _debugLog) return; _debugLog = value; OnPropertyChanged(nameof(DebugLog)); } } public event PropertyChangedEventHandler PropertyChanged; [NotifyPropertyChangedInvocator] protected virtual void OnPropertyChanged(string propertyName) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } } class MainContext : INotifyPropertyChanged { private bool _musicStart; private bool _musicEnd; private bool _computer; private bool _miruDe; private bool _sideCh; private bool _aliusI; private bool _tm2; private bool _irisu1; private bool _debugArea; private int _serverPort; private string _gameVer; private string _gameMusic; private bool _igt; public bool Noah1Reload { get { return _noah1Reload; } set { if (value == _noah1Reload) return; _noah1Reload = value; OnPropertyChanged(nameof(Noah1Reload)); } } public bool MusicStart { get { return _musicStart; } set { if (value == _musicStart) return; _musicStart = value; OnPropertyChanged(nameof(MusicStart)); } } public bool MusicEnd { get { return _musicEnd; } set { if (value == _musicEnd) return; _musicEnd = value; OnPropertyChanged(nameof(MusicEnd)); } } public bool Computer { get { return _computer; } set { if (value == _computer) return; _computer = value; OnPropertyChanged(nameof(Computer)); } } public bool MiruDe { get { return _miruDe; } set { if (value == _miruDe) return; _miruDe = value; OnPropertyChanged(nameof(MiruDe)); } } public bool SideCh { get { return _sideCh; } set { if (value == _sideCh) return; _sideCh = value; OnPropertyChanged(nameof(SideCh)); } } public bool AliusI { get { return _aliusI; } set { if (value == _aliusI) return; _aliusI = value; OnPropertyChanged(nameof(AliusI)); } } public bool Tm2 { get { return _tm2; } set { if (value == _tm2) return; _tm2 = value; OnPropertyChanged(nameof(Tm2)); } } public bool Irisu1 { get { return _irisu1; } set { if (value == _irisu1) return; _irisu1 = value; OnPropertyChanged(nameof(Irisu1)); } } public bool DebugArea { get { return _debugArea; } set { if (value == _debugArea) return; _debugArea = value; OnPropertyChanged(nameof(DebugArea)); } } public int ServerPort { get { return _serverPort; } set { if (value == _serverPort) return; _serverPort = value; OnPropertyChanged(nameof(ServerPort)); } } public string GameVer { get { return _gameVer; } set { if (value == _gameVer) return; _gameVer = value; OnPropertyChanged(nameof(GameVer)); } } public string GameMusic { get { return _gameMusic; } set { if (value == _gameMusic) return; _gameMusic = value; OnPropertyChanged(nameof(GameMusic)); } } public bool Igt { get { return _igt; } set { if (value == _igt) return; _igt = value; OnPropertyChanged(nameof(Igt)); } } public string oldtitle; public int veridx; public int lastmoney; public int lastmapid; public int lastmusicid; public bool bossbattle; public List lastbosslist; public int lastnoah3hp; public int lastTM; public DateTime LastTMAddTime; private bool _noah1Reload; public MainContext() { this.MusicEnd = true; this.MusicStart = false; this.Computer = true; this.MiruDe = true; this.SideCh = true; this.AliusI = true; this.Tm2 = true; this.Irisu1 = true; this.DebugArea = false; this.ServerPort = 16834; this.Igt = true; this.Noah1Reload = false; } public event PropertyChangedEventHandler PropertyChanged; [NotifyPropertyChangedInvocator] protected virtual void OnPropertyChanged(string propertyName) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } } }