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#pragma once |
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#include "olcPixelGameEngine.h" |
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namespace olc |
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{ |
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enum class InputType{ |
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KEY, |
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MOUSE, |
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MOUSE_MOVE, |
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MOUSE_WHEEL |
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}; |
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class Input{ |
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friend class Replay; |
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InputType type; |
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int32_t key; |
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bool press; |
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float delay; |
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vi2d mousePos; |
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public: |
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Input(int32_t key,bool press,InputType type,float delay); |
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Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos); //MOUSE_MOVE
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friend std::ostream&operator<<(std::ostream&os,const Input&rhs){os<<"Input(Key="<<rhs.key<<",Press="<<rhs.press<<",Type="<<int(rhs.type)<<",Delay="<<rhs.delay<<",MousePos="<<rhs.mousePos;return os;}; |
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}; |
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class Recording{ |
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friend class Replay; |
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std::string filename; |
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std::vector<Input>inputs; |
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float lastKeyTime; |
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vi2d prevMousePos; |
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}; |
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class ReplayFile{ |
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friend class Replay; |
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std::string filename; |
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std::vector<Input>inputs; |
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float accTime; |
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float nextKeyTime; |
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}; |
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class Replay : public olc::PGEX |
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{ |
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bool isRecording=false; |
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bool isReplaying=false; |
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Recording currentRecording; |
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ReplayFile currentReplay; |
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public: |
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Replay(); |
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void StartRecording(const std::string filename); |
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void StopRecording(); |
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void StartReplay(const std::string filename); |
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void StopReplay(); |
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protected: |
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virtual void OnAfterUserCreate() override; |
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virtual bool OnBeforeUserUpdate(float& fElapsedTime) override; |
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virtual void OnAfterUserUpdate(float fElapsedTime) override; |
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}; |
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} |
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#ifdef OLC_PGEX_REPLAY |
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#undef OLC_PGEX_REPLAY |
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namespace olc{ |
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Replay::Replay() : olc::PGEX(true) |
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{
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std::cout<<"Replay system initialized."<<std::endl; |
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} |
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void Replay::OnAfterUserCreate(){ |
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} |
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bool Replay::OnBeforeUserUpdate(float& fElapsedTime){ |
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if (isRecording){ |
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bool keyChanged=false; |
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for (int i=0;i<256;i++){ |
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if (pge->GetKey(Key(i)).bPressed){ |
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currentRecording.inputs.push_back({i,true,InputType::KEY,currentRecording.lastKeyTime}); |
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keyChanged=true; |
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} |
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if (pge->GetKey(Key(i)).bReleased){ |
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currentRecording.inputs.push_back({i,false,InputType::KEY,currentRecording.lastKeyTime}); |
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keyChanged=true; |
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} |
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} |
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for (int i=0;i<5;i++){ |
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if (pge->GetMouse(i).bPressed){ |
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currentRecording.inputs.push_back({i,true,InputType::MOUSE,currentRecording.lastKeyTime}); |
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keyChanged=true; |
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} |
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if (pge->GetMouse(i).bReleased){ |
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currentRecording.inputs.push_back({i,false,InputType::MOUSE,currentRecording.lastKeyTime}); |
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keyChanged=true; |
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} |
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} |
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if (pge->GetMousePos()!=currentRecording.prevMousePos){ |
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currentRecording.prevMousePos=pge->GetMousePos(); |
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currentRecording.inputs.push_back({0,false,InputType::MOUSE_MOVE,currentRecording.lastKeyTime,pge->GetMousePos()}); |
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keyChanged=true; |
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} |
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if (pge->GetMouseWheel()!=0){ |
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currentRecording.inputs.push_back({pge->GetMouseWheel(),false,InputType::MOUSE_WHEEL,currentRecording.lastKeyTime}); |
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keyChanged=true; |
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} |
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if (!keyChanged){ |
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currentRecording.lastKeyTime+=fElapsedTime; |
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} else { |
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currentRecording.lastKeyTime=fElapsedTime; |
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} |
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} else { |
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} |
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return false; |
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} |
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void Replay::OnAfterUserUpdate(float fElapsedTime){ |
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} |
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void Replay::StartRecording(const std::string filename){ |
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std::cout<<"Recording inputs has begun..."<<std::endl; |
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currentRecording.inputs.clear(); |
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currentRecording.filename=filename; |
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currentRecording.lastKeyTime=0; |
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currentRecording.prevMousePos=pge->GetMousePos(); |
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isRecording=true; |
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} |
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void Replay::StopRecording(){ |
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std::ofstream file(currentRecording.filename); |
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for (Input&i:currentRecording.inputs){ |
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if (i.type==InputType::MOUSE_MOVE){ |
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file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" "<<i.mousePos.x<<" "<<i.mousePos.y<<" "; |
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} else { |
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file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" "; |
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} |
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} |
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file.close(); |
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isRecording=false; |
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std::cout<<"Recording has stopped. Recording saved to "<<currentRecording.filename<<"."<<std::endl; |
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} |
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void Replay::StartReplay(const std::string filename){ |
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std::ifstream file(filename); |
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currentReplay.filename=filename; |
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currentReplay.inputs.clear(); |
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currentReplay.accTime=0; |
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currentReplay.nextKeyTime=0; |
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while (file.good()){ |
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Input newInput(0,false,InputType::KEY,0); |
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int type; |
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file >> newInput.key; |
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file >> newInput.delay; |
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file >> type; |
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newInput.type = InputType(type); |
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file >> newInput.press; |
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if (newInput.type==InputType::MOUSE_MOVE){ |
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file >> newInput.mousePos.x; |
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file >> newInput.mousePos.y; |
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} |
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if (file.eof()){ |
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break; |
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} |
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currentReplay.inputs.push_back(newInput); |
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} |
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std::cout<<"Read "<<currentReplay.inputs.size()<<" inputs from "<<filename<<"."<<std::endl; |
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isReplaying=true; |
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} |
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void Replay::StopReplay(){ |
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isReplaying=false; |
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std::cout<<"Replay has halted."<<std::endl; |
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} |
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Input::Input(int32_t key,bool press,InputType type,float delay):key(key),type(type),delay(delay),press(press){}; |
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Input::Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos):key(key),type(type),delay(delay),press(press),mousePos(mousePos){}; |
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} |
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#endif |
@ -0,0 +1,139 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>16.0</VCProjectVersion> |
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<Keyword>Win32Proj</Keyword> |
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<ProjectGuid>{91688684-a622-44ce-a73d-8827f431b148}</ProjectGuid> |
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<RootNamespace>olcPGEXReplay</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="olcPGEX_Replay.h" /> |
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<ClInclude Include="olcPixelGameEngine.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="replay_test.cpp" /> |
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</ItemGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,54 @@ |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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#define OLC_PGEX_REPLAY |
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#include "olcPGEX_Replay.h" |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Example"; |
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} |
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public: |
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olc::Replay replaySystem; |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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if (GetKey(olc::F1).bPressed){ |
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replaySystem.StartRecording("test.replay"); |
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} |
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if (GetKey(olc::F2).bPressed){ |
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replaySystem.StopRecording(); |
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} |
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if (GetKey(olc::F3).bPressed){ |
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replaySystem.StartReplay("test.replay"); |
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} |
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if (GetKey(olc::F4).bPressed){ |
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replaySystem.StopReplay(); |
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} |
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// called once per frame
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for (int x = 0; x < ScreenWidth(); x++) |
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for (int y = 0; y < ScreenHeight(); y++) |
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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return true; |
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} |
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}; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
File diff suppressed because one or more lines are too long
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