Implement sig changes (GetAnyKey()), GetAnyKeyPress()

pull/1/head
sigonasr2 2 years ago
parent 3280f71307
commit d0a1d2e29c
  1. 21
      olcPixelGameEngine.h

@ -197,7 +197,7 @@
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2018, 2019, 2020, 2021, 2022
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019, 2020, 2021, 2022
*/
#pragma endregion
@ -304,6 +304,11 @@
+GetScreenSize()
+olc::Sprite::Size() - returns size of sprite in vector format
SIG Updates:
The following additions are included in Sig's version of the PGE header (this is a sig version)
+GetAnyKey() - Returns when a key is activated
+GetAnyKeyPress() - Returns when a key is pressed down (and if a keyboard key, which key it was)
!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
*/
@ -933,6 +938,8 @@ namespace olc
virtual bool OnUserUpdate(float fElapsedTime);
// Called once on application termination, so you can be one clean coder
virtual bool OnUserDestroy();
virtual void GetAnyKey();
virtual void GetAnyKeyPress(olc::Key pressedKey);
// Called when a text entry is confirmed with "enter" key
virtual void OnTextEntryComplete(const std::string& sText);
@ -3325,6 +3332,9 @@ namespace olc
bool PixelGameEngine::OnUserDestroy()
{ return true; }
void PixelGameEngine::GetAnyKey(){};
void PixelGameEngine::GetAnyKeyPress(olc::Key pressedKey){};
void PixelGameEngine::OnTextEntryComplete(const std::string& sText) { UNUSED(sText); }
bool PixelGameEngine::OnConsoleCommand(const std::string& sCommand) { UNUSED(sCommand); return false; }
@ -3472,6 +3482,8 @@ namespace olc
// Compare hardware input states from previous frame
auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount)
{
bool pressed=false;
int key;
for (uint32_t i = 0; i < nKeyCount; i++)
{
pKeys[i].bPressed = false;
@ -3480,6 +3492,8 @@ namespace olc
{
if (pStateNew[i])
{
pressed=true;
key=i;
pKeys[i].bPressed = !pKeys[i].bHeld;
pKeys[i].bHeld = true;
}
@ -3488,9 +3502,14 @@ namespace olc
pKeys[i].bReleased = true;
pKeys[i].bHeld = false;
}
GetAnyKey();
}
pStateOld[i] = pStateNew[i];
}
if (pressed) {
if (keyboard) {GetAnyKeyPress((olc::Key)key);}
else {GetAnyKeyPress(olc::Key::NONE);}
}
};
ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256);

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