Upstream for PGE updates.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
olcPixelGameEngine/Videos/SavingSedit/OneLoneCoder_PGE_SavingSedi...

1509 lines
52 KiB

/*
Saving Sedit: An OLC Code Jam 2018 Submission
"At least this is checked off my list now..." - javidx9
Download the playable version here: https://onelonecoder.itch.io/saving-sedit
Note: This was a JAM entry, it is incomplete, has bugs, has features that
dont go anywhere. I've not tidied up the code - it is a record of how
the JAM went.
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018-2019 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Relevant Video: https://youtu.be/Qco5BstCxRM
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Patreon: https://www.patreon.com/javidx9
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019
*/
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#define OLC_PGE_GRAPHICS2D
#include "olcPGEX_Graphics2D.h"
#include "olcPGEX_TileMaps_new.h"
#define OLC_PGEX_SOUND
#include "olcPGEX_Sound.h"
#include "Zix_PGE_Controller.h"
#include <list>
#include <algorithm>
#include <string>
#include <stack>
#include <map>
using namespace std;
class cAnimator
{
public:
std::map<std::string, std::vector<olc::Sprite*>> mapStates;
public:
std::string sCurrentState;
int nCurrentFrame = 0;
float fTimeBetweenFrames = 0.1f;
float fTimeCounter = 0.0f;
void ChangeState(std::string s)
{
if (s != sCurrentState)
{
sCurrentState = s;
fTimeCounter = 0;
nCurrentFrame = 0;
}
}
void Update(float fElapsedTime)
{
fTimeCounter += fElapsedTime;
if (fTimeCounter >= fTimeBetweenFrames)
{
fTimeCounter -= fTimeBetweenFrames;
nCurrentFrame++;
if (nCurrentFrame >= mapStates[sCurrentState].size())
nCurrentFrame = 0;
}
}
void DrawSelf(olc::PixelGameEngine *pge, olc::GFX2D::Transform2D &t)
{
olc::GFX2D::DrawSprite(mapStates[sCurrentState][nCurrentFrame], t);
}
};
// Override base class with your custom functionality
class Discovery : public olc::PixelGameEngine
{
public:
Discovery()
{
sAppName = "Discovery - OLC CodeJam 2018";
}
private:
int nTileSizeX = 64;
int nTileSizeY = 64;
olc::TILE::Layer<olc::TILE::BasicTile> layerWorld;
olc::TILE::Layer<olc::TILE::BasicTile> layerCollectibles;
olc::TILE::Layer<olc::TILE::BasicTile> layerJavid;
olc::TILE::Atlas atlasWorldMagetzub;
olc::TILE::Atlas atlasWorldJavid;
olc::TILE::Atlas atlasWorldHopson;
olc::TILE::Atlas atlasCollectibles;
olc::ResourcePack rpPlayer;
olc::Sprite *sprBackdropMagetzub;
olc::Sprite *sprBackdropHopson;
olc::Sprite *sprTitleScreen;
olc::Sprite *sprStoryScreen;
olc::Sprite *sprControlScreen;
olc::Sprite *sprCreditScreen;
olc::Sprite *sprCompleteScreen;
float fBackdropScaleX = 1.0f;
float fBackdropScaleY = 1.0f;
olc::Sprite *sprMiniMap = nullptr;
olc::Sprite *backBuff;
cAnimator animPlayer;
ControllerManager controller;
float fPlayerPosX = 2.0f;
float fPlayerPosY = 2.0f;
float fPlayerVelX = 0.0f;
float fPlayerVelY = 0.0f;
float fCameraPosX = 0.0f;
float fCameraPosY = 0.0f;
bool bPlayerOnGround = false;
bool bPlayerTouchingWall = false;
bool bPlayerTouchingWallOld = false;
bool bCollisionLeft = false;
float fTimeToJump = 0.0f;
float fTimeToJumpMax = 0.25f;
float fFaceDir = 1.0f;
int nFloppyDisks = 0;
float fGameTime = 0.0f;
float fGameTimeMultiplier = 1.0f;
int nHopsonTokens = 0;
int nJavidTokens = 0;
int nKeys = 0;
float fEffectTime = 0.0f;
float fModeTime = 0.0f;
bool bFire = false;
list<pair<int, int>> listKeys;
struct sBullet
{
float bx;
float by;
float vx;
bool bRemove = false;
};
enum
{
MODE_MAGETZUB,
MODE_JAVID,
MODE_HOPSON,
MODE_HUHLIG
} nRenderMode;
enum
{
EFFECT_NONE,
EFFECT_UGLYSWEDISHFISH,
EFFECT_SEDIT,
EFFECT_BRANK,
EFFECT_GORBIT,
} nRenderEffect;
enum
{
GS_LOADING,
GS_TITLE,
GS_STORY,
GS_CREDITS,
GS_GENERATE,
GS_MAIN,
GS_COMPLETE,
} nGameState = GS_LOADING;
int nChallengeMapSizeX = 8;
int nChallengeMapSizeY = 8;
int nChallengePathSizeX = 4;
int nChallengePathSizeY = 4;
void CreateMaze(bool* &pMap, int nCellWidth, int nCellHeight, int nCellsX, int nCellsY, int &nMapWidth, int &nMapHeight)
{
int *pLevel = new int[nCellsX * nCellsY]{ 0 };
enum
{
CELL_PATH_N = 0x01,
CELL_PATH_E = 0x02,
CELL_PATH_S = 0x04,
CELL_PATH_W = 0x08,
CELL_VISITED = 0x10,
};
std::stack<std::pair<int, int>> m_stack;
auto offset = [&](int x, int y)
{
return (m_stack.top().second + y) * nCellsX + (m_stack.top().first + x);
};
m_stack.push(std::make_pair(0, 0));
pLevel[0] = CELL_VISITED;
int nVisitedCells = 1;
// Do Maze Algorithm
while (nVisitedCells < nCellsX * nCellsY)
{
// Step 1: Create a set of the unvisted neighbours
std::vector<int> neighbours;
// North Neighbour
if (m_stack.top().second > 0 && (pLevel[offset(0, -1)] & CELL_VISITED) == 0)
neighbours.push_back(0);
// East neighbour
if (m_stack.top().first < nCellsX - 1 && (pLevel[offset(1, 0)] & CELL_VISITED) == 0)
neighbours.push_back(1);
// South neighbour
if (m_stack.top().second < nCellsY - 1 && (pLevel[offset(0, 1)] & CELL_VISITED) == 0)
neighbours.push_back(2);
// West neighbour
if (m_stack.top().first > 0 && (pLevel[offset(-1, 0)] & CELL_VISITED) == 0)
neighbours.push_back(3);
// Are there any neighbours available?
if (!neighbours.empty())
{
// Choose one available neighbour at random
int next_cell_dir = neighbours[rand() % neighbours.size()];
// Create a path between the neighbour and the current cell
switch (next_cell_dir)
{
case 0: // North
pLevel[offset(0, -1)] |= CELL_VISITED | CELL_PATH_S;
pLevel[offset(0, 0)] |= CELL_PATH_N;
m_stack.push(std::make_pair((m_stack.top().first + 0), (m_stack.top().second - 1)));
break;
case 1: // East
pLevel[offset(+1, 0)] |= CELL_VISITED | CELL_PATH_W;
pLevel[offset(0, 0)] |= CELL_PATH_E;
m_stack.push(std::make_pair((m_stack.top().first + 1), (m_stack.top().second + 0)));
break;
case 2: // South
pLevel[offset(0, +1)] |= CELL_VISITED | CELL_PATH_N;
pLevel[offset(0, 0)] |= CELL_PATH_S;
m_stack.push(std::make_pair((m_stack.top().first + 0), (m_stack.top().second + 1)));
break;
case 3: // West
pLevel[offset(-1, 0)] |= CELL_VISITED | CELL_PATH_E;
pLevel[offset(0, 0)] |= CELL_PATH_W;
m_stack.push(std::make_pair((m_stack.top().first - 1), (m_stack.top().second + 0)));
break;
}
nVisitedCells++;
}
else
{
m_stack.pop(); // Backtrack
}
}
printf("M1 %d\n", m_stack.size());
// Convert Maze into tile map
nMapWidth = (nCellWidth + 1) * nCellsX + 1;
nMapHeight = (nCellHeight + 1) * nCellsY + 1;
pMap = new bool[nMapWidth * nMapHeight]{ 0 };
printf("M1\n");
// Draw Maze
for (int x = 0; x < nCellsX; x++)
{
for (int y = 0; y < nCellsY; y++)
{
for (int py = 0; py < nCellHeight; py++)
for (int px = 0; px < nCellWidth; px++)
{
if (pLevel[y * nCellsX + x] & CELL_VISITED)
pMap[(y* (nCellHeight + 1) + py + 1) * nMapWidth + (x * (nCellWidth + 1) + px) + 1] = true;
else
pMap[(y* (nCellHeight + 1) + py + 1) * nMapWidth + (x * (nCellWidth + 1) + px + 1)] = false;
}
for (int p = 0; p < nCellWidth; p++)
if (pLevel[y * nCellsX + x] & CELL_PATH_S)
pMap[(y * (nCellHeight + 1) + nCellHeight + 1) * nMapWidth + (x * (nCellWidth + 1) + p + 1)] = true;
for (int p = 0; p < nCellHeight; p++)
if (pLevel[y * nCellsX + x] & CELL_PATH_E)
pMap[(y * (nCellHeight + 1) + p + 1) * nMapWidth + (x * (nCellWidth + 1) + nCellWidth + 1)] = true;
}
}
printf("M1\n");
delete[] pLevel;
printf("M1\n");
}
void CalculateFlowMap()
{
// Update Flow map
int nFlowWidth = layerJavid.nLayerWidth;
int nFlowHeight = layerJavid.nLayerHeight;
// 1) Prepare it centered on player
for (int x = 0; x < nFlowWidth; x++)
for (int y = 0; y < nFlowHeight; y++)
{
layerJavid.GetTile(x, y)->id = 2;
layerJavid.GetTile(x, y)->edge_id[0] = 0;
if (x == 0 || x == (nFlowWidth - 1) || y == 0 || y == (nFlowHeight - 1))
layerJavid.GetTile(x, y)->edge_id[0] = -1;
else
//layerJavid.GetTile(x, y)->exist = layerWorld.GetTile(x, y)->exist;
layerJavid.GetTile(x, y)->edge_id[0] = layerWorld.GetTile(x, y)->exist ? -1 : 0;
}
list<tuple<int, int, int>> nodes;
nodes.push_back({ listKeys.back().first,listKeys.back().second, 1 });
while (!nodes.empty())
{
list<tuple<int, int, int>> new_nodes;
// For each node in processing queue, set its count value, and add unmarked
// neighbour nodes
for (auto &n : nodes)
{
int x = get<0>(n);
int y = get<1>(n);
int d = get<2>(n);
// Set distance for this node
layerJavid.GetTile(x, y)->edge_id[0] = d;
// Add neigbour nodes if unmarked
if ((x + 1) < nFlowWidth && layerJavid.GetTile(x+1, y)->edge_id[0] == 0)
new_nodes.push_back({ x + 1, y, d + 1 });
if ((x - 1) >= 0 && layerJavid.GetTile(x - 1, y)->edge_id[0] == 0)
new_nodes.push_back({ x - 1, y, d + 1});
if ((y + 1) < nFlowHeight && layerJavid.GetTile(x, y+1)->edge_id[0] == 0)
new_nodes.push_back({ x, y + 1, d + 1 });
if ((y - 1) >= 0 && layerJavid.GetTile(x, y-1)->edge_id[0] == 0)
new_nodes.push_back({ x, y - 1, d + 1 });
}
new_nodes.sort([&](const tuple<int, int, int> &n1, const tuple<int, int, int> &n2)
{
return (get<1>(n1) * layerJavid.nLayerWidth + get<0>(n1)) < (get<1>(n2) * layerJavid.nLayerWidth + get<0>(n2));
});
new_nodes.unique([&](const tuple<int, int, int> &n1, const tuple<int, int, int> &n2)
{
return (get<1>(n1) * layerJavid.nLayerWidth + get<0>(n1)) == (get<1>(n2) * layerJavid.nLayerWidth + get<0>(n2));
});
nodes.clear();
nodes.insert(nodes.begin(), new_nodes.begin(), new_nodes.end());
}
for (int x = 0; x < nFlowWidth; x++)
{
for (int y = 0; y < nFlowHeight; y++)
{
if (layerJavid.GetTile(x, y)->edge_id[0] > 0)
{
int flow_xa, flow_xb, flow_ya, flow_yb;
flow_xa = flow_xb = flow_ya = flow_yb = layerJavid.GetTile(x, y)->edge_id[0];
if ((x + 1) < nFlowWidth && layerJavid.GetTile(x+1, y)->edge_id[0] > 0)
flow_xb = layerJavid.GetTile(x + 1, y)->edge_id[0];
if ((x - 1) >= 0 && layerJavid.GetTile(x-1, y)->edge_id[0] > 0)
flow_xa = layerJavid.GetTile(x - 1, y)->edge_id[0];
if ((y + 1) < nFlowHeight && layerJavid.GetTile(x, y+1)->edge_id[0] > 0)
flow_yb = layerJavid.GetTile(x, y + 1)->edge_id[0];
if ((y - 1) >= 0 && layerJavid.GetTile(x, y-1)->edge_id[0] > 0)
flow_ya = layerJavid.GetTile(x, y - 1)->edge_id[0];
float fdx = (float)(flow_xa - flow_xb);
float fdy = (float)(flow_ya - flow_yb);
float r = 1.0f / sqrtf(fdx * fdx + fdy * fdy);
if (fabs(fdx) > fabs(fdy))
{
if (fdx > 0)
{
layerJavid.GetTile(x, y)->exist = true;
layerJavid.GetTile(x, y)->id = 8;
}
if (fdx < 0)
{
layerJavid.GetTile(x, y)->exist = true;
layerJavid.GetTile(x, y)->id = 10;
}
}
else
{
if (fdy > 0)
{
layerJavid.GetTile(x, y)->exist = true;
layerJavid.GetTile(x, y)->id = 9;
}
if (fdy < 0)
{
layerJavid.GetTile(x, y)->exist = true;
layerJavid.GetTile(x, y)->id = 7;
}
}
}
}
}
}
void CreateBorderMap()
{
// Use OLC Standard Bordered tile atlas
for (int x = 0; x < layerWorld.nLayerWidth; x++)
{
for (int y = 0; y < layerWorld.nLayerHeight; y++)
{
int s = 0;
auto a = [&](int i, int j)
{
return (layerWorld.GetTile(i, j) && layerWorld.GetTile(i, j)->exist);
};
if (a(x, y))
{
s |= a(x - 1, y + 0) ? 1 : 0; s <<= 1;
s |= a(x - 1, y + 1) ? 1 : 0; s <<= 1;
s |= a(x + 0, y + 1) ? 1 : 0; s <<= 1;
s |= a(x + 1, y + 1) ? 1 : 0; s <<= 1;
s |= a(x + 1, y + 0) ? 1 : 0; s <<= 1;
s |= a(x + 1, y - 1) ? 1 : 0; s <<= 1;
s |= a(x - 0, y - 1) ? 1 : 0; s <<= 1;
s |= a(x - 1, y - 1) ? 1 : 0;
int ix = s % 16;
int iy = s / 16;
layerWorld.GetTile(x, y)->id = (iy * 256 + 64) + (ix * 4) + 1;
}
else
layerWorld.GetTile(x, y)->id = 0;
}
}
}
public:
int sndHelperChange;
int sndJump;
int sndWall;
int sndGithubPatch;
int sndKeyCollect;
int sndDiskCollect;
int sndThump;
int sndTheme;
bool OnUserCreate() override
{
controller.Initialize();
backBuff = new olc::Sprite(ScreenWidth(), ScreenHeight());
olc::SOUND::InitialiseAudio();
animPlayer.ChangeState("idle");
return true;
}
bool OnUserDestroy()
{
olc::SOUND::DestroyAudio();
return true;
}
bool bFirstFrameLoading = true;
bool GameState_Loading(float fElapsedTime)
{
if (bFirstFrameLoading)
{
Clear(olc::BLACK);
DrawString(60, 240, "- Loading, Please Wait - ", olc::WHITE, 2);
bFirstFrameLoading = false;
return true;
}
rpPlayer.LoadPack("./discres/savingsedit.olcdat");
sndHelperChange = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Negative_Trigger_1_2.wav", &rpPlayer);
sndJump = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Jump_1_5.wav", &rpPlayer);
sndWall = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\LQ_Back_Button.wav", &rpPlayer);
sndThump = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Small_Impact_1_1.wav", &rpPlayer);
sndGithubPatch = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Skill_Unlock.wav", &rpPlayer);
sndKeyCollect = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\FA_Special_Item_2_1.wav", &rpPlayer);
sndDiskCollect = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\FA_Funny_Impact_1_3.wav", &rpPlayer);
sndTheme = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\Funky Chill 2 loop.wav", &rpPlayer);
olc::SOUND::PlaySample(sndHelperChange);
// Load Game Resources
// Define OLC Standard atlas
//atlasWorldMagetzub.Create(new olc::Sprite());// new olc::Sprite("thruster_landscape_all3_neo.png"));
//atlasWorldMagetzub.sprTileSheet->SaveToPGESprFile("discres\\discovery_magetzub_64x64.olcspr");
//atlasWorldMagetzub.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_64x64.olcspr");
atlasWorldMagetzub.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_64x64.olcspr", &rpPlayer));
//atlasWorldJavid.Create(new olc::Sprite());//new olc::Sprite("discovery_javid_64x64.png"));
//atlasWorldJavid.sprTileSheet->SaveToPGESprFile("discres\\discovery_javid_64x64.olcspr");
//atlasWorldJavid.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_javid_64x64.olcspr");
atlasWorldJavid.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_javid_64x64.olcspr", &rpPlayer));
//atlasWorldHopson.Create(new olc::Sprite());//new olc::Sprite("discovery_hopson_64x64.png"));
//atlasWorldHopson.sprTileSheet->SaveToPGESprFile("discres\\discovery_hopson_64x64.olcspr");
atlasWorldHopson.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_64x64.olcspr", &rpPlayer));
//atlasWorldHopson.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_64x64.olcspr");
for (int i = 0; i < 64; i++)
for (int j = 0; j < 64; j++)
{
//atlasWorld.location.emplace_back(j * 16, i * 16, 16, 16);
atlasWorldMagetzub.location.emplace_back(j * 64, i * 64, 64, 64);
atlasWorldJavid.location.emplace_back(j * 64, i * 64, 64, 64);
atlasWorldHopson.location.emplace_back(j * 64, i * 64, 64, 64);
}
//atlasCollectibles.Create(new olc::Sprite());// "discovery_collect1.png"));
//atlasCollectibles.sprTileSheet->SaveToPGESprFile("discres\\discovery_collectibles.olcspr");
//atlasCollectibles.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_collectibles.olcspr");
atlasCollectibles.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_collectibles.olcspr", &rpPlayer));
atlasCollectibles.location.emplace_back(0, 0, 16, 16); // Blank
atlasCollectibles.location.emplace_back(16, 0, 16, 16); // Disk
atlasCollectibles.location.emplace_back(32, 0, 16, 16); // Exit
atlasCollectibles.location.emplace_back(48, 0, 16, 16); // Key
atlasCollectibles.location.emplace_back(64, 0, 16, 16); // Javid
atlasCollectibles.location.emplace_back(80, 0, 16, 16); // Github
atlasCollectibles.location.emplace_back(96, 0, 16, 16); // Hopson
atlasCollectibles.location.emplace_back(112, 0, 16, 16); // Up
atlasCollectibles.location.emplace_back(128, 0, 16, 16); // Right
atlasCollectibles.location.emplace_back(144, 0, 16, 16); // Down
atlasCollectibles.location.emplace_back(160, 0, 16, 16); // Left
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_000.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_001.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_002.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_003.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_004.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_005.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_006.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_007.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_008.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_009.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_010.olcspr", &rpPlayer));
animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_011.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_000.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_001.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_002.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_003.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_004.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_005.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_006.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_007.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_008.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_009.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_010.olcspr", &rpPlayer));
animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_011.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_000.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_001.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_002.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_003.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_004.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_005.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_006.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_007.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_008.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_009.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_010.olcspr", &rpPlayer));
animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_011.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_000.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_001.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_002.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_003.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_004.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_005.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_006.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_007.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_008.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_009.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_010.olcspr", &rpPlayer));
animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_011.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_000.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_001.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_002.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_003.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_004.olcspr", &rpPlayer));
animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_005.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_000.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_001.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_002.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_003.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_004.olcspr", &rpPlayer));
animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_005.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_000.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_001.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_002.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_003.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_004.olcspr", &rpPlayer));
animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_005.olcspr", &rpPlayer));
//sprBackdropMagetzub = new olc::Sprite("discovery_magetzub_bg.png");
//sprBackdropHopson = new olc::Sprite("discovery_hopson_bg.png");
//sprTitleScreen = new olc::Sprite("discovery_titlescreen.png");
//sprStoryScreen = new olc::Sprite("discovery_story.png");
//sprCreditScreen = new olc::Sprite("discovery_credits.png");
//sprControlScreen = new olc::Sprite("discovery_story2.png");
//sprCompleteScreen = new olc::Sprite("discovery_title_bg.png");
//sprBackdropMagetzub->SaveToPGESprFile("discres\\discovery_magetzub_bg.olcspr");
//sprBackdropHopson->SaveToPGESprFile("discres\\discovery_hopson_bg.olcspr");
//sprTitleScreen->SaveToPGESprFile("discres\\discovery_titlescreen.olcspr");
//sprStoryScreen->SaveToPGESprFile("discres\\discovery_story.olcspr");
//sprCreditScreen->SaveToPGESprFile("discres\\discovery_credits.olcspr");
//sprControlScreen->SaveToPGESprFile("discres\\discovery_story2.olcspr");
//sprCompleteScreen->SaveToPGESprFile("discres\\discovery_title_bg.olcspr");
sprBackdropMagetzub = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_bg.olcspr", &rpPlayer);
sprBackdropHopson = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_bg.olcspr", &rpPlayer);
sprTitleScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_titlescreen.olcspr", &rpPlayer);
sprStoryScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_story.olcspr", &rpPlayer);
sprCreditScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_credits.olcspr", &rpPlayer);
sprControlScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_story2.olcspr", &rpPlayer);
sprCompleteScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_title_bg.olcspr", &rpPlayer);
rpPlayer.ClearPack();
nGameState = GS_TITLE;
return true;
}
int nTitleSelection = 0;
int nLevelSeed = 1;
int nLevelSize = 2;
bool GameState_Title(float fElapsedTime)
{
controller.Update(fElapsedTime);
DrawSprite(0, 0, sprTitleScreen);
DrawString(300, 280, "Story & Help", nTitleSelection == 0 ? olc::WHITE : olc::YELLOW, 2);
DrawString(300, 310, "Credits", nTitleSelection == 1 ? olc::WHITE : olc::YELLOW, 2);
DrawString(300, 340, "Level: " + to_string(nLevelSeed), nTitleSelection == 2 ? olc::WHITE : olc::YELLOW, 2);
DrawString(300, 370, "Size: " + to_string((int)pow(2, (nLevelSize+2))), nTitleSelection == 3 ? olc::WHITE : olc::YELLOW, 2);
DrawString(300, 400, "Start", nTitleSelection == 4 ? olc::WHITE : olc::YELLOW, 2);
if (GetKey(olc::Key::UP).bPressed || controller.GetButton(UP).bPressed)
{
nTitleSelection--;
if (nTitleSelection < 0) nTitleSelection = 4;
olc::SOUND::PlaySample(sndThump);
}
if (GetKey(olc::Key::DOWN).bPressed || controller.GetButton(DOWN).bPressed)
{
nTitleSelection++;
if (nTitleSelection > 4 ) nTitleSelection = 0;
olc::SOUND::PlaySample(sndThump);
}
if (GetKey(olc::Key::LEFT).bPressed || controller.GetButton(LEFT).bPressed)
{
if (nTitleSelection == 2)
{
nLevelSeed--;
if (nLevelSeed < 0) nLevelSeed = 999;
}
if (nTitleSelection == 3)
{
nLevelSize--;
if (nLevelSize < 1) nLevelSize = 3;
}
}
if (GetKey(olc::Key::RIGHT).bPressed || controller.GetButton(RIGHT).bPressed)
{
if (nTitleSelection == 2)
{
nLevelSeed++;
if (nLevelSeed > 999) nLevelSeed = 0;
}
if (nTitleSelection == 3)
{
nLevelSize++;
if (nLevelSize > 3) nLevelSize = 1;
}
}
if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed)
{
if (nTitleSelection == 0) nGameState = GS_STORY;
if (nTitleSelection == 1) nGameState = GS_CREDITS;
if (nTitleSelection == 4) nGameState = GS_GENERATE;
}
return true;
}
bool GameState_Generating(float fElapsedTime)
{
fPlayerPosX = 2.0f;
fPlayerPosY = 2.0f;
fPlayerVelX = 0.0f;
fPlayerVelY = 0.0f;
fCameraPosX = 0.0f;
fCameraPosY = 0.0f;
bPlayerOnGround = false;
bPlayerTouchingWall = false;
bPlayerTouchingWallOld = false;
bCollisionLeft = false;
fTimeToJump = 0.0f;
fTimeToJumpMax = 0.25f;
fFaceDir = 1.0f;
nFloppyDisks = 0;
fGameTime = 0.0f;
fGameTimeMultiplier = 1.0f;
nHopsonTokens = 0;
nJavidTokens = 0;
nKeys = 0;
fEffectTime = 0.0f;
fModeTime = 0.0f;
nChallengeMapSizeX = (int)pow(2, nLevelSize + 2);
nChallengeMapSizeY = (int)pow(2, nLevelSize + 2);
srand(nLevelSeed);
// Generate a boolean maze
bool *bTileMaze = nullptr;
int nMapWidth, nMapHeight;
printf("D\n");
CreateMaze(bTileMaze, nChallengePathSizeX - 1, nChallengePathSizeY - 1, nChallengeMapSizeX, nChallengeMapSizeY, nMapWidth, nMapHeight);
if (sprMiniMap != nullptr) delete sprMiniMap;
sprMiniMap = new olc::Sprite(nChallengeMapSizeX, nChallengeMapSizeY);
printf("D\n");
// Create tilemap to match dimensions of generated maze
layerWorld.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY);
layerCollectibles.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY);
layerJavid.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY);
printf("D\n");
// Transfer over boolean maze to tilemap
for (int x = 0; x < layerWorld.nLayerWidth; x++)
for (int y = 0; y < layerWorld.nLayerHeight; y++)
{
layerWorld.GetTile(x, y)->exist = !bTileMaze[y*layerWorld.nLayerWidth + x];
}
printf("D\n");
CreateBorderMap();
printf("D\n");
delete[] bTileMaze;
printf("D\n");
listKeys.clear();
printf("D\n");
// Add 100 Drops
for (int i = 0; i < 136; i++)
{
bool bDone = false;
do
{
int x = rand() % layerWorld.nLayerWidth;
int y = rand() % layerWorld.nLayerHeight;
if (!layerWorld.GetTile(x, y)->exist && !layerCollectibles.GetTile(x, y)->exist)
{
layerCollectibles.GetTile(x, y)->exist = true;
if (i < 100) layerCollectibles.GetTile(x, y)->id = 1; // Place disks
if (i == 100) // Place Exit
{
layerCollectibles.GetTile(x, y)->id = 2; listKeys.push_back(make_pair(x, y));
}
if (i > 100 && i <= 104)// Place Keys
{
layerCollectibles.GetTile(x, y)->id = 3; listKeys.push_back(make_pair(x, y));
}
if (i > 105 && i <= 125) layerCollectibles.GetTile(x, y)->id = 5; // Place Githubs
if (i > 125 && i <= 130) layerCollectibles.GetTile(x, y)->id = 4; // Place Javids
if (i > 130 && i <= 135) layerCollectibles.GetTile(x, y)->id = 6; // Place Hopsons
bDone = true;
}
} while (!bDone);
}
olc::SOUND::PlaySample(sndTheme, true);
nGameState = GS_MAIN;
printf("Entering Main\n");
return true;
}
bool GameState_Main(float fElapsedTime)
{
fGameTime += fElapsedTime * fGameTimeMultiplier;
controller.Update(fElapsedTime);
animPlayer.Update(fElapsedTime);
bool bStartWallJump = bPlayerTouchingWall & !bPlayerTouchingWallOld;
bPlayerTouchingWallOld = bPlayerTouchingWall;
if (bStartWallJump)
{
fTimeToJump = fTimeToJumpMax;
olc::SOUND::PlaySample(sndWall);
}
if (fTimeToJump >= 0.0f)
fTimeToJump -= fElapsedTime;
bPlayerTouchingWall = false;
// Handle Input
if (IsFocused())
{
/*if (GetKey(olc::Key::F1).bReleased) nRenderMode = MODE_MAGETZUB;
if (GetKey(olc::Key::F2).bReleased) {
nRenderMode = MODE_JAVID; fModeTime = 500.0f; CalculateFlowMap();
}
if (GetKey(olc::Key::F3).bReleased) nRenderMode = MODE_HOPSON;
if (GetKey(olc::Key::F5).bReleased) nRenderEffect = EFFECT_NONE;
if (GetKey(olc::Key::F6).bReleased) nRenderEffect = EFFECT_UGLYSWEDISHFISH;
if (GetKey(olc::Key::F7).bReleased) nRenderEffect = EFFECT_GORBIT;
if (GetKey(olc::Key::F8).bReleased) nRenderEffect = EFFECT_SEDIT;*/
/*if (GetKey(olc::Key::UP).bHeld || controller.GetButton(UP).bHeld)
{
fPlayerVelY = -2.0f;
}
if (GetKey(olc::Key::DOWN).bHeld || controller.GetButton(DOWN).bHeld)
{
fPlayerVelY = 2.0f;
}*/
if (GetKey(olc::Key::LEFT).bHeld || controller.GetButton(LEFT).bHeld)
{
fPlayerVelX += (bPlayerOnGround ? -25.0f : -15.0f) *fElapsedTime;
fFaceDir = -1.0f;
}
if (GetKey(olc::Key::RIGHT).bHeld || controller.GetButton(RIGHT).bHeld)
{
fPlayerVelX += (bPlayerOnGround ? 25.0f : 15.0f) *fElapsedTime;
fFaceDir = +1.0f;
}
if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed)
{
if (bPlayerOnGround)
{
fPlayerVelY = -12.0f;
olc::SOUND::PlaySample(sndJump);
}
if (fTimeToJump >= 0.0f)
{
if (fPlayerVelX < 0 && !bCollisionLeft)
{
fPlayerVelY = -12.0f;
olc::SOUND::PlaySample(sndJump);
}
if (fPlayerVelX > 0 && bCollisionLeft)
{
fPlayerVelY = -12.0f;
olc::SOUND::PlaySample(sndJump);
}
}
}
bFire = false;
if (GetKey(olc::Key::A).bPressed || controller.GetButton(X).bPressed)
{
//bFire = true;
if (nRenderMode == MODE_HOPSON)
{
if (fFaceDir < 0)
{
int bx = fPlayerPosX;
int by = fPlayerPosY + 0.5f;
if (bx > 0 && bx < (layerWorld.nLayerWidth - 1) && by > 0 && by < (layerWorld.nLayerHeight - 1) && layerWorld.GetTile(bx, by)->exist)
{
layerWorld.GetTile(bx, by)->exist = false;
CreateBorderMap();
}
}
else
{
int bx = fPlayerPosX + 1.0f;
int by = fPlayerPosY + 0.5f;
if (bx > 0 && bx < (layerWorld.nLayerWidth - 1) && by > 0 && by < (layerWorld.nLayerHeight - 1) && layerWorld.GetTile(bx, by)->exist)
{
layerWorld.GetTile(bx, by)->exist = false;
CreateBorderMap();
}
}
}
}
if (GetKey(olc::Key::J).bPressed || controller.GetButton(Y).bPressed)
{
if (nRenderMode != MODE_JAVID && nJavidTokens > 0)
{
nJavidTokens--;
nRenderMode = MODE_JAVID;
fModeTime = 60.0f;
CalculateFlowMap();
olc::SOUND::PlaySample(sndHelperChange);
}
}
if (GetKey(olc::Key::H).bPressed || controller.GetButton(B).bPressed)
{
if (nRenderMode != MODE_HOPSON && nHopsonTokens > 0)
{
nHopsonTokens--;
nRenderMode = MODE_HOPSON;
fModeTime = 30.0f;
olc::SOUND::PlaySample(sndHelperChange);
}
}
}
fPlayerVelY += 20.0f * fElapsedTime;
if (bPlayerOnGround)
{
fPlayerVelX += -3.0f * fPlayerVelX * fElapsedTime;
if (fabs(fPlayerVelX) < 0.01f)
{
fPlayerVelX = 0.0f;
animPlayer.ChangeState(bFire ? "idle_fire" : "idle");
}
else
{
animPlayer.ChangeState(bFire ? "run_fire" : "run");
}
}
else
{
if (!bFire)
{
if (fPlayerVelY < 0)
animPlayer.ChangeState("jump");
else
animPlayer.ChangeState("fall");
}
else
animPlayer.ChangeState("air_fire");
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 1) // Disk
{
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0;
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false;
nFloppyDisks++;
olc::SOUND::PlaySample(sndDiskCollect);
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 2) // Exit
{
if (nKeys == 4)
{
// Game Completed
nGameState = GS_COMPLETE;
}
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 3) // Keys
{
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0;
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false;
nKeys++;
// Remove key from list
listKeys.remove_if([&](pair<int, int> &p) {return p.first == ((int)(fPlayerPosX + 0.5f)) && p.second == ((int)(fPlayerPosY + 0.5f)); });
CalculateFlowMap();
olc::SOUND::PlaySample(sndKeyCollect);
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 4) // Javid
{
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0;
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false;
nJavidTokens++;
//fModeTime = 30.0f;
//nRenderMode = MODE_JAVID;
//if (nRenderMode == MODE_JAVID)
//{
// // Javid is helpful and likes to simplify so help out the user
// CalculateFlowMap();
//}
olc::SOUND::PlaySample(sndKeyCollect);
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 6) // Hopson
{
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0;
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false;
nHopsonTokens++;
/*fModeTime = 30.0f;
nRenderMode = MODE_HOPSON;*/
olc::SOUND::PlaySample(sndKeyCollect);
}
if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 5) // Github
{
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0;
layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false;
fEffectTime = 10.0f;
switch (rand() % 4)
{
case 0: nRenderEffect = EFFECT_UGLYSWEDISHFISH; break;
case 1: nRenderEffect = EFFECT_SEDIT; break;
case 2: nRenderEffect = EFFECT_GORBIT; break;
case 3: nRenderEffect = EFFECT_BRANK; break;
}
fGameTimeMultiplier = 0.75f;
olc::SOUND::PlaySample(sndGithubPatch);
}
if (fEffectTime > 0.0f)
{
fEffectTime -= fElapsedTime;
}
else
{
nRenderEffect = EFFECT_NONE;
fGameTimeMultiplier = 1.0f;
}
if (fModeTime > 0.0f)
{
fModeTime -= fElapsedTime;
}
else
{
nRenderMode = MODE_MAGETZUB;
//olc::SOUND::PlaySample(sndHelperChange);
}
if (fPlayerVelX > 10.0f)
fPlayerVelX = 10.0f;
if (fPlayerVelX < -10.0f)
fPlayerVelX = -10.0f;
if (fPlayerVelY > 100.0f)
fPlayerVelY = 100.0f;
if (fPlayerVelY < -100.0f)
fPlayerVelY = -100.0f;
sprMiniMap->SetPixel(fPlayerPosX / nChallengePathSizeX, fPlayerPosY / nChallengePathSizeY, olc::GREEN);
float fNewPlayerPosX = fPlayerPosX + fPlayerVelX * fElapsedTime;
float fNewPlayerPosY = fPlayerPosY + fPlayerVelY * fElapsedTime;
sprMiniMap->SetPixel(fNewPlayerPosX / nChallengePathSizeX, fNewPlayerPosY / nChallengePathSizeY, olc::WHITE);
// Collision
float fOffset = 0.2f;
if (fPlayerVelX <= 0)
{
if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fPlayerPosY + 0.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fPlayerPosY + 0.9f)->exist)
{
fNewPlayerPosX = (int)fNewPlayerPosX + 1 - fOffset;
fPlayerVelX = 0;
bPlayerTouchingWall = true;
bCollisionLeft = true;
}
}
else
{
if (layerWorld.GetTile(fNewPlayerPosX + 1.0f - fOffset, fPlayerPosY + 0.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 1.0f - fOffset, fPlayerPosY + 0.9f)->exist)
{
fNewPlayerPosX = (int)fNewPlayerPosX + fOffset;
fPlayerVelX = 0;
bPlayerTouchingWall = true;
bCollisionLeft = false;
}
}
bPlayerOnGround = false;
if (fPlayerVelY <= 0)
{
if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fNewPlayerPosY)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.9f - fOffset, fNewPlayerPosY)->exist)
{
fNewPlayerPosY = (int)fNewPlayerPosY + 1;
fPlayerVelY = 0;
}
}
else
{
if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fNewPlayerPosY + 1.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.9f - fOffset, fNewPlayerPosY + 1.0f)->exist)
{
fNewPlayerPosY = (int)fNewPlayerPosY;
fPlayerVelY = 0;
bPlayerOnGround = true;
}
}
fPlayerPosX = fNewPlayerPosX;
fPlayerPosY = fNewPlayerPosY;
fCameraPosX = fPlayerPosX;
fCameraPosY = fPlayerPosY;
int nVisibleTilesX = ScreenWidth() / nTileSizeX;
int nVisibleTilesY = ScreenHeight() / nTileSizeY;
// Calculate Top-Leftmost visible tile
float fOffsetX = fCameraPosX - (float)nVisibleTilesX / 2.0f;
float fOffsetY = fCameraPosY - (float)nVisibleTilesY / 2.0f;
// Clamp camera to game boundaries
if (fOffsetX < 0) fOffsetX = 0;
if (fOffsetY < 0) fOffsetY = 0;
if (fOffsetX > layerWorld.nLayerWidth - nVisibleTilesX) fOffsetX = layerWorld.nLayerWidth - nVisibleTilesX;
if (fOffsetY > layerWorld.nLayerHeight - nVisibleTilesY) fOffsetY = layerWorld.nLayerHeight - nVisibleTilesY;
SetDrawTarget(backBuff);
//Clear(olc::VERY_DARK_BLUE);
if (nRenderMode == MODE_MAGETZUB)
{
fBackdropScaleX = (float)(sprBackdropMagetzub->width - ScreenWidth()) / (float)((layerWorld.nLayerWidth) + (float)nVisibleTilesX);
fBackdropScaleY = (float)(sprBackdropMagetzub->height - ScreenHeight()) / (float)((layerWorld.nLayerHeight) + (float)nVisibleTilesY);
DrawPartialSprite(0, 0, sprBackdropMagetzub, fOffsetX * fBackdropScaleX, fOffsetY * fBackdropScaleY, ScreenWidth(), ScreenHeight());
SetPixelMode(olc::Pixel::ALPHA);
olc::TILE::DrawLayer(layerWorld, atlasWorldMagetzub, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1);
olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3);
SetPixelMode(olc::Pixel::NORMAL);
}
if (nRenderMode == MODE_HOPSON)
{
fBackdropScaleX = (float)(sprBackdropHopson->width - ScreenWidth()) / (float)((layerWorld.nLayerWidth) + (float)nVisibleTilesX);
fBackdropScaleY = (float)(sprBackdropHopson->height - ScreenHeight()) / (float)((layerWorld.nLayerHeight) + (float)nVisibleTilesY);
DrawPartialSprite(0, 0, sprBackdropHopson, fOffsetX * fBackdropScaleX, fOffsetY * fBackdropScaleY, ScreenWidth(), ScreenHeight());
SetPixelMode(olc::Pixel::ALPHA);
olc::TILE::DrawLayer(layerWorld, atlasWorldHopson, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1);
olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3);
SetPixelMode(olc::Pixel::NORMAL);
}
if (nRenderMode == MODE_JAVID)
{
Clear(olc::BLACK);
SetPixelMode(olc::Pixel::ALPHA);
olc::TILE::DrawLayer(layerWorld, atlasWorldJavid, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1);
olc::TILE::DrawLayer(layerJavid, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3);
olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3);
SetPixelMode(olc::Pixel::NORMAL);
}
// Draw Player
olc::GFX2D::Transform2D t;
t.Translate(-220.0f, 174.0f);
t.Scale(fFaceDir * 0.25f, 0.25f);
t.Translate((fPlayerPosX - fOffsetX) * nTileSizeX + 32, (fPlayerPosY - fOffsetY) * nTileSizeY - 48);
SetPixelMode(olc::Pixel::ALPHA);
animPlayer.DrawSelf(this, t);
SetPixelMode(olc::Pixel::NORMAL);
//this_thread::sleep_for(20ms);
string s = "Disks: " + to_string(nFloppyDisks) + "/100\nJx9: " + to_string(nJavidTokens) + " Hop: " + to_string(nHopsonTokens) + "\nKeys: " + to_string(nKeys) + " /4";
DrawString(11, 11, s, olc::BLACK, 2);
DrawString(9, 9, s, olc::YELLOW, 2);
SetPixelBlend(0.5f);
SetPixelMode(olc::Pixel::ALPHA);
DrawSprite(10, ScreenHeight() - (sprMiniMap->height + 4) * 3, sprMiniMap, 3);
SetPixelMode(olc::Pixel::NORMAL);
SetPixelBlend(1.0f);
//Draw(10 + (fNewPlayerPosX / nChallengePathSizeX), ScreenHeight() - sprMiniMap->height - 8 + (fNewPlayerPosY / nChallengePathSizeY), olc::YELLOW);
//DrawString(10, ScreenHeight() - (sprMiniMap->height - 16) * 2, "Map", olc::BLACK, 2);
//DrawString(9, ScreenHeight() - (sprMiniMap->height - 17) * 2, "Map", olc::YELLOW, 2);
// Draw Time Information
int minutes = (int)fGameTime / 60;
int seconds = (int)fGameTime - (minutes * 60);
string sMinutes = (minutes <= 9 ? "0" : "") + to_string(minutes);
string sSeconds = (seconds <= 9 ? "0" : "") + to_string(seconds);
DrawString(ScreenWidth() - 158, 12, sMinutes + ":" + sSeconds, olc::BLACK, 3);
DrawString(ScreenWidth() - 160, 10, sMinutes + ":" + sSeconds, olc::YELLOW, 3);
if (fGameTimeMultiplier != 1.0f)
{
DrawString(ScreenWidth() - 158, 50, "x0.75", olc::BLACK, 4);
DrawString(ScreenWidth() - 160, 53, "x0.75", olc::YELLOW, 4);
}
SetDrawTarget(nullptr);
// UglySwedishFisk Mode
if (nRenderEffect == EFFECT_UGLYSWEDISHFISH)
{
int sparkles = 100 / fElapsedTime;
for (int i = 0; i < sparkles; i++)
{
int x = rand() % ScreenWidth();
int y = rand() % ScreenHeight();
Draw(x, y, backBuff->GetPixel(x, y));
}
}
if (nRenderEffect == EFFECT_GORBIT)
{
int sparkles = 10 / fElapsedTime;
for (int i = 0; i < sparkles; i++)
{
int x = rand() % 32;
int y = rand() % 32;
DrawPartialSprite(x * 32, y * 32, backBuff, x * 32, y * 32, 32, 32);
}
}
if (nRenderEffect == EFFECT_SEDIT)
{
SetPixelMode([](int x, int y, const olc::Pixel &s, const olc::Pixel &d)
{
olc::Pixel p = s;
if (y % 2)
{
float c = ((float)s.r * 1.5f + (float)s.g * 1.5f + (float)s.b * 1.5f) / 3.0f;
p.r = c;
p.g = c;
p.b = c;
}
return p;
});
DrawSprite(0, 0, backBuff);
SetPixelMode(olc::Pixel::NORMAL);
}
if (nRenderEffect == EFFECT_BRANK)
{
for (int i = 0; i < 4; i++)
{
int sx = rand() % 2;
int sy = rand() % 2;
int tx = rand() % 2;
int ty = rand() % 2;
DrawPartialSprite(0, 0, backBuff, ScreenWidth()/2,ScreenHeight()/2, ScreenWidth()/2, ScreenHeight()/2);
DrawPartialSprite(ScreenWidth()/2, 0, backBuff, 0, ScreenHeight() / 2, ScreenWidth() / 2, ScreenHeight() / 2);
DrawPartialSprite( 0,ScreenHeight()/2, backBuff, ScreenWidth()/2, 0, ScreenWidth() / 2, ScreenHeight() / 2);
DrawPartialSprite(ScreenWidth() / 2, ScreenHeight()/2, backBuff, 0, 0, ScreenWidth() / 2, ScreenHeight() / 2);
}
}
// No effect mode
if (nRenderEffect == EFFECT_NONE)
DrawSprite(0, 0, backBuff);
string sHelper = "";
if (nRenderEffect == EFFECT_UGLYSWEDISHFISH)
sHelper = "UGLYSWEDISHFISH Is Patching Your Code!\nHonestly, It's better like this...";
if (nRenderEffect == EFFECT_GORBIT)
sHelper = "GORBIT Is Patching Your Code!\nLook how beautiful my gifs are...";
if (nRenderEffect == EFFECT_SEDIT)
sHelper = "SEDIT Is Patching Your Code!\nI'm only going to change one little thing... oh.";
if (nRenderEffect == EFFECT_BRANK)
sHelper = "BRANKEC Is Patching Your Code!\nNow it'll be at least 7623 FPS...";
DrawString(ScreenWidth() - 338, ScreenHeight() - 22, sHelper, olc::BLACK);
DrawString(ScreenWidth() - 339, ScreenHeight() - 23, sHelper, olc::YELLOW);
return true;
}
bool GameState_Complete(float fElapsedTime)
{
controller.Update(fElapsedTime);
DrawSprite(0, 0, sprCompleteScreen);
DrawString(4, 10, "YOU SAVED SEDIT!", olc::YELLOW, 4);
int minutes = (int)fGameTime / 60;
int seconds = (int)fGameTime - (minutes * 60);
string sMinutes = (minutes <= 9 ? "0" : "") + to_string(minutes);
string sSeconds = (seconds <= 9 ? "0" : "") + to_string(seconds);
string sTime = "Your Time: " + sMinutes + ":" + sSeconds;
DrawString(10, 200, sTime, olc::YELLOW, 2);
DrawString(10, 240, "OS Disks Found: " + to_string(nFloppyDisks) + "/100", olc::YELLOW, 2);
DrawString(10, 260, "Level: " + to_string(nLevelSeed) + " Size: " + to_string((int)pow(2,2+nLevelSize)), olc::YELLOW, 2);
DrawString(10, 300, "Jump to Title Screen?", olc::YELLOW, 2);
if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed)
{
nGameState = GS_TITLE;
}
return true;
}
int nStoryStage = 0;
bool GameState_Story(float fElapsedTime)
{
controller.Update(fElapsedTime);
if(nStoryStage == 0)
DrawSprite(0, 0, sprStoryScreen);
else
DrawSprite(0, 0, sprControlScreen);
if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed)
{
nStoryStage++;
if (nStoryStage == 2)
{
nGameState = GS_TITLE;
nStoryStage = 0;
}
}
return true;
}
bool GameState_Credits(float fElapsedTime)
{
controller.Update(fElapsedTime);
DrawSprite(0, 0, sprCreditScreen);
if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed)
{
nGameState = GS_TITLE;
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
switch (nGameState)
{
case GS_LOADING: GameState_Loading(fElapsedTime); break;
case GS_TITLE: GameState_Title(fElapsedTime); break;
case GS_GENERATE: GameState_Generating(fElapsedTime); break;
case GS_MAIN: GameState_Main(fElapsedTime); break;
case GS_STORY: GameState_Story(fElapsedTime); break;
case GS_CREDITS: GameState_Credits(fElapsedTime); break;
case GS_COMPLETE: GameState_Complete(fElapsedTime); break;
}
return true;
}
};
int main()
{
Discovery demo;
if (demo.Construct(512, 448, 2, 2))
demo.Start();
return 0;
}