Version 2.11 - The "dammit XD" version
Oops, so yeah, broke some things, but should be ok now...
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@ -2,7 +2,7 @@
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v2.10 |
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| OneLoneCoder Pixel Game Engine v2.11 |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
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+-------------------------------------------------------------+
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@ -207,6 +207,7 @@
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+OpenGL 3.3 Renderer (also supports Raspberry Pi)
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+PGEX Break-In Hooks - with a push from Dandistine
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+Wireframe Decal Mode - For debug overlays
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2.11: Made PGEX hooks optional - (provide true to super constructor)
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
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@ -285,7 +286,7 @@ int main()
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#include <array>
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#include <cstring>
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#define PGE_VER 210
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#define PGE_VER 211
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// O------------------------------------------------------------------------------O
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// | COMPILER CONFIGURATION ODDITIES |
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@ -1060,7 +1061,7 @@ namespace olc
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{
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friend class olc::PixelGameEngine;
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public:
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PGEX();
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PGEX(bool bHook = false);
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protected:
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virtual void OnBeforeUserCreate();
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@ -3199,7 +3200,7 @@ namespace olc
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}
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PGEX::PGEX() { pge->pgex_Register(this); }
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PGEX::PGEX(bool bHook) { if(bHook) pge->pgex_Register(this); }
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void PGEX::OnBeforeUserCreate() {}
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void PGEX::OnAfterUserCreate() {}
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void PGEX::OnBeforeUserUpdate(float& fElapsedTime) {}
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