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@ -2,7 +2,7 @@ |
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olcPixelGameEngine.h |
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+-------------------------------------------------------------+ |
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| OneLoneCoder Pixel Game Engine v1.2 | |
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| OneLoneCoder Pixel Game Engine v1.3 | |
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| "Like the command prompt console one, but not..." - javidx9 | |
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+-------------------------------------------------------------+ |
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@ -183,6 +183,8 @@ |
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#undef min |
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#undef max |
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namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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{ |
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struct Pixel |
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@ -328,6 +330,8 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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// Change the blend factor form between 0.0f to 1.0f;
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void SetPixelBlend(float fBlend); |
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void SetSubPixelOffset(float ox, float oy); |
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// Draws a single Pixel
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virtual void Draw(int32_t x, int32_t y, Pixel p = olc::WHITE); |
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// Draws a line from (x1,y1) to (x2,y2)
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@ -368,6 +372,10 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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uint32_t nPixelHeight = 4; |
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uint32_t nMousePosX = 0; |
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uint32_t nMousePosY = 0; |
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float fPixelX = 1.0f; |
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float fPixelY = 1.0f; |
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float fSubPixelOffsetX = 0.0f; |
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float fSubPixelOffsetY = 0.0f; |
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bool bHasInputFocus = false; |
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float fFrameTimer = 1.0f; |
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int nFrameCount = 0; |
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@ -490,7 +498,7 @@ namespace olc |
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Sprite::~Sprite() |
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{ |
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if (pColData) delete[] pColData; |
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if (pColData) delete pColData; |
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} |
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olc::rcode Sprite::LoadFromSprFile(std::string sImageFile) |
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@ -520,6 +528,7 @@ namespace olc |
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width = bmp->GetWidth(); |
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height = bmp->GetHeight(); |
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pColData = new Pixel[width * height]; |
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for(int x=0; x<width; x++) |
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for (int y = 0; y < height; y++) |
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{ |
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@ -650,6 +659,9 @@ namespace olc |
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nPixelHeight = pixel_h; |
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fFramePeriod = 1.0f / (float)framerate; |
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fPixelX = 2.0f / (float)(nScreenWidth); |
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fPixelY = 2.0f / (float)(nScreenHeight); |
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if (nPixelWidth == 0 || nPixelHeight == 0 || nScreenWidth == 0 || nScreenHeight == 0) |
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return olc::FAIL; |
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@ -799,6 +811,12 @@ namespace olc |
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} |
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} |
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void PixelGameEngine::SetSubPixelOffset(float ox, float oy) |
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{ |
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fSubPixelOffsetX = ox * fPixelX; |
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fSubPixelOffsetY = oy * fPixelY; |
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} |
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void PixelGameEngine::DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p) |
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{ |
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int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i; |
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@ -1093,6 +1111,7 @@ namespace olc |
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if (sprite == nullptr) |
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return; |
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for (int i = 0; i < sprite->width; i++) |
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{ |
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for (int j = 0; j < sprite->height; j++) |
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@ -1332,10 +1351,10 @@ namespace olc |
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// Display texture on screen
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glBegin(GL_QUADS); |
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glTexCoord2f(0.0, 1.0); glVertex3f(-1.0f, -1.0f, 0.0f); |
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glTexCoord2f(0.0, 0.0); glVertex3f(-1.0f, 1.0f, 0.0f); |
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glTexCoord2f(1.0, 0.0); glVertex3f( 1.0f, 1.0f, 0.0f); |
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glTexCoord2f(1.0, 1.0); glVertex3f( 1.0f, -1.0f, 0.0f); |
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glTexCoord2f(0.0, 1.0); glVertex3f(-1.0f + (fSubPixelOffsetX), -1.0f + (fSubPixelOffsetY), 0.0f); |
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glTexCoord2f(0.0, 0.0); glVertex3f(-1.0f + (fSubPixelOffsetX), 1.0f + (fSubPixelOffsetY), 0.0f); |
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glTexCoord2f(1.0, 0.0); glVertex3f( 1.0f + (fSubPixelOffsetX), 1.0f + (fSubPixelOffsetY), 0.0f); |
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glTexCoord2f(1.0, 1.0); glVertex3f( 1.0f + (fSubPixelOffsetX), -1.0f + (fSubPixelOffsetY), 0.0f); |
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glEnd(); |
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// Present Graphics to screen
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