Javidx9
e49bead6b0
V2.04 - Windows FullSscreen bugfix
5 years ago
Javidx9
a483740926
V2.03 Added DrawStringDecal()
...
And FreeBSD flags...
5 years ago
Javidx9
13bb251672
V2.02 Plugged a leak
...
Added a destructor for decal, optimised pixel construction
5 years ago
Javidx9
f91de9b4cc
V2.01 - Bugfix for multifile projects
5 years ago
Javidx9
2664419f60
Added V2.00
...
Significant performance improvements, decals, layers and portability encapsulation
5 years ago
Javidx9
85d0d425da
V1.24 Attempted std::filesystem fix
...
Also double checked Code::Blocks build. All good. Checked VS2017 with C++14 & C++17, also VS2019 with C++14 & C++17. All good.
5 years ago
Javidx9
1f1f00209a
V1.23
...
Fixed linux define bug
5 years ago
Javidx9
9a7fe04f3e
Version 1.22
...
Added guards for std::filesystem warnings
5 years ago
OneLoneCoder
4274405d49
PixelGameEngine v1.21 "The Gigawatt"
...
+ Fix draw target sprite sizes
+ ResourcePack overhaul (now encrypted)
+ Complimentary Drawing methods for vector types
+ Updated Code::Blocks instructions
+ Updated GCC instructions
+ Ideally use C++17
5 years ago
javidx9
396a40eb5c
PixeGameEngine v1.20
...
+ Foundations for more system implementations
+ More compiler friendly on Linux
+ Tidied up public repo
5 years ago
Javidx9
1848ae0e9a
PixelGameEngine 1.19
...
Added resizing, tweaks to built in types.
5 years ago
Javidx9
04af4f42da
Version 1.17
...
+ Code::Blocks Full Screen Support
6 years ago
Javidx9
570e2cf84b
PixelGameEngine 1.16
...
Added Fullscreen mode
Maintains accurate mouse
Maintains aspect ratio of screen on window resize
Added extended numpad support
6 years ago
Javidx9
89d811fe33
Pixel Game Engine v1.15
...
Add practical polymorphism video
+ Dashed Lines
+ Mouse Wheel support
6 years ago
Javidx9
b3f124affd
Version 1.14
...
+ Static GDI initialiser for windows
+ 2D vector type
+ Sampling texels Accurately
+ Normalised mouse position
+ Pre-cache mouse position before frame update
+ Mouse wheel access
6 years ago
Javidx9
1ce2bdc6e8
1.13
6 years ago
Javidx9
f8bda426d4
Version 1.12
...
Added Numpad Keys,
Fixed ResourcePack code on Linux
Updated Sound PGEX to be compilable, but not functional on linux
6 years ago
Javidx9
d93764f9a9
Update olcPixelGameEngine.h
6 years ago
Javidx9
3489f28fcb
Added V1.11
...
Contains ResourcePacks for storing image and sound data in a virtual file system
6 years ago
Javidx9
72b31e83cf
Added 1.10
...
+ Fixed Mouse glitch with -ve coords
+ Fixed straight line drawing end points
6 years ago
Javidx9
0ead0f8f80
Version 1.10
...
Fixed annoying windows -ve mouse coordinate glitch
6 years ago
Javidx9
e6717aa94e
1.9 - Fix to mouse in Y-axis
6 years ago
Javidx9
c9a1deef45
Version 1.8 - Quite a few things
...
+periodic sprite sampling
+global buffer sub-pixel offsets
+custom pixel "shaders"
-references to deprecated codecvt
-horrible mess of strings for title bar
6 years ago
Javidx9
e0bdd8cfbd
Update olcPixelGameEngine.h
...
Quick error in docs fixed regarding OLC_PGE_APPLICATION
6 years ago
Javidx9
27474c4ced
Added Shadow Casting Video
6 years ago
Javidx9
936cc288df
Version 1.3 - Extension support
6 years ago
Javidx9
ec033046c3
Version 1.2 - Added text scaling, fixed some bugs
6 years ago
Javidx9
f70170cf50
Version 1.1
...
Fixed issue with Shift & Ctrl keys - Note some keys are not captured at all, these always default to A being pressed (ALT for example), and may cause some issues on international keyboards - let me now. Also made OpenGL typedef static.
6 years ago
Javidx9
0c1fda349c
Added olcPixelGameEngine Introduction video
6 years ago
Javidx9
bb9cfe227a
Added 0.6 PGE
6 years ago
Javidx9
964f596c8e
Added Text Rendering
6 years ago
Javidx9
f7dd45da7d
Added NOMINMAX before windows.h
6 years ago
Javidx9
c2c1b66862
Fixed small Unicode error
...
Thanks ~~Appa
6 years ago
Javidx9
e56e9dc3bb
Fixed VSYNC on linux
...
Missed an X, thanks Dragoneye :D
6 years ago
Javidx9
1a5c32d640
Initial version
6 years ago