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olcPixelGameEngine/CarCrimeCity/Part2/assets/config.lua

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-- Size of pixel
PixelWidth = 2
PixelHeight = 2
-- Size of display window in pixels
ScreenWidth = 768
ScreenHeight = 480
--ScreenWidth = 384
--ScreenHeight = 240
FullScreen = false
-- Default city parameters
DefaultMapWidth = 64
DefaultMapHeight = 32
--DefaultCityFile = "assets/cities/example1.city"
-- Textures used by various game systems
Textures = {}
Textures[1] = {"Grass", "assets/system/grass1.png"}
Textures[2] = {"AllRoads", "assets/system/roads4.png"}
Textures[3] = {"Water", "assets/system/water1.png"}
Textures[4] = {"Clouds", "assets/system/clouds2.png"}
Textures[5] = {"WaterSide", "assets/system/waterside1.png"}
Textures[6] = {"Smoke", "assets/system/skidsmoke1.png"}
-- Buildings
Buildings = {}
Buildings[1] = {"javidx9", "UnitBuilding_1", "assets/buildings/unit_building.obj", "",
0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0}
Buildings[2] = {"UDXS", "Apartments_1", "assets/buildings/udxs_building1.obj", "assets/buildings/udxs_building1.png",
0.0, 0.0, 0.0, 1.0, 1.0, 0.5, 1.0, 1.0, 0.0}
Vehicles = {}
Vehicles[1] = {"JustinRM", "Sedan", "assets/vehicles/CarCrime_Sedan.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 1.5708, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}
Vehicles[2] = {"JustinRM", "SUV", "assets/vehicles/CarCrime_SUV.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}
Vehicles[3] = {"JustinRM", "TruckCab", "assets/vehicles/CarCrime_Truck_Cab.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}
Vehicles[4] = {"JustinRM", "TruckTrailer", "assets/vehicles/CarCrime_Truck_Trailer.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}
Vehicles[5] = {"JustinRM", "UTE", "assets/vehicles/CarCrime_Ute.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}
Vehicles[6] = {"JustinRM", "Wagon", "assets/vehicles/CarCrime_Wahon.obj", "assets/vehicles/CarTex_256.png",
0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}