#pragma once #include #include #include extern "C" { #include "lua533/include/lua.h" #include "lua533/include/lauxlib.h" #include "lua533/include/lualib.h" } #ifdef _WIN32 #pragma comment(lib, "lua533/liblua53.a") #endif /* This is a singleton that stores all the games configuration settings. These settings are loaded on game start up and are to be considered read-only. */ struct sAssetModel { std::string sCreator; std::string sDescription; std::string sModelOBJ; std::string sModelPNG; float fRotate[3]; float fScale[3]; float fTranslate[3]; }; struct sAssetTexture { std::string sName; std::string sFile; }; class cGameSettings { public: cGameSettings(); ~cGameSettings(); public: bool LoadConfigFile(std::string sFile); public: static int nScreenWidth; static int nScreenHeight; static int nPixelWidth; static int nPixelHeight; static bool bFullScreen; static int nDefaultMapWidth; static int nDefaultMapHeight; static std::string sDefaultCityFile; static std::vector vecAssetTextures; static std::vector vecAssetBuildings; static std::vector vecAssetVehicles; };