Better Code Layout?

Line 4481 had some probably auto arranged code by VS that didn't look that good so just made it all be in the same vertical layout
pull/267/head
Pixel 3 years ago committed by GitHub
parent 7a20524ae4
commit 61e5e4206e
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  1. 18
      olcPixelGameEngine.h

@ -194,7 +194,7 @@
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2018, 2019, 2020, 2021
David Barr, aka javidx9, ©OneLoneCoder 2018, 2019, 2020, 2021
*/
#pragma endregion
@ -4478,23 +4478,23 @@ namespace olc
ptrPGE->olc_UpdateMouse(ix, iy);
return 0;
}
case WM_SIZE: ptrPGE->olc_UpdateWindowSize(lParam & 0xFFFF, (lParam >> 16) & 0xFFFF); return 0;
case WM_SIZE: ptrPGE->olc_UpdateWindowSize(lParam & 0xFFFF, (lParam >> 16) & 0xFFFF); return 0;
case WM_MOUSEWHEEL: ptrPGE->olc_UpdateMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); return 0;
case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0;
case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0;
case WM_SETFOCUS: ptrPGE->olc_UpdateKeyFocus(true); return 0;
case WM_KILLFOCUS: ptrPGE->olc_UpdateKeyFocus(false); return 0;
case WM_KEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;
case WM_KEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0;
case WM_SYSKEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;
case WM_SYSKEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0;
case WM_LBUTTONDOWN:ptrPGE->olc_UpdateMouseState(0, true); return 0;
case WM_SYSKEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;
case WM_SYSKEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0;
case WM_LBUTTONDOWN: ptrPGE->olc_UpdateMouseState(0, true); return 0;
case WM_LBUTTONUP: ptrPGE->olc_UpdateMouseState(0, false); return 0;
case WM_RBUTTONDOWN:ptrPGE->olc_UpdateMouseState(1, true); return 0;
case WM_RBUTTONDOWN: ptrPGE->olc_UpdateMouseState(1, true); return 0;
case WM_RBUTTONUP: ptrPGE->olc_UpdateMouseState(1, false); return 0;
case WM_MBUTTONDOWN:ptrPGE->olc_UpdateMouseState(2, true); return 0;
case WM_MBUTTONDOWN: ptrPGE->olc_UpdateMouseState(2, true); return 0;
case WM_MBUTTONUP: ptrPGE->olc_UpdateMouseState(2, false); return 0;
case WM_CLOSE: ptrPGE->olc_Terminate(); return 0;
case WM_DESTROY: PostQuitMessage(0); DestroyWindow(hWnd); return 0;
case WM_DESTROY: PostQuitMessage(0); DestroyWindow(hWnd); return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}

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