V2.04 - Windows FullSscreen bugfix

pull/113/head v2.04
Javidx9 5 years ago committed by GitHub
parent a483740926
commit e49bead6b0
  1. 11
      olcPixelGameEngine.h

@ -2,7 +2,7 @@
olcPixelGameEngine.h
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine v2.03 |
| OneLoneCoder Pixel Game Engine v2.04 |
| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
+-------------------------------------------------------------+
@ -133,6 +133,7 @@
2.01: Made renderer and platform static for multifile projects
2.02: Added Decal destructor, optimised Pixel constructor
2.03: Added FreeBSD flags, Added DrawStringDecal()
2.04: Windows Full-Screen bug fixed
*/
//////////////////////////////////////////////////////////////////////////////////////////
@ -2367,7 +2368,7 @@ namespace olc
glXMakeCurrent(olc_Display, None, NULL);
glXDestroyContext(olc_Display, glDeviceContext);
#endif
return olc::rcode::FAIL;
return olc::rcode::OK;
}
void DisplayFrame() override
@ -2574,6 +2575,8 @@ namespace olc
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME;
olc::vi2d vTopLeft = vWindowPos;
// Handle Fullscreen
if (bFullScreen)
{
@ -2583,6 +2586,8 @@ namespace olc
MONITORINFO mi = { sizeof(mi) };
if (!GetMonitorInfo(hmon, &mi)) return olc::rcode::FAIL;
vWindowSize = { mi.rcMonitor.right, mi.rcMonitor.bottom };
vTopLeft.x = 0;
vTopLeft.y = 0;
}
// Keep client size as requested
@ -2592,7 +2597,7 @@ namespace olc
int height = rWndRect.bottom - rWndRect.top;
olc_hWnd = CreateWindowEx(dwExStyle, olcT("OLC_PIXEL_GAME_ENGINE"), olcT(""), dwStyle,
vWindowPos.x, vWindowPos.y, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
vTopLeft.x, vTopLeft.y, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
// Create Keyboard Mapping
mapKeys[0x00] = Key::NONE;

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