Version 2.11 - The "dammit XD" version

Oops, so yeah, broke some things, but should be ok now...
pull/208/head
Javidx9 4 years ago committed by GitHub
parent 4ff5ad2c2b
commit 3bd39ee92e
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GPG Key ID: 4AEE18F83AFDEB23
  1. 9
      olcPixelGameEngine.h

@ -2,7 +2,7 @@
olcPixelGameEngine.h
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine v2.10 |
| OneLoneCoder Pixel Game Engine v2.11 |
| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
+-------------------------------------------------------------+
@ -207,6 +207,7 @@
+OpenGL 3.3 Renderer (also supports Raspberry Pi)
+PGEX Break-In Hooks - with a push from Dandistine
+Wireframe Decal Mode - For debug overlays
2.11: Made PGEX hooks optional - (provide true to super constructor)
!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
@ -285,7 +286,7 @@ int main()
#include <array>
#include <cstring>
#define PGE_VER 210
#define PGE_VER 211
// O------------------------------------------------------------------------------O
// | COMPILER CONFIGURATION ODDITIES |
@ -1060,7 +1061,7 @@ namespace olc
{
friend class olc::PixelGameEngine;
public:
PGEX();
PGEX(bool bHook = false);
protected:
virtual void OnBeforeUserCreate();
@ -3199,7 +3200,7 @@ namespace olc
}
PGEX::PGEX() { pge->pgex_Register(this); }
PGEX::PGEX(bool bHook) { if(bHook) pge->pgex_Register(this); }
void PGEX::OnBeforeUserCreate() {}
void PGEX::OnAfterUserCreate() {}
void PGEX::OnBeforeUserUpdate(float& fElapsedTime) {}

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