Forgot ClearDepth() so that the depth buffer remains clean.

master
sigonasr2 1 year ago
parent 2a1645a35c
commit 4fc6f038bb
  1. 372
      .gitignore
  2. 21
      CppProperties.json
  3. 24
      assets/unitcube.obj
  4. 44
      main.cpp
  5. 1149
      olcPGEX_Graphics3D.h
  6. 31
      olcPGEX_Graphics3D_Test.sln
  7. 114
      olcPGEX_Graphics3D_Test.vcxproj
  8. 34
      olcPGEX_Graphics3D_Test.vcxproj.filters

372
.gitignore vendored

@ -0,0 +1,372 @@
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@ -0,0 +1,21 @@
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@ -12,15 +12,15 @@ vt 0 1 #2
vt 1 0 #3 vt 1 0 #3
vt 1 1 #4 vt 1 1 #4
f 1/2 3/1 7/3 #South/0 f 1/2/ 3/1/ 7/3/ #South/0
f 1/2 7/3 5/4 #1 f 1/2/ 7/3/ 5/4/ #1
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f 5/2 8/3 6/4 #3 f 5/2/ 8/3/ 6/4/ #3
f 6/2 8/1 4/3 #North/4 f 6/2/ 8/1/ 4/3/ #North/4
f 6/2 4/3 2/4 #5 f 6/2/ 4/3/ 2/4/ #5
f 2/2 4/1 3/3 #West/6 f 2/2/ 4/1/ 3/3/ #West/6
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f 6/2 2/1 1/3 #Bottom/10 f 6/2/ 2/1/ 1/3/ #Bottom/10
f 6/2 1/3 5/4 #11 f 6/2/ 1/3/ 5/4/ #11

@ -26,35 +26,11 @@ public:
public: public:
bool OnUserCreate() override bool OnUserCreate() override
{ {
cube.tris = cube.LoadOBJFile("assets/unitcube.obj");
{
// SOUTH
{ 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
// EAST
{ 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
// NORTH
{ 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
// WEST
{ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
// TOP
{ 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
// BOTTOM
{ 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE },
{ 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, WHITE },
};
olc::GFX3D::ConfigureDisplay(); olc::GFX3D::ConfigureDisplay();
cubeTex=new Sprite("assets/dirtblock.png");
renderer.SetProjection(90.0f, (float)ScreenHeight()/(float)ScreenWidth(), 0.1f, 1000.0f, 0.0f, 0.0f, ScreenWidth(), ScreenHeight()); renderer.SetProjection(90.0f, (float)ScreenHeight()/(float)ScreenWidth(), 0.1f, 1000.0f, 0.0f, 0.0f, ScreenWidth(), ScreenHeight());
return true; return true;
@ -66,6 +42,8 @@ public:
Clear(VERY_DARK_BLUE); Clear(VERY_DARK_BLUE);
GFX3D::ClearDepth();
GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir); GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir);
renderer.SetCamera(vEye, vLookTarget, vUp); renderer.SetCamera(vEye, vLookTarget, vUp);
@ -89,18 +67,6 @@ public:
} }
}; };
enum Direction{
RIGHT,
DOWN,
LEFT,
UP
};
struct Data{
int x,y;
};
int main() int main()
{ {
Graphics3DPGEX_Example demo; Graphics3DPGEX_Example demo;

File diff suppressed because it is too large Load Diff

@ -0,0 +1,31 @@

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