Added 'element' table, remove icon from augment_type and added icon and element_id to augment.
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5d1a71aeb9
@ -1,31 +1,5 @@
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/*9 Aug Database Patch*/
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alter table potential add column description text;
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alter table weapon_existence_data add column icon text;
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alter table weapon_type add column shorthand text;
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alter table weapon_existence_data add column special_name text;
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alter table potential drop column description;
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alter table potential_data add column description text;
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alter table photon_art add column icon text;
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alter table users add column recovery_hash text;
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alter table armor rename column pb_gauge_build to slot;
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alter table armor add column battle_power_value text;
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CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int);
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ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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alter table skill_tree_data add column halflineheight int;
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CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text);
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alter table class_skill_data alter column damage_taken set data type text;
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alter table class_skill_data alter column pa_potency set data type text;
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alter table class_skill_data alter column conditional_buff set data type text;
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alter table class_skill_data alter column pp_recovery set data type text;
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alter table class_skill_data alter column property set data type text;
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alter table class_skill_data alter column all_damage_buff set data type text;
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alter table class_skill_data alter column active_pp_recovery set data type text;
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alter table class_skill_data alter column status_ailment_accum set data type text;
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alter table class_skill_data alter column status_ailment_duration set data type text;
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alter table class_skill_data alter column pp_consumption set data type text;
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alter table class_skill_data alter column max_hp_decrease set data type text;
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alter table class_skill_data alter column natural_pp_recovery set data type text;
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alter table class_skill_data alter column pb_gauge_fortification set data type text;
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alter table site_data rename column field to name;
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alter table food add column description text;
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alter table food add column icon text;
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/*27 Aug Database Patch*/
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CREATE TABLE "element" ("id" SERIAL UNIQUE PRIMARY KEY,"name" text);
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alter table augment add column element_id int;
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alter table augment add column icon text;
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alter table augment_type drop column icon;
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@ -162,7 +162,8 @@ CREATE TABLE "augment" (
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"battle_power_value" int,
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"pb_gauge_build" float,
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"popularity" int,
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"editors_choice" int
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"editors_choice" int,
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"element_id" int
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);
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CREATE TABLE "skill" (
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@ -328,6 +329,11 @@ CREATE TABLE "site_data" (
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"data" text
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);
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CREATE TABLE "element" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text
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);
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ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
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ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id");
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@ -365,3 +371,5 @@ ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id");
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ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id");
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ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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ALTER TABLE "augment" ADD FOREIGN KEY ("element_id") REFERENCES "element" ("id");
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@ -8,6 +8,7 @@ delete from food_mult;
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delete from food;
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delete from armor;
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delete from augment;
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delete from element;
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delete from augment_type;
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delete from skill_data;
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delete from skill;
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@ -200,39 +201,50 @@ insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit
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insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
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values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.3',3,0,0,0,0,0,1.10,0,0,0,0,0,0);
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insert into augment_type(name,icon)
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values('Stamina','');
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insert into augment_type(name,icon)
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values('Spirit','');
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insert into augment_type(name,icon)
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values('Might','');
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insert into augment_type(name,icon)
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values('Precision','');
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insert into element(name)
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values('Fire');
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insert into element(name)
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values('Ice');
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insert into element(name)
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values('Lightning');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0);
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice)
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values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0);
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insert into augment_type(name)
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values('Stamina');
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insert into augment_type(name)
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values('Spirit');
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insert into augment_type(name)
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values('Might');
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insert into augment_type(name)
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values('Precision');
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insert into augment_type(name)
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values('Ice Weakness');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,null,'');
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insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
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values((select id from augment_type where name='Ice Weakness' limit 1),1,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='Ice' limit 1),'');
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insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice)
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values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,'/icons/20M6Z7t.png',0,0);
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31
patch_old/2021-08-09-ngsplanner_patch.sql
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31
patch_old/2021-08-09-ngsplanner_patch.sql
Normal file
@ -0,0 +1,31 @@
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/*9 Aug Database Patch*/
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alter table potential add column description text;
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alter table weapon_existence_data add column icon text;
|
||||
alter table weapon_type add column shorthand text;
|
||||
alter table weapon_existence_data add column special_name text;
|
||||
alter table potential drop column description;
|
||||
alter table potential_data add column description text;
|
||||
alter table photon_art add column icon text;
|
||||
alter table users add column recovery_hash text;
|
||||
alter table armor rename column pb_gauge_build to slot;
|
||||
alter table armor add column battle_power_value text;
|
||||
CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int);
|
||||
ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
|
||||
alter table skill_tree_data add column halflineheight int;
|
||||
CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text);
|
||||
alter table class_skill_data alter column damage_taken set data type text;
|
||||
alter table class_skill_data alter column pa_potency set data type text;
|
||||
alter table class_skill_data alter column conditional_buff set data type text;
|
||||
alter table class_skill_data alter column pp_recovery set data type text;
|
||||
alter table class_skill_data alter column property set data type text;
|
||||
alter table class_skill_data alter column all_damage_buff set data type text;
|
||||
alter table class_skill_data alter column active_pp_recovery set data type text;
|
||||
alter table class_skill_data alter column status_ailment_accum set data type text;
|
||||
alter table class_skill_data alter column status_ailment_duration set data type text;
|
||||
alter table class_skill_data alter column pp_consumption set data type text;
|
||||
alter table class_skill_data alter column max_hp_decrease set data type text;
|
||||
alter table class_skill_data alter column natural_pp_recovery set data type text;
|
||||
alter table class_skill_data alter column pb_gauge_fortification set data type text;
|
||||
alter table site_data rename column field to name;
|
||||
alter table food add column description text;
|
||||
alter table food add column icon text;
|
||||
Loading…
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Reference in New Issue
Block a user