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65 lines
1.2 KiB
65 lines
1.2 KiB
#pragma once
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#include <iostream>
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#include <string>
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#include <vector>
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extern "C"
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{
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#include "lua533/include/lua.h"
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#include "lua533/include/lauxlib.h"
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#include "lua533/include/lualib.h"
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}
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#ifdef _WIN32
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#pragma comment(lib, "lua533/liblua53.a")
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#endif
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/*
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This is a singleton that stores all the games configuration settings.
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These settings are loaded on game start up and are to be considered
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read-only.
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*/
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struct sAssetModel
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{
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std::string sCreator;
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std::string sDescription;
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std::string sModelOBJ;
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std::string sModelPNG;
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float fRotate[3];
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float fScale[3];
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float fTranslate[3];
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};
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struct sAssetTexture
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{
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std::string sName;
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std::string sFile;
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};
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class cGameSettings
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{
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public:
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cGameSettings();
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~cGameSettings();
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public:
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bool LoadConfigFile(std::string sFile);
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public:
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static int nScreenWidth;
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static int nScreenHeight;
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static int nPixelWidth;
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static int nPixelHeight;
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static bool bFullScreen;
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static int nDefaultMapWidth;
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static int nDefaultMapHeight;
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static std::string sDefaultCityFile;
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static std::vector<sAssetTexture> vecAssetTextures;
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static std::vector<sAssetModel> vecAssetBuildings;
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static std::vector<sAssetModel> vecAssetVehicles;
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};
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