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olcPGEX_Replay.sln
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31
olcPGEX_Replay.sln
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@ -0,0 +1,31 @@
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||||
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.5.33516.290
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "olcPGEX_Replay", "olcPGEX_Replay\olcPGEX_Replay.vcxproj", "{91688684-A622-44CE-A73D-8827F431B148}"
|
||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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||||
Debug|x86 = Debug|x86
|
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Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{91688684-A622-44CE-A73D-8827F431B148}.Debug|x64.ActiveCfg = Debug|x64
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{91688684-A622-44CE-A73D-8827F431B148}.Debug|x64.Build.0 = Debug|x64
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{91688684-A622-44CE-A73D-8827F431B148}.Debug|x86.ActiveCfg = Debug|Win32
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{91688684-A622-44CE-A73D-8827F431B148}.Debug|x86.Build.0 = Debug|Win32
|
||||
{91688684-A622-44CE-A73D-8827F431B148}.Release|x64.ActiveCfg = Release|x64
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||||
{91688684-A622-44CE-A73D-8827F431B148}.Release|x64.Build.0 = Release|x64
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{91688684-A622-44CE-A73D-8827F431B148}.Release|x86.ActiveCfg = Release|Win32
|
||||
{91688684-A622-44CE-A73D-8827F431B148}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {7EFBB018-F9C0-4806-B315-F3BC216C403F}
|
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EndGlobalSection
|
||||
EndGlobal
|
183
olcPGEX_Replay/olcPGEX_Replay.h
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183
olcPGEX_Replay/olcPGEX_Replay.h
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@ -0,0 +1,183 @@
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#pragma once
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#include "olcPixelGameEngine.h"
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namespace olc
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{
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enum class InputType{
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KEY,
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MOUSE,
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MOUSE_MOVE,
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MOUSE_WHEEL
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};
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class Input{
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friend class Replay;
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InputType type;
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int32_t key;
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bool press;
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float delay;
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vi2d mousePos;
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public:
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Input(int32_t key,bool press,InputType type,float delay);
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Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos); //MOUSE_MOVE
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friend std::ostream&operator<<(std::ostream&os,const Input&rhs){os<<"Input(Key="<<rhs.key<<",Press="<<rhs.press<<",Type="<<int(rhs.type)<<",Delay="<<rhs.delay<<",MousePos="<<rhs.mousePos;return os;};
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};
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class Recording{
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friend class Replay;
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std::string filename;
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std::vector<Input>inputs;
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float lastKeyTime;
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vi2d prevMousePos;
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};
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class ReplayFile{
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friend class Replay;
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std::string filename;
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std::vector<Input>inputs;
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float accTime;
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float nextKeyTime;
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};
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class Replay : public olc::PGEX
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{
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bool isRecording=false;
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bool isReplaying=false;
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Recording currentRecording;
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ReplayFile currentReplay;
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public:
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Replay();
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void StartRecording(const std::string filename);
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void StopRecording();
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void StartReplay(const std::string filename);
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void StopReplay();
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protected:
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virtual void OnAfterUserCreate() override;
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virtual bool OnBeforeUserUpdate(float& fElapsedTime) override;
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virtual void OnAfterUserUpdate(float fElapsedTime) override;
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};
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}
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#ifdef OLC_PGEX_REPLAY
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#undef OLC_PGEX_REPLAY
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namespace olc{
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Replay::Replay() : olc::PGEX(true)
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{
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std::cout<<"Replay system initialized."<<std::endl;
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}
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void Replay::OnAfterUserCreate(){
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}
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bool Replay::OnBeforeUserUpdate(float& fElapsedTime){
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if (isRecording){
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bool keyChanged=false;
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for (int i=0;i<256;i++){
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if (pge->GetKey(Key(i)).bPressed){
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currentRecording.inputs.push_back({i,true,InputType::KEY,currentRecording.lastKeyTime});
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keyChanged=true;
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}
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if (pge->GetKey(Key(i)).bReleased){
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currentRecording.inputs.push_back({i,false,InputType::KEY,currentRecording.lastKeyTime});
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keyChanged=true;
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}
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}
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for (int i=0;i<5;i++){
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if (pge->GetMouse(i).bPressed){
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currentRecording.inputs.push_back({i,true,InputType::MOUSE,currentRecording.lastKeyTime});
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keyChanged=true;
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}
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if (pge->GetMouse(i).bReleased){
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currentRecording.inputs.push_back({i,false,InputType::MOUSE,currentRecording.lastKeyTime});
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keyChanged=true;
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}
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}
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if (pge->GetMousePos()!=currentRecording.prevMousePos){
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currentRecording.prevMousePos=pge->GetMousePos();
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currentRecording.inputs.push_back({0,false,InputType::MOUSE_MOVE,currentRecording.lastKeyTime,pge->GetMousePos()});
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keyChanged=true;
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}
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if (pge->GetMouseWheel()!=0){
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currentRecording.inputs.push_back({pge->GetMouseWheel(),false,InputType::MOUSE_WHEEL,currentRecording.lastKeyTime});
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keyChanged=true;
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}
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if (!keyChanged){
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currentRecording.lastKeyTime+=fElapsedTime;
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} else {
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currentRecording.lastKeyTime=fElapsedTime;
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}
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} else {
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}
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return false;
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}
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void Replay::OnAfterUserUpdate(float fElapsedTime){
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}
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void Replay::StartRecording(const std::string filename){
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std::cout<<"Recording inputs has begun..."<<std::endl;
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currentRecording.inputs.clear();
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currentRecording.filename=filename;
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currentRecording.lastKeyTime=0;
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currentRecording.prevMousePos=pge->GetMousePos();
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isRecording=true;
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}
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void Replay::StopRecording(){
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std::ofstream file(currentRecording.filename);
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for (Input&i:currentRecording.inputs){
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if (i.type==InputType::MOUSE_MOVE){
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file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" "<<i.mousePos.x<<" "<<i.mousePos.y<<" ";
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} else {
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file<<i.key<<" "<<i.delay<<" "<<int(i.type)<<" "<<i.press<<" ";
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}
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}
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file.close();
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isRecording=false;
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std::cout<<"Recording has stopped. Recording saved to "<<currentRecording.filename<<"."<<std::endl;
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}
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void Replay::StartReplay(const std::string filename){
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std::ifstream file(filename);
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currentReplay.filename=filename;
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currentReplay.inputs.clear();
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currentReplay.accTime=0;
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currentReplay.nextKeyTime=0;
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while (file.good()){
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Input newInput(0,false,InputType::KEY,0);
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int type;
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file >> newInput.key;
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file >> newInput.delay;
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file >> type;
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newInput.type = InputType(type);
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file >> newInput.press;
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if (newInput.type==InputType::MOUSE_MOVE){
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file >> newInput.mousePos.x;
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file >> newInput.mousePos.y;
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}
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if (file.eof()){
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break;
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}
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currentReplay.inputs.push_back(newInput);
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}
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std::cout<<"Read "<<currentReplay.inputs.size()<<" inputs from "<<filename<<"."<<std::endl;
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isReplaying=true;
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}
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void Replay::StopReplay(){
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isReplaying=false;
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std::cout<<"Replay has halted."<<std::endl;
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}
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Input::Input(int32_t key,bool press,InputType type,float delay):key(key),type(type),delay(delay),press(press){};
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Input::Input(int32_t key,bool press,InputType type,float delay,vi2d mousePos):key(key),type(type),delay(delay),press(press),mousePos(mousePos){};
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}
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#endif
|
139
olcPGEX_Replay/olcPGEX_Replay.vcxproj
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139
olcPGEX_Replay/olcPGEX_Replay.vcxproj
Normal file
@ -0,0 +1,139 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{91688684-a622-44ce-a73d-8827f431b148}</ProjectGuid>
|
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<RootNamespace>olcPGEXReplay</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemGroup>
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<ClInclude Include="olcPGEX_Replay.h" />
|
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<ClInclude Include="olcPixelGameEngine.h" />
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<ClCompile Include="replay_test.cpp" />
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30
olcPGEX_Replay/olcPGEX_Replay.vcxproj.filters
Normal file
30
olcPGEX_Replay/olcPGEX_Replay.vcxproj.filters
Normal file
@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<ClInclude Include="olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="olcPGEX_Replay.h">
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<Filter>Header Files</Filter>
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<ClCompile Include="replay_test.cpp">
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|
6695
olcPGEX_Replay/olcPixelGameEngine.h
Normal file
6695
olcPGEX_Replay/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
54
olcPGEX_Replay/replay_test.cpp
Normal file
54
olcPGEX_Replay/replay_test.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#define OLC_PGE_APPLICATION
|
||||
#include "olcPixelGameEngine.h"
|
||||
#define OLC_PGEX_REPLAY
|
||||
#include "olcPGEX_Replay.h"
|
||||
|
||||
class Example : public olc::PixelGameEngine
|
||||
{
|
||||
public:
|
||||
Example()
|
||||
{
|
||||
sAppName = "Example";
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
olc::Replay replaySystem;
|
||||
|
||||
bool OnUserCreate() override
|
||||
{
|
||||
// Called once at the start, so create things here
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override
|
||||
{
|
||||
if (GetKey(olc::F1).bPressed){
|
||||
replaySystem.StartRecording("test.replay");
|
||||
}
|
||||
if (GetKey(olc::F2).bPressed){
|
||||
replaySystem.StopRecording();
|
||||
}
|
||||
if (GetKey(olc::F3).bPressed){
|
||||
replaySystem.StartReplay("test.replay");
|
||||
}
|
||||
if (GetKey(olc::F4).bPressed){
|
||||
replaySystem.StopReplay();
|
||||
}
|
||||
// called once per frame
|
||||
for (int x = 0; x < ScreenWidth(); x++)
|
||||
for (int y = 0; y < ScreenHeight(); y++)
|
||||
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
Example demo;
|
||||
if (demo.Construct(256, 240, 4, 4))
|
||||
demo.Start();
|
||||
|
||||
return 0;
|
||||
}
|
1
olcPGEX_Replay/test.replay
Normal file
1
olcPGEX_Replay/test.replay
Normal file
File diff suppressed because one or more lines are too long
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Reference in New Issue
Block a user