/* Saving Sedit: An OLC Code Jam 2018 Submission "At least this is checked off my list now..." - javidx9 Download the playable version here: https://onelonecoder.itch.io/saving-sedit Note: This was a JAM entry, it is incomplete, has bugs, has features that dont go anywhere. I've not tidied up the code - it is a record of how the JAM went. License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2018-2019 OneLoneCoder.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Relevant Video: https://youtu.be/Qco5BstCxRM Links ~~~~~ YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Patreon: https://www.patreon.com/javidx9 Homepage: https://www.onelonecoder.com Author ~~~~~~ David Barr, aka javidx9, ŠOneLoneCoder 2019 */ #define OLC_PGE_APPLICATION #include "olcPixelGameEngine.h" #define OLC_PGE_GRAPHICS2D #include "olcPGEX_Graphics2D.h" #include "olcPGEX_TileMaps_new.h" #define OLC_PGEX_SOUND #include "olcPGEX_Sound.h" #include "Zix_PGE_Controller.h" #include #include #include #include #include using namespace std; class cAnimator { public: std::map> mapStates; public: std::string sCurrentState; int nCurrentFrame = 0; float fTimeBetweenFrames = 0.1f; float fTimeCounter = 0.0f; void ChangeState(std::string s) { if (s != sCurrentState) { sCurrentState = s; fTimeCounter = 0; nCurrentFrame = 0; } } void Update(float fElapsedTime) { fTimeCounter += fElapsedTime; if (fTimeCounter >= fTimeBetweenFrames) { fTimeCounter -= fTimeBetweenFrames; nCurrentFrame++; if (nCurrentFrame >= mapStates[sCurrentState].size()) nCurrentFrame = 0; } } void DrawSelf(olc::PixelGameEngine *pge, olc::GFX2D::Transform2D &t) { olc::GFX2D::DrawSprite(mapStates[sCurrentState][nCurrentFrame], t); } }; // Override base class with your custom functionality class Discovery : public olc::PixelGameEngine { public: Discovery() { sAppName = "Discovery - OLC CodeJam 2018"; } private: int nTileSizeX = 64; int nTileSizeY = 64; olc::TILE::Layer layerWorld; olc::TILE::Layer layerCollectibles; olc::TILE::Layer layerJavid; olc::TILE::Atlas atlasWorldMagetzub; olc::TILE::Atlas atlasWorldJavid; olc::TILE::Atlas atlasWorldHopson; olc::TILE::Atlas atlasCollectibles; olc::ResourcePack rpPlayer; olc::Sprite *sprBackdropMagetzub; olc::Sprite *sprBackdropHopson; olc::Sprite *sprTitleScreen; olc::Sprite *sprStoryScreen; olc::Sprite *sprControlScreen; olc::Sprite *sprCreditScreen; olc::Sprite *sprCompleteScreen; float fBackdropScaleX = 1.0f; float fBackdropScaleY = 1.0f; olc::Sprite *sprMiniMap = nullptr; olc::Sprite *backBuff; cAnimator animPlayer; ControllerManager controller; float fPlayerPosX = 2.0f; float fPlayerPosY = 2.0f; float fPlayerVelX = 0.0f; float fPlayerVelY = 0.0f; float fCameraPosX = 0.0f; float fCameraPosY = 0.0f; bool bPlayerOnGround = false; bool bPlayerTouchingWall = false; bool bPlayerTouchingWallOld = false; bool bCollisionLeft = false; float fTimeToJump = 0.0f; float fTimeToJumpMax = 0.25f; float fFaceDir = 1.0f; int nFloppyDisks = 0; float fGameTime = 0.0f; float fGameTimeMultiplier = 1.0f; int nHopsonTokens = 0; int nJavidTokens = 0; int nKeys = 0; float fEffectTime = 0.0f; float fModeTime = 0.0f; bool bFire = false; list> listKeys; struct sBullet { float bx; float by; float vx; bool bRemove = false; }; enum { MODE_MAGETZUB, MODE_JAVID, MODE_HOPSON, MODE_HUHLIG } nRenderMode; enum { EFFECT_NONE, EFFECT_UGLYSWEDISHFISH, EFFECT_SEDIT, EFFECT_BRANK, EFFECT_GORBIT, } nRenderEffect; enum { GS_LOADING, GS_TITLE, GS_STORY, GS_CREDITS, GS_GENERATE, GS_MAIN, GS_COMPLETE, } nGameState = GS_LOADING; int nChallengeMapSizeX = 8; int nChallengeMapSizeY = 8; int nChallengePathSizeX = 4; int nChallengePathSizeY = 4; void CreateMaze(bool* &pMap, int nCellWidth, int nCellHeight, int nCellsX, int nCellsY, int &nMapWidth, int &nMapHeight) { int *pLevel = new int[nCellsX * nCellsY]{ 0 }; enum { CELL_PATH_N = 0x01, CELL_PATH_E = 0x02, CELL_PATH_S = 0x04, CELL_PATH_W = 0x08, CELL_VISITED = 0x10, }; std::stack> m_stack; auto offset = [&](int x, int y) { return (m_stack.top().second + y) * nCellsX + (m_stack.top().first + x); }; m_stack.push(std::make_pair(0, 0)); pLevel[0] = CELL_VISITED; int nVisitedCells = 1; // Do Maze Algorithm while (nVisitedCells < nCellsX * nCellsY) { // Step 1: Create a set of the unvisted neighbours std::vector neighbours; // North Neighbour if (m_stack.top().second > 0 && (pLevel[offset(0, -1)] & CELL_VISITED) == 0) neighbours.push_back(0); // East neighbour if (m_stack.top().first < nCellsX - 1 && (pLevel[offset(1, 0)] & CELL_VISITED) == 0) neighbours.push_back(1); // South neighbour if (m_stack.top().second < nCellsY - 1 && (pLevel[offset(0, 1)] & CELL_VISITED) == 0) neighbours.push_back(2); // West neighbour if (m_stack.top().first > 0 && (pLevel[offset(-1, 0)] & CELL_VISITED) == 0) neighbours.push_back(3); // Are there any neighbours available? if (!neighbours.empty()) { // Choose one available neighbour at random int next_cell_dir = neighbours[rand() % neighbours.size()]; // Create a path between the neighbour and the current cell switch (next_cell_dir) { case 0: // North pLevel[offset(0, -1)] |= CELL_VISITED | CELL_PATH_S; pLevel[offset(0, 0)] |= CELL_PATH_N; m_stack.push(std::make_pair((m_stack.top().first + 0), (m_stack.top().second - 1))); break; case 1: // East pLevel[offset(+1, 0)] |= CELL_VISITED | CELL_PATH_W; pLevel[offset(0, 0)] |= CELL_PATH_E; m_stack.push(std::make_pair((m_stack.top().first + 1), (m_stack.top().second + 0))); break; case 2: // South pLevel[offset(0, +1)] |= CELL_VISITED | CELL_PATH_N; pLevel[offset(0, 0)] |= CELL_PATH_S; m_stack.push(std::make_pair((m_stack.top().first + 0), (m_stack.top().second + 1))); break; case 3: // West pLevel[offset(-1, 0)] |= CELL_VISITED | CELL_PATH_E; pLevel[offset(0, 0)] |= CELL_PATH_W; m_stack.push(std::make_pair((m_stack.top().first - 1), (m_stack.top().second + 0))); break; } nVisitedCells++; } else { m_stack.pop(); // Backtrack } } printf("M1 %d\n", m_stack.size()); // Convert Maze into tile map nMapWidth = (nCellWidth + 1) * nCellsX + 1; nMapHeight = (nCellHeight + 1) * nCellsY + 1; pMap = new bool[nMapWidth * nMapHeight]{ 0 }; printf("M1\n"); // Draw Maze for (int x = 0; x < nCellsX; x++) { for (int y = 0; y < nCellsY; y++) { for (int py = 0; py < nCellHeight; py++) for (int px = 0; px < nCellWidth; px++) { if (pLevel[y * nCellsX + x] & CELL_VISITED) pMap[(y* (nCellHeight + 1) + py + 1) * nMapWidth + (x * (nCellWidth + 1) + px) + 1] = true; else pMap[(y* (nCellHeight + 1) + py + 1) * nMapWidth + (x * (nCellWidth + 1) + px + 1)] = false; } for (int p = 0; p < nCellWidth; p++) if (pLevel[y * nCellsX + x] & CELL_PATH_S) pMap[(y * (nCellHeight + 1) + nCellHeight + 1) * nMapWidth + (x * (nCellWidth + 1) + p + 1)] = true; for (int p = 0; p < nCellHeight; p++) if (pLevel[y * nCellsX + x] & CELL_PATH_E) pMap[(y * (nCellHeight + 1) + p + 1) * nMapWidth + (x * (nCellWidth + 1) + nCellWidth + 1)] = true; } } printf("M1\n"); delete[] pLevel; printf("M1\n"); } void CalculateFlowMap() { // Update Flow map int nFlowWidth = layerJavid.nLayerWidth; int nFlowHeight = layerJavid.nLayerHeight; // 1) Prepare it centered on player for (int x = 0; x < nFlowWidth; x++) for (int y = 0; y < nFlowHeight; y++) { layerJavid.GetTile(x, y)->id = 2; layerJavid.GetTile(x, y)->edge_id[0] = 0; if (x == 0 || x == (nFlowWidth - 1) || y == 0 || y == (nFlowHeight - 1)) layerJavid.GetTile(x, y)->edge_id[0] = -1; else //layerJavid.GetTile(x, y)->exist = layerWorld.GetTile(x, y)->exist; layerJavid.GetTile(x, y)->edge_id[0] = layerWorld.GetTile(x, y)->exist ? -1 : 0; } list> nodes; nodes.push_back({ listKeys.back().first,listKeys.back().second, 1 }); while (!nodes.empty()) { list> new_nodes; // For each node in processing queue, set its count value, and add unmarked // neighbour nodes for (auto &n : nodes) { int x = get<0>(n); int y = get<1>(n); int d = get<2>(n); // Set distance for this node layerJavid.GetTile(x, y)->edge_id[0] = d; // Add neigbour nodes if unmarked if ((x + 1) < nFlowWidth && layerJavid.GetTile(x+1, y)->edge_id[0] == 0) new_nodes.push_back({ x + 1, y, d + 1 }); if ((x - 1) >= 0 && layerJavid.GetTile(x - 1, y)->edge_id[0] == 0) new_nodes.push_back({ x - 1, y, d + 1}); if ((y + 1) < nFlowHeight && layerJavid.GetTile(x, y+1)->edge_id[0] == 0) new_nodes.push_back({ x, y + 1, d + 1 }); if ((y - 1) >= 0 && layerJavid.GetTile(x, y-1)->edge_id[0] == 0) new_nodes.push_back({ x, y - 1, d + 1 }); } new_nodes.sort([&](const tuple &n1, const tuple &n2) { return (get<1>(n1) * layerJavid.nLayerWidth + get<0>(n1)) < (get<1>(n2) * layerJavid.nLayerWidth + get<0>(n2)); }); new_nodes.unique([&](const tuple &n1, const tuple &n2) { return (get<1>(n1) * layerJavid.nLayerWidth + get<0>(n1)) == (get<1>(n2) * layerJavid.nLayerWidth + get<0>(n2)); }); nodes.clear(); nodes.insert(nodes.begin(), new_nodes.begin(), new_nodes.end()); } for (int x = 0; x < nFlowWidth; x++) { for (int y = 0; y < nFlowHeight; y++) { if (layerJavid.GetTile(x, y)->edge_id[0] > 0) { int flow_xa, flow_xb, flow_ya, flow_yb; flow_xa = flow_xb = flow_ya = flow_yb = layerJavid.GetTile(x, y)->edge_id[0]; if ((x + 1) < nFlowWidth && layerJavid.GetTile(x+1, y)->edge_id[0] > 0) flow_xb = layerJavid.GetTile(x + 1, y)->edge_id[0]; if ((x - 1) >= 0 && layerJavid.GetTile(x-1, y)->edge_id[0] > 0) flow_xa = layerJavid.GetTile(x - 1, y)->edge_id[0]; if ((y + 1) < nFlowHeight && layerJavid.GetTile(x, y+1)->edge_id[0] > 0) flow_yb = layerJavid.GetTile(x, y + 1)->edge_id[0]; if ((y - 1) >= 0 && layerJavid.GetTile(x, y-1)->edge_id[0] > 0) flow_ya = layerJavid.GetTile(x, y - 1)->edge_id[0]; float fdx = (float)(flow_xa - flow_xb); float fdy = (float)(flow_ya - flow_yb); float r = 1.0f / sqrtf(fdx * fdx + fdy * fdy); if (fabs(fdx) > fabs(fdy)) { if (fdx > 0) { layerJavid.GetTile(x, y)->exist = true; layerJavid.GetTile(x, y)->id = 8; } if (fdx < 0) { layerJavid.GetTile(x, y)->exist = true; layerJavid.GetTile(x, y)->id = 10; } } else { if (fdy > 0) { layerJavid.GetTile(x, y)->exist = true; layerJavid.GetTile(x, y)->id = 9; } if (fdy < 0) { layerJavid.GetTile(x, y)->exist = true; layerJavid.GetTile(x, y)->id = 7; } } } } } } void CreateBorderMap() { // Use OLC Standard Bordered tile atlas for (int x = 0; x < layerWorld.nLayerWidth; x++) { for (int y = 0; y < layerWorld.nLayerHeight; y++) { int s = 0; auto a = [&](int i, int j) { return (layerWorld.GetTile(i, j) && layerWorld.GetTile(i, j)->exist); }; if (a(x, y)) { s |= a(x - 1, y + 0) ? 1 : 0; s <<= 1; s |= a(x - 1, y + 1) ? 1 : 0; s <<= 1; s |= a(x + 0, y + 1) ? 1 : 0; s <<= 1; s |= a(x + 1, y + 1) ? 1 : 0; s <<= 1; s |= a(x + 1, y + 0) ? 1 : 0; s <<= 1; s |= a(x + 1, y - 1) ? 1 : 0; s <<= 1; s |= a(x - 0, y - 1) ? 1 : 0; s <<= 1; s |= a(x - 1, y - 1) ? 1 : 0; int ix = s % 16; int iy = s / 16; layerWorld.GetTile(x, y)->id = (iy * 256 + 64) + (ix * 4) + 1; } else layerWorld.GetTile(x, y)->id = 0; } } } public: int sndHelperChange; int sndJump; int sndWall; int sndGithubPatch; int sndKeyCollect; int sndDiskCollect; int sndThump; int sndTheme; bool OnUserCreate() override { controller.Initialize(); backBuff = new olc::Sprite(ScreenWidth(), ScreenHeight()); olc::SOUND::InitialiseAudio(); animPlayer.ChangeState("idle"); return true; } bool OnUserDestroy() { olc::SOUND::DestroyAudio(); return true; } bool bFirstFrameLoading = true; bool GameState_Loading(float fElapsedTime) { if (bFirstFrameLoading) { Clear(olc::BLACK); DrawString(60, 240, "- Loading, Please Wait - ", olc::WHITE, 2); bFirstFrameLoading = false; return true; } rpPlayer.LoadPack("./discres/savingsedit.olcdat"); sndHelperChange = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Negative_Trigger_1_2.wav", &rpPlayer); sndJump = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Jump_1_5.wav", &rpPlayer); sndWall = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\LQ_Back_Button.wav", &rpPlayer); sndThump = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Small_Impact_1_1.wav", &rpPlayer); sndGithubPatch = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\PP_Skill_Unlock.wav", &rpPlayer); sndKeyCollect = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\FA_Special_Item_2_1.wav", &rpPlayer); sndDiskCollect = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\FA_Funny_Impact_1_3.wav", &rpPlayer); sndTheme = olc::SOUND::LoadAudioSample("E:\\linshare\\olcSimpleGameEngine\\discres\\Funky Chill 2 loop.wav", &rpPlayer); olc::SOUND::PlaySample(sndHelperChange); // Load Game Resources // Define OLC Standard atlas //atlasWorldMagetzub.Create(new olc::Sprite());// new olc::Sprite("thruster_landscape_all3_neo.png")); //atlasWorldMagetzub.sprTileSheet->SaveToPGESprFile("discres\\discovery_magetzub_64x64.olcspr"); //atlasWorldMagetzub.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_64x64.olcspr"); atlasWorldMagetzub.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_64x64.olcspr", &rpPlayer)); //atlasWorldJavid.Create(new olc::Sprite());//new olc::Sprite("discovery_javid_64x64.png")); //atlasWorldJavid.sprTileSheet->SaveToPGESprFile("discres\\discovery_javid_64x64.olcspr"); //atlasWorldJavid.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_javid_64x64.olcspr"); atlasWorldJavid.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_javid_64x64.olcspr", &rpPlayer)); //atlasWorldHopson.Create(new olc::Sprite());//new olc::Sprite("discovery_hopson_64x64.png")); //atlasWorldHopson.sprTileSheet->SaveToPGESprFile("discres\\discovery_hopson_64x64.olcspr"); atlasWorldHopson.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_64x64.olcspr", &rpPlayer)); //atlasWorldHopson.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_64x64.olcspr"); for (int i = 0; i < 64; i++) for (int j = 0; j < 64; j++) { //atlasWorld.location.emplace_back(j * 16, i * 16, 16, 16); atlasWorldMagetzub.location.emplace_back(j * 64, i * 64, 64, 64); atlasWorldJavid.location.emplace_back(j * 64, i * 64, 64, 64); atlasWorldHopson.location.emplace_back(j * 64, i * 64, 64, 64); } //atlasCollectibles.Create(new olc::Sprite());// "discovery_collect1.png")); //atlasCollectibles.sprTileSheet->SaveToPGESprFile("discres\\discovery_collectibles.olcspr"); //atlasCollectibles.sprTileSheet->LoadFromPGESprFile("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_collectibles.olcspr"); atlasCollectibles.Create(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_collectibles.olcspr", &rpPlayer)); atlasCollectibles.location.emplace_back(0, 0, 16, 16); // Blank atlasCollectibles.location.emplace_back(16, 0, 16, 16); // Disk atlasCollectibles.location.emplace_back(32, 0, 16, 16); // Exit atlasCollectibles.location.emplace_back(48, 0, 16, 16); // Key atlasCollectibles.location.emplace_back(64, 0, 16, 16); // Javid atlasCollectibles.location.emplace_back(80, 0, 16, 16); // Github atlasCollectibles.location.emplace_back(96, 0, 16, 16); // Hopson atlasCollectibles.location.emplace_back(112, 0, 16, 16); // Up atlasCollectibles.location.emplace_back(128, 0, 16, 16); // Right atlasCollectibles.location.emplace_back(144, 0, 16, 16); // Down atlasCollectibles.location.emplace_back(160, 0, 16, 16); // Left animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_000.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_001.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_002.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_003.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_004.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_005.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_006.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_007.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_008.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_009.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_010.olcspr", &rpPlayer)); animPlayer.mapStates["idle"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Idle_011.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_000.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_001.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_002.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_003.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_004.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_005.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_006.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_007.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_008.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_009.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_010.olcspr", &rpPlayer)); animPlayer.mapStates["idle_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_IdleFire_011.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_000.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_001.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_002.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_003.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_004.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_005.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_006.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_007.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_008.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_009.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_010.olcspr", &rpPlayer)); animPlayer.mapStates["run"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Run_011.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_000.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_001.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_002.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_003.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_004.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_005.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_006.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_007.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_008.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_009.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_010.olcspr", &rpPlayer)); animPlayer.mapStates["run_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_RunFire_011.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_000.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_001.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_002.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_003.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_004.olcspr", &rpPlayer)); animPlayer.mapStates["jump"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Jump_005.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_000.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_001.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_002.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_003.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_004.olcspr", &rpPlayer)); animPlayer.mapStates["fall"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_Fall_005.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_000.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_001.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_002.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_003.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_004.olcspr", &rpPlayer)); animPlayer.mapStates["air_fire"].push_back(new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\Player_AirFire_005.olcspr", &rpPlayer)); //sprBackdropMagetzub = new olc::Sprite("discovery_magetzub_bg.png"); //sprBackdropHopson = new olc::Sprite("discovery_hopson_bg.png"); //sprTitleScreen = new olc::Sprite("discovery_titlescreen.png"); //sprStoryScreen = new olc::Sprite("discovery_story.png"); //sprCreditScreen = new olc::Sprite("discovery_credits.png"); //sprControlScreen = new olc::Sprite("discovery_story2.png"); //sprCompleteScreen = new olc::Sprite("discovery_title_bg.png"); //sprBackdropMagetzub->SaveToPGESprFile("discres\\discovery_magetzub_bg.olcspr"); //sprBackdropHopson->SaveToPGESprFile("discres\\discovery_hopson_bg.olcspr"); //sprTitleScreen->SaveToPGESprFile("discres\\discovery_titlescreen.olcspr"); //sprStoryScreen->SaveToPGESprFile("discres\\discovery_story.olcspr"); //sprCreditScreen->SaveToPGESprFile("discres\\discovery_credits.olcspr"); //sprControlScreen->SaveToPGESprFile("discres\\discovery_story2.olcspr"); //sprCompleteScreen->SaveToPGESprFile("discres\\discovery_title_bg.olcspr"); sprBackdropMagetzub = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_magetzub_bg.olcspr", &rpPlayer); sprBackdropHopson = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_hopson_bg.olcspr", &rpPlayer); sprTitleScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_titlescreen.olcspr", &rpPlayer); sprStoryScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_story.olcspr", &rpPlayer); sprCreditScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_credits.olcspr", &rpPlayer); sprControlScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_story2.olcspr", &rpPlayer); sprCompleteScreen = new olc::Sprite("E:\\linshare\\olcSimpleGameEngine\\discres\\discovery_title_bg.olcspr", &rpPlayer); rpPlayer.ClearPack(); nGameState = GS_TITLE; return true; } int nTitleSelection = 0; int nLevelSeed = 1; int nLevelSize = 2; bool GameState_Title(float fElapsedTime) { controller.Update(fElapsedTime); DrawSprite(0, 0, sprTitleScreen); DrawString(300, 280, "Story & Help", nTitleSelection == 0 ? olc::WHITE : olc::YELLOW, 2); DrawString(300, 310, "Credits", nTitleSelection == 1 ? olc::WHITE : olc::YELLOW, 2); DrawString(300, 340, "Level: " + to_string(nLevelSeed), nTitleSelection == 2 ? olc::WHITE : olc::YELLOW, 2); DrawString(300, 370, "Size: " + to_string((int)pow(2, (nLevelSize+2))), nTitleSelection == 3 ? olc::WHITE : olc::YELLOW, 2); DrawString(300, 400, "Start", nTitleSelection == 4 ? olc::WHITE : olc::YELLOW, 2); if (GetKey(olc::Key::UP).bPressed || controller.GetButton(UP).bPressed) { nTitleSelection--; if (nTitleSelection < 0) nTitleSelection = 4; olc::SOUND::PlaySample(sndThump); } if (GetKey(olc::Key::DOWN).bPressed || controller.GetButton(DOWN).bPressed) { nTitleSelection++; if (nTitleSelection > 4 ) nTitleSelection = 0; olc::SOUND::PlaySample(sndThump); } if (GetKey(olc::Key::LEFT).bPressed || controller.GetButton(LEFT).bPressed) { if (nTitleSelection == 2) { nLevelSeed--; if (nLevelSeed < 0) nLevelSeed = 999; } if (nTitleSelection == 3) { nLevelSize--; if (nLevelSize < 1) nLevelSize = 3; } } if (GetKey(olc::Key::RIGHT).bPressed || controller.GetButton(RIGHT).bPressed) { if (nTitleSelection == 2) { nLevelSeed++; if (nLevelSeed > 999) nLevelSeed = 0; } if (nTitleSelection == 3) { nLevelSize++; if (nLevelSize > 3) nLevelSize = 1; } } if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed) { if (nTitleSelection == 0) nGameState = GS_STORY; if (nTitleSelection == 1) nGameState = GS_CREDITS; if (nTitleSelection == 4) nGameState = GS_GENERATE; } return true; } bool GameState_Generating(float fElapsedTime) { fPlayerPosX = 2.0f; fPlayerPosY = 2.0f; fPlayerVelX = 0.0f; fPlayerVelY = 0.0f; fCameraPosX = 0.0f; fCameraPosY = 0.0f; bPlayerOnGround = false; bPlayerTouchingWall = false; bPlayerTouchingWallOld = false; bCollisionLeft = false; fTimeToJump = 0.0f; fTimeToJumpMax = 0.25f; fFaceDir = 1.0f; nFloppyDisks = 0; fGameTime = 0.0f; fGameTimeMultiplier = 1.0f; nHopsonTokens = 0; nJavidTokens = 0; nKeys = 0; fEffectTime = 0.0f; fModeTime = 0.0f; nChallengeMapSizeX = (int)pow(2, nLevelSize + 2); nChallengeMapSizeY = (int)pow(2, nLevelSize + 2); srand(nLevelSeed); // Generate a boolean maze bool *bTileMaze = nullptr; int nMapWidth, nMapHeight; printf("D\n"); CreateMaze(bTileMaze, nChallengePathSizeX - 1, nChallengePathSizeY - 1, nChallengeMapSizeX, nChallengeMapSizeY, nMapWidth, nMapHeight); if (sprMiniMap != nullptr) delete sprMiniMap; sprMiniMap = new olc::Sprite(nChallengeMapSizeX, nChallengeMapSizeY); printf("D\n"); // Create tilemap to match dimensions of generated maze layerWorld.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY); layerCollectibles.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY); layerJavid.Create(nMapWidth, nMapHeight, nTileSizeX, nTileSizeY); printf("D\n"); // Transfer over boolean maze to tilemap for (int x = 0; x < layerWorld.nLayerWidth; x++) for (int y = 0; y < layerWorld.nLayerHeight; y++) { layerWorld.GetTile(x, y)->exist = !bTileMaze[y*layerWorld.nLayerWidth + x]; } printf("D\n"); CreateBorderMap(); printf("D\n"); delete[] bTileMaze; printf("D\n"); listKeys.clear(); printf("D\n"); // Add 100 Drops for (int i = 0; i < 136; i++) { bool bDone = false; do { int x = rand() % layerWorld.nLayerWidth; int y = rand() % layerWorld.nLayerHeight; if (!layerWorld.GetTile(x, y)->exist && !layerCollectibles.GetTile(x, y)->exist) { layerCollectibles.GetTile(x, y)->exist = true; if (i < 100) layerCollectibles.GetTile(x, y)->id = 1; // Place disks if (i == 100) // Place Exit { layerCollectibles.GetTile(x, y)->id = 2; listKeys.push_back(make_pair(x, y)); } if (i > 100 && i <= 104)// Place Keys { layerCollectibles.GetTile(x, y)->id = 3; listKeys.push_back(make_pair(x, y)); } if (i > 105 && i <= 125) layerCollectibles.GetTile(x, y)->id = 5; // Place Githubs if (i > 125 && i <= 130) layerCollectibles.GetTile(x, y)->id = 4; // Place Javids if (i > 130 && i <= 135) layerCollectibles.GetTile(x, y)->id = 6; // Place Hopsons bDone = true; } } while (!bDone); } olc::SOUND::PlaySample(sndTheme, true); nGameState = GS_MAIN; printf("Entering Main\n"); return true; } bool GameState_Main(float fElapsedTime) { fGameTime += fElapsedTime * fGameTimeMultiplier; controller.Update(fElapsedTime); animPlayer.Update(fElapsedTime); bool bStartWallJump = bPlayerTouchingWall & !bPlayerTouchingWallOld; bPlayerTouchingWallOld = bPlayerTouchingWall; if (bStartWallJump) { fTimeToJump = fTimeToJumpMax; olc::SOUND::PlaySample(sndWall); } if (fTimeToJump >= 0.0f) fTimeToJump -= fElapsedTime; bPlayerTouchingWall = false; // Handle Input if (IsFocused()) { /*if (GetKey(olc::Key::F1).bReleased) nRenderMode = MODE_MAGETZUB; if (GetKey(olc::Key::F2).bReleased) { nRenderMode = MODE_JAVID; fModeTime = 500.0f; CalculateFlowMap(); } if (GetKey(olc::Key::F3).bReleased) nRenderMode = MODE_HOPSON; if (GetKey(olc::Key::F5).bReleased) nRenderEffect = EFFECT_NONE; if (GetKey(olc::Key::F6).bReleased) nRenderEffect = EFFECT_UGLYSWEDISHFISH; if (GetKey(olc::Key::F7).bReleased) nRenderEffect = EFFECT_GORBIT; if (GetKey(olc::Key::F8).bReleased) nRenderEffect = EFFECT_SEDIT;*/ /*if (GetKey(olc::Key::UP).bHeld || controller.GetButton(UP).bHeld) { fPlayerVelY = -2.0f; } if (GetKey(olc::Key::DOWN).bHeld || controller.GetButton(DOWN).bHeld) { fPlayerVelY = 2.0f; }*/ if (GetKey(olc::Key::LEFT).bHeld || controller.GetButton(LEFT).bHeld) { fPlayerVelX += (bPlayerOnGround ? -25.0f : -15.0f) *fElapsedTime; fFaceDir = -1.0f; } if (GetKey(olc::Key::RIGHT).bHeld || controller.GetButton(RIGHT).bHeld) { fPlayerVelX += (bPlayerOnGround ? 25.0f : 15.0f) *fElapsedTime; fFaceDir = +1.0f; } if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed) { if (bPlayerOnGround) { fPlayerVelY = -12.0f; olc::SOUND::PlaySample(sndJump); } if (fTimeToJump >= 0.0f) { if (fPlayerVelX < 0 && !bCollisionLeft) { fPlayerVelY = -12.0f; olc::SOUND::PlaySample(sndJump); } if (fPlayerVelX > 0 && bCollisionLeft) { fPlayerVelY = -12.0f; olc::SOUND::PlaySample(sndJump); } } } bFire = false; if (GetKey(olc::Key::A).bPressed || controller.GetButton(X).bPressed) { //bFire = true; if (nRenderMode == MODE_HOPSON) { if (fFaceDir < 0) { int bx = fPlayerPosX; int by = fPlayerPosY + 0.5f; if (bx > 0 && bx < (layerWorld.nLayerWidth - 1) && by > 0 && by < (layerWorld.nLayerHeight - 1) && layerWorld.GetTile(bx, by)->exist) { layerWorld.GetTile(bx, by)->exist = false; CreateBorderMap(); } } else { int bx = fPlayerPosX + 1.0f; int by = fPlayerPosY + 0.5f; if (bx > 0 && bx < (layerWorld.nLayerWidth - 1) && by > 0 && by < (layerWorld.nLayerHeight - 1) && layerWorld.GetTile(bx, by)->exist) { layerWorld.GetTile(bx, by)->exist = false; CreateBorderMap(); } } } } if (GetKey(olc::Key::J).bPressed || controller.GetButton(Y).bPressed) { if (nRenderMode != MODE_JAVID && nJavidTokens > 0) { nJavidTokens--; nRenderMode = MODE_JAVID; fModeTime = 60.0f; CalculateFlowMap(); olc::SOUND::PlaySample(sndHelperChange); } } if (GetKey(olc::Key::H).bPressed || controller.GetButton(B).bPressed) { if (nRenderMode != MODE_HOPSON && nHopsonTokens > 0) { nHopsonTokens--; nRenderMode = MODE_HOPSON; fModeTime = 30.0f; olc::SOUND::PlaySample(sndHelperChange); } } } fPlayerVelY += 20.0f * fElapsedTime; if (bPlayerOnGround) { fPlayerVelX += -3.0f * fPlayerVelX * fElapsedTime; if (fabs(fPlayerVelX) < 0.01f) { fPlayerVelX = 0.0f; animPlayer.ChangeState(bFire ? "idle_fire" : "idle"); } else { animPlayer.ChangeState(bFire ? "run_fire" : "run"); } } else { if (!bFire) { if (fPlayerVelY < 0) animPlayer.ChangeState("jump"); else animPlayer.ChangeState("fall"); } else animPlayer.ChangeState("air_fire"); } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 1) // Disk { layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0; layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false; nFloppyDisks++; olc::SOUND::PlaySample(sndDiskCollect); } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 2) // Exit { if (nKeys == 4) { // Game Completed nGameState = GS_COMPLETE; } } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 3) // Keys { layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0; layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false; nKeys++; // Remove key from list listKeys.remove_if([&](pair &p) {return p.first == ((int)(fPlayerPosX + 0.5f)) && p.second == ((int)(fPlayerPosY + 0.5f)); }); CalculateFlowMap(); olc::SOUND::PlaySample(sndKeyCollect); } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 4) // Javid { layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0; layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false; nJavidTokens++; //fModeTime = 30.0f; //nRenderMode = MODE_JAVID; //if (nRenderMode == MODE_JAVID) //{ // // Javid is helpful and likes to simplify so help out the user // CalculateFlowMap(); //} olc::SOUND::PlaySample(sndKeyCollect); } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 6) // Hopson { layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0; layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false; nHopsonTokens++; /*fModeTime = 30.0f; nRenderMode = MODE_HOPSON;*/ olc::SOUND::PlaySample(sndKeyCollect); } if (layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id == 5) // Github { layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->id = 0; layerCollectibles.GetTile(fPlayerPosX + 0.5f, fPlayerPosY + 0.5f)->exist = false; fEffectTime = 10.0f; switch (rand() % 4) { case 0: nRenderEffect = EFFECT_UGLYSWEDISHFISH; break; case 1: nRenderEffect = EFFECT_SEDIT; break; case 2: nRenderEffect = EFFECT_GORBIT; break; case 3: nRenderEffect = EFFECT_BRANK; break; } fGameTimeMultiplier = 0.75f; olc::SOUND::PlaySample(sndGithubPatch); } if (fEffectTime > 0.0f) { fEffectTime -= fElapsedTime; } else { nRenderEffect = EFFECT_NONE; fGameTimeMultiplier = 1.0f; } if (fModeTime > 0.0f) { fModeTime -= fElapsedTime; } else { nRenderMode = MODE_MAGETZUB; //olc::SOUND::PlaySample(sndHelperChange); } if (fPlayerVelX > 10.0f) fPlayerVelX = 10.0f; if (fPlayerVelX < -10.0f) fPlayerVelX = -10.0f; if (fPlayerVelY > 100.0f) fPlayerVelY = 100.0f; if (fPlayerVelY < -100.0f) fPlayerVelY = -100.0f; sprMiniMap->SetPixel(fPlayerPosX / nChallengePathSizeX, fPlayerPosY / nChallengePathSizeY, olc::GREEN); float fNewPlayerPosX = fPlayerPosX + fPlayerVelX * fElapsedTime; float fNewPlayerPosY = fPlayerPosY + fPlayerVelY * fElapsedTime; sprMiniMap->SetPixel(fNewPlayerPosX / nChallengePathSizeX, fNewPlayerPosY / nChallengePathSizeY, olc::WHITE); // Collision float fOffset = 0.2f; if (fPlayerVelX <= 0) { if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fPlayerPosY + 0.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fPlayerPosY + 0.9f)->exist) { fNewPlayerPosX = (int)fNewPlayerPosX + 1 - fOffset; fPlayerVelX = 0; bPlayerTouchingWall = true; bCollisionLeft = true; } } else { if (layerWorld.GetTile(fNewPlayerPosX + 1.0f - fOffset, fPlayerPosY + 0.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 1.0f - fOffset, fPlayerPosY + 0.9f)->exist) { fNewPlayerPosX = (int)fNewPlayerPosX + fOffset; fPlayerVelX = 0; bPlayerTouchingWall = true; bCollisionLeft = false; } } bPlayerOnGround = false; if (fPlayerVelY <= 0) { if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fNewPlayerPosY)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.9f - fOffset, fNewPlayerPosY)->exist) { fNewPlayerPosY = (int)fNewPlayerPosY + 1; fPlayerVelY = 0; } } else { if (layerWorld.GetTile(fNewPlayerPosX + 0.0f + fOffset, fNewPlayerPosY + 1.0f)->exist || layerWorld.GetTile(fNewPlayerPosX + 0.9f - fOffset, fNewPlayerPosY + 1.0f)->exist) { fNewPlayerPosY = (int)fNewPlayerPosY; fPlayerVelY = 0; bPlayerOnGround = true; } } fPlayerPosX = fNewPlayerPosX; fPlayerPosY = fNewPlayerPosY; fCameraPosX = fPlayerPosX; fCameraPosY = fPlayerPosY; int nVisibleTilesX = ScreenWidth() / nTileSizeX; int nVisibleTilesY = ScreenHeight() / nTileSizeY; // Calculate Top-Leftmost visible tile float fOffsetX = fCameraPosX - (float)nVisibleTilesX / 2.0f; float fOffsetY = fCameraPosY - (float)nVisibleTilesY / 2.0f; // Clamp camera to game boundaries if (fOffsetX < 0) fOffsetX = 0; if (fOffsetY < 0) fOffsetY = 0; if (fOffsetX > layerWorld.nLayerWidth - nVisibleTilesX) fOffsetX = layerWorld.nLayerWidth - nVisibleTilesX; if (fOffsetY > layerWorld.nLayerHeight - nVisibleTilesY) fOffsetY = layerWorld.nLayerHeight - nVisibleTilesY; SetDrawTarget(backBuff); //Clear(olc::VERY_DARK_BLUE); if (nRenderMode == MODE_MAGETZUB) { fBackdropScaleX = (float)(sprBackdropMagetzub->width - ScreenWidth()) / (float)((layerWorld.nLayerWidth) + (float)nVisibleTilesX); fBackdropScaleY = (float)(sprBackdropMagetzub->height - ScreenHeight()) / (float)((layerWorld.nLayerHeight) + (float)nVisibleTilesY); DrawPartialSprite(0, 0, sprBackdropMagetzub, fOffsetX * fBackdropScaleX, fOffsetY * fBackdropScaleY, ScreenWidth(), ScreenHeight()); SetPixelMode(olc::Pixel::ALPHA); olc::TILE::DrawLayer(layerWorld, atlasWorldMagetzub, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1); olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3); SetPixelMode(olc::Pixel::NORMAL); } if (nRenderMode == MODE_HOPSON) { fBackdropScaleX = (float)(sprBackdropHopson->width - ScreenWidth()) / (float)((layerWorld.nLayerWidth) + (float)nVisibleTilesX); fBackdropScaleY = (float)(sprBackdropHopson->height - ScreenHeight()) / (float)((layerWorld.nLayerHeight) + (float)nVisibleTilesY); DrawPartialSprite(0, 0, sprBackdropHopson, fOffsetX * fBackdropScaleX, fOffsetY * fBackdropScaleY, ScreenWidth(), ScreenHeight()); SetPixelMode(olc::Pixel::ALPHA); olc::TILE::DrawLayer(layerWorld, atlasWorldHopson, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1); olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3); SetPixelMode(olc::Pixel::NORMAL); } if (nRenderMode == MODE_JAVID) { Clear(olc::BLACK); SetPixelMode(olc::Pixel::ALPHA); olc::TILE::DrawLayer(layerWorld, atlasWorldJavid, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 1); olc::TILE::DrawLayer(layerJavid, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3); olc::TILE::DrawLayer(layerCollectibles, atlasCollectibles, fOffsetX, fOffsetY, nVisibleTilesX + 1, nVisibleTilesY + 1, 3); SetPixelMode(olc::Pixel::NORMAL); } // Draw Player olc::GFX2D::Transform2D t; t.Translate(-220.0f, 174.0f); t.Scale(fFaceDir * 0.25f, 0.25f); t.Translate((fPlayerPosX - fOffsetX) * nTileSizeX + 32, (fPlayerPosY - fOffsetY) * nTileSizeY - 48); SetPixelMode(olc::Pixel::ALPHA); animPlayer.DrawSelf(this, t); SetPixelMode(olc::Pixel::NORMAL); //this_thread::sleep_for(20ms); string s = "Disks: " + to_string(nFloppyDisks) + "/100\nJx9: " + to_string(nJavidTokens) + " Hop: " + to_string(nHopsonTokens) + "\nKeys: " + to_string(nKeys) + " /4"; DrawString(11, 11, s, olc::BLACK, 2); DrawString(9, 9, s, olc::YELLOW, 2); SetPixelBlend(0.5f); SetPixelMode(olc::Pixel::ALPHA); DrawSprite(10, ScreenHeight() - (sprMiniMap->height + 4) * 3, sprMiniMap, 3); SetPixelMode(olc::Pixel::NORMAL); SetPixelBlend(1.0f); //Draw(10 + (fNewPlayerPosX / nChallengePathSizeX), ScreenHeight() - sprMiniMap->height - 8 + (fNewPlayerPosY / nChallengePathSizeY), olc::YELLOW); //DrawString(10, ScreenHeight() - (sprMiniMap->height - 16) * 2, "Map", olc::BLACK, 2); //DrawString(9, ScreenHeight() - (sprMiniMap->height - 17) * 2, "Map", olc::YELLOW, 2); // Draw Time Information int minutes = (int)fGameTime / 60; int seconds = (int)fGameTime - (minutes * 60); string sMinutes = (minutes <= 9 ? "0" : "") + to_string(minutes); string sSeconds = (seconds <= 9 ? "0" : "") + to_string(seconds); DrawString(ScreenWidth() - 158, 12, sMinutes + ":" + sSeconds, olc::BLACK, 3); DrawString(ScreenWidth() - 160, 10, sMinutes + ":" + sSeconds, olc::YELLOW, 3); if (fGameTimeMultiplier != 1.0f) { DrawString(ScreenWidth() - 158, 50, "x0.75", olc::BLACK, 4); DrawString(ScreenWidth() - 160, 53, "x0.75", olc::YELLOW, 4); } SetDrawTarget(nullptr); // UglySwedishFisk Mode if (nRenderEffect == EFFECT_UGLYSWEDISHFISH) { int sparkles = 100 / fElapsedTime; for (int i = 0; i < sparkles; i++) { int x = rand() % ScreenWidth(); int y = rand() % ScreenHeight(); Draw(x, y, backBuff->GetPixel(x, y)); } } if (nRenderEffect == EFFECT_GORBIT) { int sparkles = 10 / fElapsedTime; for (int i = 0; i < sparkles; i++) { int x = rand() % 32; int y = rand() % 32; DrawPartialSprite(x * 32, y * 32, backBuff, x * 32, y * 32, 32, 32); } } if (nRenderEffect == EFFECT_SEDIT) { SetPixelMode([](int x, int y, const olc::Pixel &s, const olc::Pixel &d) { olc::Pixel p = s; if (y % 2) { float c = ((float)s.r * 1.5f + (float)s.g * 1.5f + (float)s.b * 1.5f) / 3.0f; p.r = c; p.g = c; p.b = c; } return p; }); DrawSprite(0, 0, backBuff); SetPixelMode(olc::Pixel::NORMAL); } if (nRenderEffect == EFFECT_BRANK) { for (int i = 0; i < 4; i++) { int sx = rand() % 2; int sy = rand() % 2; int tx = rand() % 2; int ty = rand() % 2; DrawPartialSprite(0, 0, backBuff, ScreenWidth()/2,ScreenHeight()/2, ScreenWidth()/2, ScreenHeight()/2); DrawPartialSprite(ScreenWidth()/2, 0, backBuff, 0, ScreenHeight() / 2, ScreenWidth() / 2, ScreenHeight() / 2); DrawPartialSprite( 0,ScreenHeight()/2, backBuff, ScreenWidth()/2, 0, ScreenWidth() / 2, ScreenHeight() / 2); DrawPartialSprite(ScreenWidth() / 2, ScreenHeight()/2, backBuff, 0, 0, ScreenWidth() / 2, ScreenHeight() / 2); } } // No effect mode if (nRenderEffect == EFFECT_NONE) DrawSprite(0, 0, backBuff); string sHelper = ""; if (nRenderEffect == EFFECT_UGLYSWEDISHFISH) sHelper = "UGLYSWEDISHFISH Is Patching Your Code!\nHonestly, It's better like this..."; if (nRenderEffect == EFFECT_GORBIT) sHelper = "GORBIT Is Patching Your Code!\nLook how beautiful my gifs are..."; if (nRenderEffect == EFFECT_SEDIT) sHelper = "SEDIT Is Patching Your Code!\nI'm only going to change one little thing... oh."; if (nRenderEffect == EFFECT_BRANK) sHelper = "BRANKEC Is Patching Your Code!\nNow it'll be at least 7623 FPS..."; DrawString(ScreenWidth() - 338, ScreenHeight() - 22, sHelper, olc::BLACK); DrawString(ScreenWidth() - 339, ScreenHeight() - 23, sHelper, olc::YELLOW); return true; } bool GameState_Complete(float fElapsedTime) { controller.Update(fElapsedTime); DrawSprite(0, 0, sprCompleteScreen); DrawString(4, 10, "YOU SAVED SEDIT!", olc::YELLOW, 4); int minutes = (int)fGameTime / 60; int seconds = (int)fGameTime - (minutes * 60); string sMinutes = (minutes <= 9 ? "0" : "") + to_string(minutes); string sSeconds = (seconds <= 9 ? "0" : "") + to_string(seconds); string sTime = "Your Time: " + sMinutes + ":" + sSeconds; DrawString(10, 200, sTime, olc::YELLOW, 2); DrawString(10, 240, "OS Disks Found: " + to_string(nFloppyDisks) + "/100", olc::YELLOW, 2); DrawString(10, 260, "Level: " + to_string(nLevelSeed) + " Size: " + to_string((int)pow(2,2+nLevelSize)), olc::YELLOW, 2); DrawString(10, 300, "Jump to Title Screen?", olc::YELLOW, 2); if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed) { nGameState = GS_TITLE; } return true; } int nStoryStage = 0; bool GameState_Story(float fElapsedTime) { controller.Update(fElapsedTime); if(nStoryStage == 0) DrawSprite(0, 0, sprStoryScreen); else DrawSprite(0, 0, sprControlScreen); if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed) { nStoryStage++; if (nStoryStage == 2) { nGameState = GS_TITLE; nStoryStage = 0; } } return true; } bool GameState_Credits(float fElapsedTime) { controller.Update(fElapsedTime); DrawSprite(0, 0, sprCreditScreen); if (GetKey(olc::Key::SPACE).bPressed || controller.GetButton(A).bPressed) { nGameState = GS_TITLE; } return true; } bool OnUserUpdate(float fElapsedTime) override { switch (nGameState) { case GS_LOADING: GameState_Loading(fElapsedTime); break; case GS_TITLE: GameState_Title(fElapsedTime); break; case GS_GENERATE: GameState_Generating(fElapsedTime); break; case GS_MAIN: GameState_Main(fElapsedTime); break; case GS_STORY: GameState_Story(fElapsedTime); break; case GS_CREDITS: GameState_Credits(fElapsedTime); break; case GS_COMPLETE: GameState_Complete(fElapsedTime); break; } return true; } }; int main() { Discovery demo; if (demo.Construct(512, 448, 2, 2)) demo.Start(); return 0; }