diff --git a/ngsplanner_patch.sql b/ngsplanner_patch.sql index 6597a94..42fc84d 100644 --- a/ngsplanner_patch.sql +++ b/ngsplanner_patch.sql @@ -1,31 +1,5 @@ -/*9 Aug Database Patch*/ -alter table potential add column description text; -alter table weapon_existence_data add column icon text; -alter table weapon_type add column shorthand text; -alter table weapon_existence_data add column special_name text; -alter table potential drop column description; -alter table potential_data add column description text; -alter table photon_art add column icon text; -alter table users add column recovery_hash text; -alter table armor rename column pb_gauge_build to slot; -alter table armor add column battle_power_value text; -CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int); -ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); -alter table skill_tree_data add column halflineheight int; -CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text); -alter table class_skill_data alter column damage_taken set data type text; -alter table class_skill_data alter column pa_potency set data type text; -alter table class_skill_data alter column conditional_buff set data type text; -alter table class_skill_data alter column pp_recovery set data type text; -alter table class_skill_data alter column property set data type text; -alter table class_skill_data alter column all_damage_buff set data type text; -alter table class_skill_data alter column active_pp_recovery set data type text; -alter table class_skill_data alter column status_ailment_accum set data type text; -alter table class_skill_data alter column status_ailment_duration set data type text; -alter table class_skill_data alter column pp_consumption set data type text; -alter table class_skill_data alter column max_hp_decrease set data type text; -alter table class_skill_data alter column natural_pp_recovery set data type text; -alter table class_skill_data alter column pb_gauge_fortification set data type text; -alter table site_data rename column field to name; -alter table food add column description text; -alter table food add column icon text; \ No newline at end of file +/*27 Aug Database Patch*/ +CREATE TABLE "element" ("id" SERIAL UNIQUE PRIMARY KEY,"name" text); +alter table augment add column element_id int; +alter table augment add column icon text; +alter table augment_type drop column icon; \ No newline at end of file diff --git a/ngsplanner_schema.sql b/ngsplanner_schema.sql index b0aa110..4e5d07b 100644 --- a/ngsplanner_schema.sql +++ b/ngsplanner_schema.sql @@ -162,7 +162,8 @@ CREATE TABLE "augment" ( "battle_power_value" int, "pb_gauge_build" float, "popularity" int, - "editors_choice" int + "editors_choice" int, + "element_id" int ); CREATE TABLE "skill" ( @@ -328,6 +329,11 @@ CREATE TABLE "site_data" ( "data" text ); +CREATE TABLE "element" ( + "id" SERIAL UNIQUE PRIMARY KEY, + "name" text +); + ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id"); ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id"); @@ -365,3 +371,5 @@ ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id"); ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); + +ALTER TABLE "augment" ADD FOREIGN KEY ("element_id") REFERENCES "element" ("id"); diff --git a/ngsplanner_seed.sql b/ngsplanner_seed.sql index a908457..0f94738 100644 --- a/ngsplanner_seed.sql +++ b/ngsplanner_seed.sql @@ -8,6 +8,7 @@ delete from food_mult; delete from food; delete from armor; delete from augment; +delete from element; delete from augment_type; delete from skill_data; delete from skill; @@ -200,39 +201,50 @@ insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.3',3,0,0,0,0,0,1.10,0,0,0,0,0,0); -insert into augment_type(name,icon) - values('Stamina',''); -insert into augment_type(name,icon) - values('Spirit',''); -insert into augment_type(name,icon) - values('Might',''); -insert into augment_type(name,icon) - values('Precision',''); +insert into element(name) + values('Fire'); +insert into element(name) + values('Ice'); +insert into element(name) + values('Lightning'); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0); -insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice) - values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0); +insert into augment_type(name) + values('Stamina'); +insert into augment_type(name) + values('Spirit'); +insert into augment_type(name) + values('Might'); +insert into augment_type(name) + values('Precision'); +insert into augment_type(name) + values('Ice Weakness'); + +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,null,''); +insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) + values((select id from augment_type where name='Ice Weakness' limit 1),1,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='Ice' limit 1),''); insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice) values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,'/icons/20M6Z7t.png',0,0); diff --git a/patch_old/2021-08-09-ngsplanner_patch.sql b/patch_old/2021-08-09-ngsplanner_patch.sql new file mode 100644 index 0000000..6597a94 --- /dev/null +++ b/patch_old/2021-08-09-ngsplanner_patch.sql @@ -0,0 +1,31 @@ +/*9 Aug Database Patch*/ +alter table potential add column description text; +alter table weapon_existence_data add column icon text; +alter table weapon_type add column shorthand text; +alter table weapon_existence_data add column special_name text; +alter table potential drop column description; +alter table potential_data add column description text; +alter table photon_art add column icon text; +alter table users add column recovery_hash text; +alter table armor rename column pb_gauge_build to slot; +alter table armor add column battle_power_value text; +CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int); +ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); +alter table skill_tree_data add column halflineheight int; +CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text); +alter table class_skill_data alter column damage_taken set data type text; +alter table class_skill_data alter column pa_potency set data type text; +alter table class_skill_data alter column conditional_buff set data type text; +alter table class_skill_data alter column pp_recovery set data type text; +alter table class_skill_data alter column property set data type text; +alter table class_skill_data alter column all_damage_buff set data type text; +alter table class_skill_data alter column active_pp_recovery set data type text; +alter table class_skill_data alter column status_ailment_accum set data type text; +alter table class_skill_data alter column status_ailment_duration set data type text; +alter table class_skill_data alter column pp_consumption set data type text; +alter table class_skill_data alter column max_hp_decrease set data type text; +alter table class_skill_data alter column natural_pp_recovery set data type text; +alter table class_skill_data alter column pb_gauge_fortification set data type text; +alter table site_data rename column field to name; +alter table food add column description text; +alter table food add column icon text; \ No newline at end of file