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@ -2,7 +2,7 @@ |
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olcPixelGameEngine.h |
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+-------------------------------------------------------------+ |
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| OneLoneCoder Pixel Game Engine v1.15 | |
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| OneLoneCoder Pixel Game Engine v1.16 | |
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| "Like the command prompt console one, but not..." - javidx9 | |
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+-------------------------------------------------------------+ |
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@ -73,6 +73,7 @@ |
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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https://www.youtube.com/javidx9extra
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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@ -117,9 +118,9 @@ |
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~~~~~~ |
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I'd like to extend thanks to Eremiell, slavka, gurkanctn, Phantim,
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JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice |
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Ralakus, Gorbit99, raoul, joshinils & MagetzUb for advice, ideas and
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testing, and I'd like to extend my appreciation to the 36K YouTube followers
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and 2.3K Discord server members who give me the motivation to keep
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Ralakus, Gorbit99, raoul, joshinils, benedani & MagetzUb for advice, ideas and
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testing, and I'd like to extend my appreciation to the 40K YouTube followers,
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22 Patreons and 2.6K Discord server members who give me the motivation to keep
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going with all this :D |
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Special thanks to those who bring gifts! |
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@ -404,7 +405,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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PixelGameEngine(); |
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public: |
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olc::rcode Construct(uint32_t screen_w, uint32_t screen_h, uint32_t pixel_w, uint32_t pixel_h); |
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olc::rcode Construct(uint32_t screen_w, uint32_t screen_h, uint32_t pixel_w, uint32_t pixel_h, bool full_screen = false); |
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olc::rcode Start(); |
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public: // Override Interfaces
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@ -484,8 +485,6 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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// Clears entire draw target to Pixel
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void Clear(Pixel p); |
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void EnableFullScreen(bool bFullScreen, bool bMaintainAspect = true); |
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public: // Branding
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std::string sAppName; |
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@ -506,6 +505,11 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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int32_t nMouseWheelDeltaCache = 0; |
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int32_t nWindowWidth = 0; |
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int32_t nWindowHeight = 0; |
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int32_t nViewX = 0; |
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int32_t nViewY = 0; |
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int32_t nViewW = 0; |
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int32_t nViewH = 0; |
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bool bFullScreen = false; |
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float fPixelX = 1.0f; |
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float fPixelY = 1.0f; |
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float fSubPixelOffsetX = 0.0f; |
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@ -545,6 +549,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace |
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void olc_UpdateMouse(int32_t x, int32_t y); |
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void olc_UpdateMouseWheel(int32_t delta); |
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void olc_UpdateWindowSize(int32_t x, int32_t y); |
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void olc_UpdateViewport(); |
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bool olc_OpenGLCreate(); |
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void olc_ConstructFontSheet(); |
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@ -1049,12 +1054,13 @@ namespace olc |
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olc::PGEX::pge = this; |
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} |
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olc::rcode PixelGameEngine::Construct(uint32_t screen_w, uint32_t screen_h, uint32_t pixel_w, uint32_t pixel_h) |
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olc::rcode PixelGameEngine::Construct(uint32_t screen_w, uint32_t screen_h, uint32_t pixel_w, uint32_t pixel_h, bool full_screen) |
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{ |
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nScreenWidth = screen_w; |
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nScreenHeight = screen_h; |
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nPixelWidth = pixel_w; |
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nPixelHeight = pixel_h; |
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bFullScreen = full_screen; |
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fPixelX = 2.0f / (float)(nScreenWidth); |
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fPixelY = 2.0f / (float)(nScreenHeight); |
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@ -1656,24 +1662,31 @@ namespace olc |
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{ return true; } |
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//////////////////////////////////////////////////////////////////
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void PixelGameEngine::EnableFullScreen(bool bFullScreen, bool bMaintainAspect) |
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{ |
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if(bFullScreen) |
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void PixelGameEngine::olc_UpdateViewport() |
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{ |
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// Go full Screen
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int32_t ww = nScreenWidth * nPixelWidth; |
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int32_t wh = nScreenHeight * nPixelHeight; |
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float wasp = (float)ww / (float)wh; |
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} |
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else |
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nViewW = nWindowWidth; |
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nViewH = (float)nViewW / wasp; |
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if (nViewH > nWindowHeight) |
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{ |
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// Go back to window
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nViewH = nWindowHeight; |
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nViewW = (float)nViewH * wasp; |
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} |
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nViewX = (nWindowWidth - nViewW) / 2; |
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nViewY = (nWindowHeight - nViewH) / 2; |
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} |
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void PixelGameEngine::olc_UpdateWindowSize(int32_t x, int32_t y) |
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{ |
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nWindowWidth = x; |
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nWindowHeight = y; |
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olc_UpdateViewport(); |
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} |
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void PixelGameEngine::olc_UpdateMouseWheel(int32_t delta) |
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@ -1685,8 +1698,16 @@ namespace olc |
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{ |
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// Mouse coords come in screen space
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// But leave in pixel space
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nMousePosXcache = (int32_t)(((float)x / (float)nWindowWidth) * (float)nScreenWidth); |
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nMousePosYcache = (int32_t)(((float)y / (float)nWindowHeight) * (float)nScreenHeight); |
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//if (bFullScreen)
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{ |
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// Full Screen mode may have a weird viewport we must clamp to
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x -= nViewX; |
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y -= nViewY; |
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} |
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nMousePosXcache = (int32_t)(((float)x / (float)(nWindowWidth - (nViewX * 2)) * (float)nScreenWidth)); |
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nMousePosYcache = (int32_t)(((float)y / (float)(nWindowHeight - (nViewY * 2)) * (float)nScreenHeight)); |
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if (nMousePosXcache >= (int32_t)nScreenWidth) |
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nMousePosXcache = nScreenWidth - 1; |
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@ -1747,7 +1768,10 @@ namespace olc |
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{ |
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XWindowAttributes gwa; |
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XGetWindowAttributes(olc_Display, olc_Window, &gwa); |
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glViewport(0, 0, gwa.width, gwa.height); |
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nWindowWidth = gwa.width; |
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nWindowHeight = gwa.height; |
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olc_UpdateViewport(); |
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glClear(GL_COLOR_BUFFER_BIT); // Thanks Benedani!
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} |
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else if (xev.type == ConfigureNotify) |
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{ |
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@ -1759,11 +1783,17 @@ namespace olc |
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{ |
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KeySym sym = XLookupKeysym(&xev.xkey, 0); |
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pKeyNewState[mapKeys[sym]] = true; |
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XKeyEvent *e = (XKeyEvent *)&xev; // Because DragonEye loves numpads
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XLookupString(e, NULL, 0, &sym, NULL); |
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pKeyNewState[mapKeys[sym]] = true; |
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} |
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else if (xev.type == KeyRelease) |
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{ |
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KeySym sym = XLookupKeysym(&xev.xkey, 0); |
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pKeyNewState[mapKeys[sym]] = false; |
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XKeyEvent *e = (XKeyEvent *)&xev; |
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XLookupString(e, NULL, 0, &sym, NULL); |
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pKeyNewState[mapKeys[sym]] = false; |
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} |
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else if (xev.type == ButtonPress) |
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{ |
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@ -1869,6 +1899,7 @@ namespace olc |
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bAtomActive = false; |
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// Display Graphics
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glViewport(nViewX, nViewY, nViewW, nViewH); |
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// TODO: This is a bit slow (especially in debug, but 100x faster in release mode???)
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// Copy pixel array into texture
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@ -2010,23 +2041,46 @@ namespace olc |
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RegisterClass(&wc); |
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nWindowWidth = (LONG)nScreenWidth * (LONG)nPixelWidth; |
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nWindowHeight = (LONG)nScreenHeight * (LONG)nPixelHeight; |
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// Define window furniture
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DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; |
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DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE; |
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RECT rWndRect = { 0, 0, (LONG)nScreenWidth * (LONG)nPixelWidth, (LONG)nScreenHeight * (LONG)nPixelHeight }; |
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DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE; // | WS_THICKFRAME;
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int nCosmeticOffset = 30; |
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nViewW = nWindowWidth; |
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nViewH = nWindowHeight; |
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// Handle Fullscreen
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if (bFullScreen) |
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{ |
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dwExStyle = 0; |
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dwStyle = WS_VISIBLE | WS_POPUP; |
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nCosmeticOffset = 0; |
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HMONITOR hmon = MonitorFromWindow(olc_hWnd, MONITOR_DEFAULTTONEAREST); |
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MONITORINFO mi = { sizeof(mi) }; |
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if (!GetMonitorInfo(hmon, &mi)) return NULL; |
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nWindowWidth = mi.rcMonitor.right; |
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nWindowHeight = mi.rcMonitor.bottom; |
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} |
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olc_UpdateViewport(); |
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// Keep client size as requested
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RECT rWndRect = { 0, 0, nWindowWidth, nWindowHeight }; |
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AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle); |
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int width = rWndRect.right - rWndRect.left; |
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int height = rWndRect.bottom - rWndRect.top; |
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#ifdef UNICODE |
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olc_hWnd = CreateWindowEx(dwExStyle, L"OLC_PIXEL_GAME_ENGINE", L"", dwStyle, |
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this); |
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nCosmeticOffset, nCosmeticOffset, width, height, NULL, NULL, GetModuleHandle(nullptr), this); |
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#else |
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olc_hWnd = CreateWindowEx(dwExStyle, "OLC_PIXEL_GAME_ENGINE", "", dwStyle, |
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this); |
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nCosmeticOffset, nCosmeticOffset, width, height, NULL, NULL, GetModuleHandle(nullptr), this); |
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#endif |
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// Create Keyboard Mapping
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@ -2080,6 +2134,8 @@ namespace olc |
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if (!(glRenderContext = wglCreateContext(glDeviceContext))) return false; |
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wglMakeCurrent(glDeviceContext, glRenderContext); |
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glViewport(nViewX, nViewY, nViewW, nViewH); |
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// Remove Frame cap
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wglSwapInterval = (wglSwapInterval_t*)wglGetProcAddress("wglSwapIntervalEXT"); |
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if (wglSwapInterval) wglSwapInterval(0); |
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@ -2156,6 +2212,32 @@ namespace olc |
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XMapWindow(olc_Display, olc_Window); |
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XStoreName(olc_Display, olc_Window, "OneLoneCoder.com - Pixel Game Engine"); |
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if (bFullScreen) // Thanks DragonEye, again :D
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{ |
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Atom wm_state; |
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Atom fullscreen; |
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wm_state = XInternAtom(olc_Display, "_NET_WM_STATE", False); |
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fullscreen = XInternAtom(olc_Display, "_NET_WM_STATE_FULLSCREEN", False); |
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XEvent xev{ 0 }; |
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xev.type = ClientMessage; |
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xev.xclient.window = olc_Window; |
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xev.xclient.message_type = wm_state; |
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xev.xclient.format = 32; |
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xev.xclient.data.l[0] = (bFullScreen ? 1 : 0); // the action (0: off, 1: on, 2: toggle)
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xev.xclient.data.l[1] = fullscreen; // first property to alter
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xev.xclient.data.l[2] = 0; // second property to alter
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xev.xclient.data.l[3] = 0; // source indication
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XMapWindow(olc_Display, olc_Window); |
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XSendEvent(olc_Display, DefaultRootWindow(olc_Display), False, |
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SubstructureRedirectMask | SubstructureNotifyMask, &xev); |
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XFlush(olc_Display); |
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XWindowAttributes gwa; |
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XGetWindowAttributes(olc_Display, olc_Window, &gwa); |
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nWindowWidth = gwa.width; |
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nWindowHeight = gwa.height; |
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olc_UpdateViewport(); |
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} |
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// Create Keyboard Mapping
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mapKeys[0x00] = Key::NONE; |
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mapKeys[0x61] = Key::A; mapKeys[0x62] = Key::B; mapKeys[0x63] = Key::C; mapKeys[0x64] = Key::D; mapKeys[0x65] = Key::E; |
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