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/*
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Example file for olcUTIL_Camera2D.h |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
|
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1. Redistributions or derivations of source code must retain the above |
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copyright notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce |
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the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
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|
materials provided with the distribution. |
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|
|
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3. Neither the name of the copyright holder nor the names of its |
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|
contributors may be used to endorse or promote products derived |
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|
from this software without specific prior written permission. |
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|
|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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|
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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#define OLC_PGEX_TRANSFORMEDVIEW |
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#include "extensions/olcPGEX_TransformedView.h" |
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#include "utilities/olcUTIL_Camera2D.h" |
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/*
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To demonstrate the camera, we need a world. In this case its a simle tile |
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world of 80x75 tiles, and each tile is 32x32 screen pixels. |
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A transformed view is used to navigate the world manually via the middle |
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mouse button in "free roam" mode, or controlled by the camera.
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Specifically a Tile Transformed View is used, which means all units for |
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drawing and for the camera are specified in tile space, i.e. 1 tile is
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1x1 units (regardless of pixel size) |
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No assets are used for this application, so the world is constructed |
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out of coloured squares so you can see you are moving through it. |
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Pressing "TAB" key will swap between "free roam" and "play" modes. In |
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free roam mode, you can use middle mouse button to pan and zoom around
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the world. The camera's visible area to the player is highlighted in red. |
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In play mode, the camera behaves as it would in a 2D game, depending upon
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the selected mode. |
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*/ |
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class TEST_Camera2D : public olc::PixelGameEngine |
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{ |
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public: |
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TEST_Camera2D() |
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{ |
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sAppName = "Camera2D Utility Test"; |
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} |
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// Transformed view object to make world offsetting simple
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olc::TileTransformedView tv; |
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// Conveninet constants to define tile map world
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olc::vi2d m_vWorldSize = { 80, 75 }; |
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olc::vi2d m_vTileSize = { 32, 32 }; |
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// The camera!
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olc::utils::Camera2D camera; |
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// The point that represents the player, it is "tracked"
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// by the camera
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olc::vf2d vTrackedPoint; |
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// Flag whether we are in "free roam" or "play" mode
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bool bFreeRoam = false; |
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// The world map, stored as a 1D array
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std::vector<uint8_t> vWorldMap; |
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public: |
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bool OnUserCreate() override |
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{ |
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// Construct transform view
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tv = olc::TileTransformedView(GetScreenSize(), m_vTileSize); |
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// Construct Camera
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vTrackedPoint = { 20.0f, 20.0f };
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camera = olc::utils::Camera2D(GetScreenSize() / m_vTileSize, vTrackedPoint); |
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// Configure Camera
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camera.SetTarget(vTrackedPoint); |
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camera.SetMode(olc::utils::Camera2D::Mode::Simple); |
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camera.SetWorldBoundary({ 0.0f, 0.0f }, m_vWorldSize); |
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camera.EnableWorldBoundary(true); |
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// Create "tile map" world with just two tiles
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vWorldMap.resize(m_vWorldSize.x * m_vWorldSize.y); |
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for (int i = 0; i < vWorldMap.size(); i++) |
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vWorldMap[i] = ((rand() % 20) == 1) ? 1 : 0;
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// Set background colour
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Clear(olc::CYAN); |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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// In free roam, middle mouse button pans & zooms
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if (bFreeRoam) |
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tv.HandlePanAndZoom(); |
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// Handle player "physics" in response to key presses
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olc::vf2d vVel = { 0.0f, 0.0f }; |
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if (GetKey(olc::Key::W).bHeld) vVel += {0, -1}; |
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if (GetKey(olc::Key::S).bHeld) vVel += {0, +1}; |
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if (GetKey(olc::Key::A).bHeld) vVel += {-1, 0}; |
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if (GetKey(olc::Key::D).bHeld) vVel += {+1, 0}; |
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vTrackedPoint += vVel * 8.0f * fElapsedTime; |
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// Switch between "free roam" and "play" mode with TAB key
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if (GetKey(olc::Key::TAB).bPressed) |
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{ |
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// Always setup camera to play mode when tab key pressed
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tv.SetWorldOffset(camera.GetViewPosition()); |
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tv.SetWorldScale(m_vTileSize); |
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bFreeRoam = !bFreeRoam; |
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} |
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// Switch camera mode in operation
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if (GetKey(olc::Key::K1).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::Simple); |
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if (GetKey(olc::Key::K2).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::EdgeMove); |
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if (GetKey(olc::Key::K3).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow); |
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if (GetKey(olc::Key::K4).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::FixedScreens); |
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// Update the camera, if teh tracked object remains visible,
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// true is returned
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bool bOnScreen = camera.Update(fElapsedTime); |
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// In "play" mode, set the transformed view to that required by
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// the camera
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if (!bFreeRoam) |
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tv.SetWorldOffset(camera.GetViewPosition()); |
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// Render "tile map", by getting visible tiles
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olc::vi2d vTileTL = tv.GetTopLeftTile().max({ 0,0 }); |
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olc::vi2d vTileBR = tv.GetBottomRightTile().min(m_vWorldSize); |
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olc::vi2d vTile; |
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// Then looping through them and drawing them
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for (vTile.y = vTileTL.y; vTile.y < vTileBR.y; vTile.y++) |
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for (vTile.x = vTileTL.x; vTile.x < vTileBR.x; vTile.x++) |
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{ |
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int idx = vTile.y * m_vWorldSize.x + vTile.x; |
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if (vWorldMap[idx] == 0) |
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tv.FillRectDecal(vTile, { 1.0f, 1.0f }, olc::Pixel(40, 40, 40)); |
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if (vWorldMap[idx] == 1) |
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tv.FillRectDecal(vTile, { 1.0f, 1.0f }, olc::Pixel(60, 60, 60));
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} |
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// Draw the "player" as a 1x1 cell
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tv.FillRectDecal(vTrackedPoint - olc::vf2d(0.5f, 0.5f), {1.0f, 1.0f}, olc::BLUE); |
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// Overlay with information
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if (bFreeRoam) |
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{ |
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tv.FillRectDecal(camera.GetViewPosition(), camera.GetViewSize(), olc::PixelF(1.0f, 0.0f, 0.0f, 0.5f)); |
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DrawStringPropDecal({ 2, 2 }, "TAB: Free Mode, M-Btn to Pan & Zoom", olc::YELLOW); |
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} |
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else |
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DrawStringPropDecal({ 2,2 }, "TAB: Play Mode", olc::YELLOW); |
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DrawStringPropDecal({ 2,12 }, "WASD : Move", olc::YELLOW); |
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DrawStringPropDecal({ 2,22 }, "CAMERA: 1) Simple 2) EdgeMove 3) LazyFollow 4) Screens", olc::YELLOW);
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DrawStringPropDecal({ 2,42 }, vTrackedPoint.str(), olc::YELLOW); |
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return true; |
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} |
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}; |
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int main() |
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{ |
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TEST_Camera2D demo; |
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if (demo.Construct(512, 480, 2, 2)) |
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demo.Start(); |
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return 0; |
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} |
@ -0,0 +1,258 @@ |
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/*
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OneLoneCoder - Camera2D v1.00 |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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A 2D world camera with various modes |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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1. Redistributions or derivations of source code must retain the above |
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copyright notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce |
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the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
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materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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namespace olc::utils |
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{ |
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class Camera2D |
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{ |
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public: |
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enum class Mode : uint8_t |
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{
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Simple, // No motion, just directly settable
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EdgeMove, // Moves as target crosses boundary
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LazyFollow, // Lazily follows the target
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FixedScreens, // Moves statically between "screens"
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}; |
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public: |
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inline Camera2D() : m_pTarget(&m_vLocalTarget) {} |
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// Construct a camera with a viewable area size, and an optional starting position
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inline Camera2D(const olc::vf2d& vViewSize, const olc::vf2d& vViewPos = { 0.0f, 0.0f }) : m_pTarget(&m_vLocalTarget) |
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{ |
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m_vViewSize = vViewSize; |
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m_vViewPos = vViewPos; |
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} |
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// Set the operational mode of this camera
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inline void SetMode(const Mode t) |
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{ |
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m_nMode = t; |
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} |
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// Get the operational mode of this camera
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inline Mode GetMode() const |
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{ |
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return m_nMode; |
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} |
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// Get the position of the target being tracked by this camera
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inline const olc::vf2d& GetTarget() const |
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{ |
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return *m_pTarget; |
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} |
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// Get the position of the cameras focus point
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inline const olc::vf2d& GetPosition() const |
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{ |
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return m_vPosition; |
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} |
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// Get the top left of teh cameras visible area in world space
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inline const olc::vf2d& GetViewPosition() const |
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{ |
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return m_vViewPos; |
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} |
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// Get the camera's visible area
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inline const olc::vf2d& GetViewSize() const |
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{ |
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return m_vViewSize; |
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} |
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// Set tracked point via pointer
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inline void SetTarget(olc::vf2d& vTarget) |
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{ |
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m_pTarget = &vTarget; |
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} |
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// Set tracked point via const ref - {10, 35} for example
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inline void SetTarget(const olc::vf2d&& vTarget) |
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{ |
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m_vLocalTarget = vTarget; |
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m_pTarget = &m_vLocalTarget; |
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} |
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// Set world boundary rectangle
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inline void SetWorldBoundary(const olc::vf2d& vPos, const olc::vf2d& vSize) |
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{ |
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m_vWorldBoundaryPos = vPos; |
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m_vWorldBoundarySize = vSize; |
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} |
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// Instruct camera to respect world boundaries
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inline void EnableWorldBoundary(const bool bEnable) |
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{ |
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m_bWorldBoundary = bEnable; |
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} |
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// Are we using a world boundary?
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inline bool IsWorldBoundaryEnabled() const |
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{ |
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return m_bWorldBoundary; |
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} |
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// Get the world boundary rectangle position
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inline const olc::vf2d& GetWorldBoundaryPosition() const |
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{ |
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return m_vWorldBoundaryPos; |
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} |
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// Get the world boundary rectangle size
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inline const olc::vf2d& GetWorldBoundarySize() const |
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{ |
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return m_vWorldBoundarySize; |
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} |
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// Set the velocity at which the lazy follower reaches tracked point
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inline void SetLazyFollowRate(const float fRate) |
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{ |
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m_fLazyFollowRate = fRate; |
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} |
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// Get the velocity at which the lazy follower reaches tracked point
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inline float GetLazyFollowRate() const |
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{ |
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return m_fLazyFollowRate; |
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} |
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// Set distance from tracked point to start nudging screen
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inline void SetEdgeTriggerDistance(const olc::vf2d& vEdge) |
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{ |
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m_vEdgeTriggerDistance = vEdge; |
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} |
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// Return disance from tracked point that screen will nudge
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inline const olc::vf2d& GetEdgeTriggerDistance() const |
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{ |
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return m_vEdgeTriggerDistance; |
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} |
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// Update camera, animating if necessary, obeying world boundary rules
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// returns true if target is visible
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inline virtual bool Update(const float fElapsedTime) |
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{ |
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switch (m_nMode) |
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{ |
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case Mode::Simple: |
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{ |
||||||
|
m_vPosition = GetTarget(); |
||||||
|
} |
||||||
|
break; |
||||||
|
|
||||||
|
case Mode::EdgeMove: |
||||||
|
{ |
||||||
|
olc::vf2d vOverlap = GetTarget() - m_vPosition; |
||||||
|
if (vOverlap.x > m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x - m_vEdgeTriggerDistance.x; |
||||||
|
if (vOverlap.x < -m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x + m_vEdgeTriggerDistance.x; |
||||||
|
if (vOverlap.y > m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y - m_vEdgeTriggerDistance.y; |
||||||
|
if (vOverlap.y < -m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y + m_vEdgeTriggerDistance.y; |
||||||
|
} |
||||||
|
break; |
||||||
|
|
||||||
|
case Mode::LazyFollow: |
||||||
|
{ |
||||||
|
m_vPosition += (GetTarget() - m_vPosition) * m_fLazyFollowRate * fElapsedTime; |
||||||
|
} |
||||||
|
break; |
||||||
|
|
||||||
|
case Mode::FixedScreens: |
||||||
|
{ |
||||||
|
m_vPosition = olc::vf2d(olc::vi2d(GetTarget() / m_vScreenSize) * olc::vi2d(m_vScreenSize)) + (m_vViewSize * 0.5f); |
||||||
|
} |
||||||
|
break; |
||||||
|
} |
||||||
|
|
||||||
|
// Make camera target the middle of the view
|
||||||
|
m_vViewPos = m_vPosition - (m_vViewSize * 0.5f); |
||||||
|
|
||||||
|
// Clamp to World Boundary (if in place)
|
||||||
|
if (m_bWorldBoundary) |
||||||
|
{ |
||||||
|
m_vViewPos = m_vViewPos.max(m_vWorldBoundaryPos).min(m_vWorldBoundaryPos + m_vWorldBoundarySize - m_vViewSize); |
||||||
|
} |
||||||
|
|
||||||
|
return GetTarget().x >= m_vViewPos.x && GetTarget().x < (m_vViewPos.x + m_vViewSize.x) && |
||||||
|
GetTarget().y >= m_vViewPos.y && GetTarget().y < (m_vViewPos.y + m_vViewSize.y); |
||||||
|
} |
||||||
|
|
||||||
|
protected: |
||||||
|
// Position of camera focus point in the world
|
||||||
|
olc::vf2d m_vPosition; |
||||||
|
// Rectangular size of camera viewing area
|
||||||
|
olc::vf2d m_vViewSize; |
||||||
|
// Top left coordinate of camera viewing area
|
||||||
|
olc::vf2d m_vViewPos; |
||||||
|
// Camera movement mode
|
||||||
|
Mode m_nMode = Mode::Simple; |
||||||
|
|
||||||
|
// Target Vector2D object camera should follow (either ref or ptr)
|
||||||
|
olc::vf2d* m_pTarget = nullptr; |
||||||
|
olc::vf2d m_vLocalTarget; |
||||||
|
|
||||||
|
// World Boundary
|
||||||
|
bool m_bWorldBoundary = false; |
||||||
|
olc::vf2d m_vWorldBoundaryPos = { 0.0f, 0.0f }; |
||||||
|
olc::vf2d m_vWorldBoundarySize = { 256.0f, 240.0f }; |
||||||
|
|
||||||
|
// Mode specific
|
||||||
|
olc::vf2d m_vEdgeTriggerDistance = { 1.0f, 1.0f }; |
||||||
|
float m_fLazyFollowRate = 4.0f; |
||||||
|
olc::vi2d m_vScreenSize = { 16,15 }; |
||||||
|
}; |
||||||
|
} |
Loading…
Reference in new issue