-- Size of pixel PixelWidth = 2 PixelHeight = 2 -- Size of display window in pixels ScreenWidth = 768 ScreenHeight = 480 --ScreenWidth = 384 --ScreenHeight = 240 FullScreen = false -- Default city parameters DefaultMapWidth = 64 DefaultMapHeight = 32 --DefaultCityFile = "assets/cities/example1.city" -- Textures used by various game systems Textures = {} Textures[1] = {"Grass", "assets/system/grass1.png"} Textures[2] = {"AllRoads", "assets/system/roads4.png"} Textures[3] = {"Water", "assets/system/water1.png"} Textures[4] = {"Clouds", "assets/system/clouds2.png"} Textures[5] = {"WaterSide", "assets/system/waterside1.png"} Textures[6] = {"Smoke", "assets/system/skidsmoke1.png"} -- Buildings Buildings = {} Buildings[1] = {"javidx9", "UnitBuilding_1", "assets/buildings/unit_building.obj", "", 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0} Buildings[2] = {"UDXS", "Apartments_1", "assets/buildings/udxs_building1.obj", "assets/buildings/udxs_building1.png", 0.0, 0.0, 0.0, 1.0, 1.0, 0.5, 1.0, 1.0, 0.0} Vehicles = {} Vehicles[1] = {"JustinRM", "Sedan", "assets/vehicles/CarCrime_Sedan.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 1.5708, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0} Vehicles[2] = {"JustinRM", "SUV", "assets/vehicles/CarCrime_SUV.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0} Vehicles[3] = {"JustinRM", "TruckCab", "assets/vehicles/CarCrime_Truck_Cab.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0} Vehicles[4] = {"JustinRM", "TruckTrailer", "assets/vehicles/CarCrime_Truck_Trailer.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0} Vehicles[5] = {"JustinRM", "UTE", "assets/vehicles/CarCrime_Ute.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0} Vehicles[6] = {"JustinRM", "Wagon", "assets/vehicles/CarCrime_Wahon.obj", "assets/vehicles/CarTex_256.png", 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, 0.0, 0.0, 0.0}