Test Example for the olcPixelGameEngine working on Linux and compiled with my template.
 
 
 
pixelGameEngineExample/sig

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export AUTO_UPDATE=true
source utils/define.sh
define PROJECT_NAME "CPlusPlusProjectTemplate"
define CUSTOM_PARAMS "-lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17"
define LANGUAGE "C++"
source utils/main.sh