Test Example for the olcPixelGameEngine working on Linux and compiled with my template.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
sigonasr2, Sig, Sigo 2d42bb9fa9 Update web.sh 2 years ago
C++/scripts Update web.sh 2 years ago
assets Include emscripten build script 2 years ago
utils Don't need C directory anymore 2 years ago
CPlusPlusProjectTemplate.data Include emscripten build script 2 years ago
CPlusPlusProjectTemplate.html Include emscripten build script 2 years ago
CPlusPlusProjectTemplate.js Include emscripten build script 2 years ago
CPlusPlusProjectTemplate.wasm Include emscripten build script 2 years ago
CProjectTemplate Include emscripten build script 2 years ago
README.md Initial commit 2 years ago
install Initial commit 2 years ago
main.cpp Include emscripten build script 2 years ago
pge.html Include emscripten build script 2 years ago
pge.js Include emscripten build script 2 years ago
pge.wasm Include emscripten build script 2 years ago
pixelGameEngine.h Include C++ building for olcGameEngine 2 years ago
sig Update web.sh 2 years ago

README.md

This repository provides a template for starting a new C project using Sig's build system! Updates are automatically propogated. Run ./sig for a list of commands and then use follow the instructions given to invoke them. Adjust variables as necessary in the sig command file.

@sigonasr2 ➜ /workspaces/CProjectTemplate (main) $ ./sig
Dev build, no checks required.

  Usage: ./sig <command> {args}

====    Current Configuration   =====================
        PROJECT_NAME       CProjectTemplate
        BUILD_OPTIONS             -lncurses
        LANGUAGE                          C
=====================================================

  Command List:

        build          Compiles the entire program then runs it, producing an executable.
        commit         Adds a commit message and pushes project to github repository.  
'``