Javidx9
a8dd6096e6
v2.08 - Mac Support, STB Image Support
2020-08-14 13:08:03 +01:00
Javidx9
cf8f7c26b7
v2.07 - "Stepping Stone"
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This is an intermediate release, due to features used in recent video. More was planned, but will now be 2.08
2020-07-28 07:17:16 +01:00
Javidx9
60407bce45
Added olc::PixelGameEngine v2.06
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A bunch more drawing routines, some PRs partially absorbed, more PGEX integration
2020-06-06 15:55:02 +01:00
Javidx9
8f3ff633fb
V2.05 - More Decal Routines
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Added DrawPartialWarpedDecal()
Added DrawPartialRotatedDecal()
2020-04-19 17:40:58 +01:00
Javidx9
e49bead6b0
V2.04 - Windows FullSscreen bugfix
2020-04-16 19:04:10 +01:00
Javidx9
a483740926
V2.03 Added DrawStringDecal()
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And FreeBSD flags...
2020-04-14 15:52:40 +01:00
Javidx9
13bb251672
V2.02 Plugged a leak
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Added a destructor for decal, optimised pixel construction
2020-04-13 23:25:07 +01:00
Javidx9
f91de9b4cc
V2.01 - Bugfix for multifile projects
2020-04-12 18:53:03 +01:00
Javidx9
2664419f60
Added V2.00
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Significant performance improvements, decals, layers and portability encapsulation
2020-04-12 16:43:52 +01:00
Javidx9
85d0d425da
V1.24 Attempted std::filesystem fix
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Also double checked Code::Blocks build. All good. Checked VS2017 with C++14 & C++17, also VS2019 with C++14 & C++17. All good.
2020-03-14 14:01:09 +00:00
Javidx9
1f1f00209a
V1.23
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Fixed linux define bug
2020-01-14 23:05:46 +00:00
Javidx9
9a7fe04f3e
Version 1.22
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Added guards for std::filesystem warnings
2020-01-05 13:11:31 +00:00
OneLoneCoder
4274405d49
PixelGameEngine v1.21 "The Gigawatt"
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+ Fix draw target sprite sizes
+ ResourcePack overhaul (now encrypted)
+ Complimentary Drawing methods for vector types
+ Updated Code::Blocks instructions
+ Updated GCC instructions
+ Ideally use C++17
2019-11-24 15:30:38 +00:00
javidx9
396a40eb5c
PixeGameEngine v1.20
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+ Foundations for more system implementations
+ More compiler friendly on Linux
+ Tidied up public repo
2019-10-09 13:17:01 +01:00
Javidx9
1848ae0e9a
PixelGameEngine 1.19
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Added resizing, tweaks to built in types.
2019-09-14 17:06:59 +01:00
Javidx9
04af4f42da
Version 1.17
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+ Code::Blocks Full Screen Support
2019-04-18 22:53:12 +01:00
Javidx9
570e2cf84b
PixelGameEngine 1.16
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Added Fullscreen mode
Maintains accurate mouse
Maintains aspect ratio of screen on window resize
Added extended numpad support
2019-03-23 17:43:25 +00:00
Javidx9
89d811fe33
Pixel Game Engine v1.15
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Add practical polymorphism video
+ Dashed Lines
+ Mouse Wheel support
2019-03-08 21:53:08 +00:00
Javidx9
b3f124affd
Version 1.14
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+ Static GDI initialiser for windows
+ 2D vector type
+ Sampling texels Accurately
+ Normalised mouse position
+ Pre-cache mouse position before frame update
+ Mouse wheel access
2019-02-23 17:58:22 +00:00
Javidx9
1ce2bdc6e8
1.13
2019-02-03 14:45:28 +00:00
Javidx9
f8bda426d4
Version 1.12
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Added Numpad Keys,
Fixed ResourcePack code on Linux
Updated Sound PGEX to be compilable, but not functional on linux
2019-01-03 20:10:24 +00:00
Javidx9
d93764f9a9
Update olcPixelGameEngine.h
2018-12-18 21:02:11 +00:00
Javidx9
3489f28fcb
Added V1.11
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Contains ResourcePacks for storing image and sound data in a virtual file system
2018-12-12 22:09:46 +00:00
Javidx9
72b31e83cf
Added 1.10
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+ Fixed Mouse glitch with -ve coords
+ Fixed straight line drawing end points
2018-11-13 22:05:50 +00:00
Javidx9
0ead0f8f80
Version 1.10
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Fixed annoying windows -ve mouse coordinate glitch
2018-11-13 22:02:16 +00:00
Javidx9
e6717aa94e
1.9 - Fix to mouse in Y-axis
2018-10-30 22:56:08 +00:00
Javidx9
c9a1deef45
Version 1.8 - Quite a few things
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+periodic sprite sampling
+global buffer sub-pixel offsets
+custom pixel "shaders"
-references to deprecated codecvt
-horrible mess of strings for title bar
2018-10-30 21:01:15 +00:00
Javidx9
e0bdd8cfbd
Update olcPixelGameEngine.h
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Quick error in docs fixed regarding OLC_PGE_APPLICATION
2018-10-24 15:05:58 +01:00
Javidx9
27474c4ced
Added Shadow Casting Video
2018-10-12 23:50:13 +01:00
Javidx9
936cc288df
Version 1.3 - Extension support
2018-09-24 22:13:38 +01:00
Javidx9
ec033046c3
Version 1.2 - Added text scaling, fixed some bugs
2018-09-17 19:28:14 +01:00
Javidx9
f70170cf50
Version 1.1
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Fixed issue with Shift & Ctrl keys - Note some keys are not captured at all, these always default to A being pressed (ALT for example), and may cause some issues on international keyboards - let me now. Also made OpenGL typedef static.
2018-09-12 22:43:13 +01:00
Javidx9
0c1fda349c
Added olcPixelGameEngine Introduction video
2018-09-09 14:44:43 +01:00
Javidx9
bb9cfe227a
Added 0.6 PGE
2018-09-07 21:01:50 +01:00
Javidx9
964f596c8e
Added Text Rendering
2018-09-06 01:38:57 +01:00
Javidx9
f7dd45da7d
Added NOMINMAX before windows.h
2018-09-03 23:43:14 +01:00
Javidx9
c2c1b66862
Fixed small Unicode error
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Thanks ~~Appa
2018-09-03 22:08:06 +01:00
Javidx9
e56e9dc3bb
Fixed VSYNC on linux
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Missed an X, thanks Dragoneye :D
2018-09-03 21:47:51 +01:00
Javidx9
1a5c32d640
Initial version
2018-09-03 20:25:34 +01:00