Add project files.

master
sigonasr2 2 years ago
parent 72e1eec3b8
commit 49ac2695e1
  1. 31
      olcPGEX_Replay.sln
  2. 183
      olcPGEX_Replay/olcPGEX_Replay.h
  3. 139
      olcPGEX_Replay/olcPGEX_Replay.vcxproj
  4. 30
      olcPGEX_Replay/olcPGEX_Replay.vcxproj.filters
  5. 6695
      olcPGEX_Replay/olcPixelGameEngine.h
  6. 54
      olcPGEX_Replay/replay_test.cpp
  7. 1
      olcPGEX_Replay/test.replay

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "olcPGEX_Replay", "olcPGEX_Replay\olcPGEX_Replay.vcxproj", "{91688684-A622-44CE-A73D-8827F431B148}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{91688684-A622-44CE-A73D-8827F431B148}.Debug|x64.ActiveCfg = Debug|x64
{91688684-A622-44CE-A73D-8827F431B148}.Debug|x64.Build.0 = Debug|x64
{91688684-A622-44CE-A73D-8827F431B148}.Debug|x86.ActiveCfg = Debug|Win32
{91688684-A622-44CE-A73D-8827F431B148}.Debug|x86.Build.0 = Debug|Win32
{91688684-A622-44CE-A73D-8827F431B148}.Release|x64.ActiveCfg = Release|x64
{91688684-A622-44CE-A73D-8827F431B148}.Release|x64.Build.0 = Release|x64
{91688684-A622-44CE-A73D-8827F431B148}.Release|x86.ActiveCfg = Release|Win32
{91688684-A622-44CE-A73D-8827F431B148}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7EFBB018-F9C0-4806-B315-F3BC216C403F}
EndGlobalSection
EndGlobal

@ -0,0 +1,183 @@
#pragma once
#include "olcPixelGameEngine.h"
namespace olc
{
enum class InputType{
KEY,
MOUSE,
MOUSE_MOVE,
MOUSE_WHEEL
};
class Input{
friend class Replay;
InputType type;
int32_t key;
bool press;
float delay;
vi2d mousePos;
public:
Input(int32_t key,bool press,InputType type,float delay);
Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos); //MOUSE_MOVE
friend std::ostream&operator<<(std::ostream&os,const Input&rhs){os<<"Input(Key="<<rhs.key<<",Press="<<rhs.press<<",Type="<<int(rhs.type)<<",Delay="<<rhs.delay<<",MousePos="<<rhs.mousePos;return os;};
};
class Recording{
friend class Replay;
std::string filename;
std::vector<Input>inputs;
float lastKeyTime;
vi2d prevMousePos;
};
class ReplayFile{
friend class Replay;
std::string filename;
std::vector<Input>inputs;
float accTime;
float nextKeyTime;
};
class Replay : public olc::PGEX
{
bool isRecording=false;
bool isReplaying=false;
Recording currentRecording;
ReplayFile currentReplay;
public:
Replay();
void StartRecording(const std::string filename);
void StopRecording();
void StartReplay(const std::string filename);
void StopReplay();
protected:
virtual void OnAfterUserCreate() override;
virtual bool OnBeforeUserUpdate(float& fElapsedTime) override;
virtual void OnAfterUserUpdate(float fElapsedTime) override;
};
}
#ifdef OLC_PGEX_REPLAY
#undef OLC_PGEX_REPLAY
namespace olc{
Replay::Replay() : olc::PGEX(true)
{
std::cout<<"Replay system initialized."<<std::endl;
}
void Replay::OnAfterUserCreate(){
}
bool Replay::OnBeforeUserUpdate(float& fElapsedTime){
if (isRecording){
bool keyChanged=false;
for (int i=0;i<256;i++){
if (pge->GetKey(Key(i)).bPressed){
currentRecording.inputs.push_back({i,true,InputType::KEY,currentRecording.lastKeyTime});
keyChanged=true;
}
if (pge->GetKey(Key(i)).bReleased){
currentRecording.inputs.push_back({i,false,InputType::KEY,currentRecording.lastKeyTime});
keyChanged=true;
}
}
for (int i=0;i<5;i++){
if (pge->GetMouse(i).bPressed){
currentRecording.inputs.push_back({i,true,InputType::MOUSE,currentRecording.lastKeyTime});
keyChanged=true;
}
if (pge->GetMouse(i).bReleased){
currentRecording.inputs.push_back({i,false,InputType::MOUSE,currentRecording.lastKeyTime});
keyChanged=true;
}
}
if (pge->GetMousePos()!=currentRecording.prevMousePos){
currentRecording.prevMousePos=pge->GetMousePos();
currentRecording.inputs.push_back({0,false,InputType::MOUSE_MOVE,currentRecording.lastKeyTime,pge->GetMousePos()});
keyChanged=true;
}
if (pge->GetMouseWheel()!=0){
currentRecording.inputs.push_back({pge->GetMouseWheel(),false,InputType::MOUSE_WHEEL,currentRecording.lastKeyTime});
keyChanged=true;
}
if (!keyChanged){
currentRecording.lastKeyTime+=fElapsedTime;
} else {
currentRecording.lastKeyTime=fElapsedTime;
}
} else {
}
return false;
}
void Replay::OnAfterUserUpdate(float fElapsedTime){
}
void Replay::StartRecording(const std::string filename){
std::cout<<"Recording inputs has begun..."<<std::endl;
currentRecording.inputs.clear();
currentRecording.filename=filename;
currentRecording.lastKeyTime=0;
currentRecording.prevMousePos=pge->GetMousePos();
isRecording=true;
}
void Replay::StopRecording(){
std::ofstream file(currentRecording.filename);
for (Input&i:currentRecording.inputs){
if (i.type==InputType::MOUSE_MOVE){
file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" "<<i.mousePos.x<<" "<<i.mousePos.y<<" ";
} else {
file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" ";
}
}
file.close();
isRecording=false;
std::cout<<"Recording has stopped. Recording saved to "<<currentRecording.filename<<"."<<std::endl;
}
void Replay::StartReplay(const std::string filename){
std::ifstream file(filename);
currentReplay.filename=filename;
currentReplay.inputs.clear();
currentReplay.accTime=0;
currentReplay.nextKeyTime=0;
while (file.good()){
Input newInput(0,false,InputType::KEY,0);
int type;
file >> newInput.key;
file >> newInput.delay;
file >> type;
newInput.type = InputType(type);
file >> newInput.press;
if (newInput.type==InputType::MOUSE_MOVE){
file >> newInput.mousePos.x;
file >> newInput.mousePos.y;
}
if (file.eof()){
break;
}
currentReplay.inputs.push_back(newInput);
}
std::cout<<"Read "<<currentReplay.inputs.size()<<" inputs from "<<filename<<"."<<std::endl;
isReplaying=true;
}
void Replay::StopReplay(){
isReplaying=false;
std::cout<<"Replay has halted."<<std::endl;
}
Input::Input(int32_t key,bool press,InputType type,float delay):key(key),type(type),delay(delay),press(press){};
Input::Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos):key(key),type(type),delay(delay),press(press),mousePos(mousePos){};
}
#endif

@ -0,0 +1,139 @@
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<ClInclude Include="olcPGEX_Replay.h" />
<ClInclude Include="olcPixelGameEngine.h" />
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<ClCompile Include="replay_test.cpp" />
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@ -0,0 +1,30 @@
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#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#define OLC_PGEX_REPLAY
#include "olcPGEX_Replay.h"
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Example";
}
public:
olc::Replay replaySystem;
bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
if (GetKey(olc::F1).bPressed){
replaySystem.StartRecording("test.replay");
}
if (GetKey(olc::F2).bPressed){
replaySystem.StopRecording();
}
if (GetKey(olc::F3).bPressed){
replaySystem.StartReplay("test.replay");
}
if (GetKey(olc::F4).bPressed){
replaySystem.StopReplay();
}
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
return true;
}
};
int main()
{
Example demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

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