Joshua Sigona 3 years ago
commit cda7fb9b86
  1. 1
      .gitignore
  2. 61
      src/TestPanel.js

1
.gitignore vendored

@ -25,3 +25,4 @@
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.vscode/settings.json

@ -315,7 +315,7 @@ function FoodItem(p) {
},
{
name:"Potency",
icon:"pot",
icon:"",
val:potency
},
{
@ -340,7 +340,7 @@ function FoodItem(p) {
},
{
name:"Weak Point Damage",
icon:"atk",
icon:"",
val:weak_point_dmg
}]
@ -357,7 +357,7 @@ function FoodItem(p) {
</div>
<div className="itemRarityWrapper">&nbsp;</div>
<div className="itemPropertiesWrapper">
{boosts.filter((val)=>val.val).map((val=><span key={val.name} className={val.icon}>Up</span>))}
{boosts.filter((val)=>val.val).map((val=><span key={val.name} className={val.icon}></span>))}
</div>
<div className="itemControlsWrapper">
<span onClick={(e)=>{e.stopPropagation();modifyPoints(name,-1)}}>-</span>
@ -446,6 +446,8 @@ const [classSkillTreeWindowOpen,setClassSkillTreeWindowOpen] = useState(false)
const [treePage,setTreePage] = useState(1)
const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false)
const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false)
const [augmentSelectWindowOpen,setAugmentSelectWindowOpen] = useState(false)
const [selectedWeapon,setSelectedWeapon] = useState([])
const [selectedArmor1,setSelectedArmor1] = useState([])
@ -687,7 +689,7 @@ useEffect(()=>{
</div></div>
</div>
<div className="itemDetailsGridBottom editOverlayWrapper">
<div className="editOverlay"><p><PencilFill /> Edit</p></div>
<div className="editOverlay" onClick={()=>{setAugmentSelectWindowOpen(true)}}><p><PencilFill /> Edit</p></div>
<div className="itemPotential"><span className="pot">Soulspring Unit Lv.3</span></div>
<div className="itemFixa"><span className="fixa">Fixa Attack Lv.3</span></div>
<div className="itemDetailsAugment">
@ -732,7 +734,7 @@ useEffect(()=>{
<div className="augmentDetails">
<div className="augmentDetailsListHeader"><h3>Ability Details</h3></div>
<div className="augmentDetailsStatsHeader"><h3>Stat Adjustment</h3></div>
<div className="augmentDetailsList customScrollbar">
<div className="augmentDetailsList customScrollbar noSelect">
<ul>
<li className="pot">Dynamo Unit Lv.3</li>
<li className="fixa">Fixa Attack Lv.3</li>
@ -969,6 +971,55 @@ useEffect(()=>{
foodPointData={foodPointData}
setFoodPointData={setFoodPointData}/>
<Modal ariaHideApp={false} isOpen={augmentSelectWindowOpen} onRequestClose={()=>{setAugmentSelectWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay">
<div className="box equipWindow">
<div className="boxTitleBar">
<h1>Equipped Weapon</h1></div>
<div className="equipNameWrapper">
<div className="equipName"><h2 className="rifle">{GetSpecialWeaponName(selectedWeapon)}</h2></div>
<div className="equipEnhancement editOverlayWrapper">
<div className="editOverlay"><p><PencilFill /> Edit</p></div>
+40</div>
</div>
<PageControl pages={1} currentPage={weaponPage} setCurrentPage={setWeaponPage} />
{weaponPage === 1 ?
<div className="augmentDetails">
<div className="augmentDetailsListHeader"><h3>Ability Details</h3></div>
<div className="augmentDetailsStatsHeader"><h3>Stat Adjustment</h3></div>
<div className="augmentDetailsList customScrollbar noSelect">
<ul>
<li className="pot">Dynamo Unit Lv.3</li>
<li className="fixa">Fixa Attack Lv.3</li>
<li className="aug">test</li>
<li className="aug">test</li>
<li className="aug">test</li>
<li className="aug">test</li>
</ul>
</div>
<div className="augmentDetailsStats">
<table>
<tbody>
<tr>
<td>HP</td>
<td>+99</td>
</tr>
<tr>
<td>PP</td>
<td>+9</td>
</tr>
</tbody>
</table>
</div>
</div>
:
<>hi2</>
}
</div>
</Modal>
</>
)
}

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