Joshua Sigona 3 years ago
commit be53f8b5bd
  1. 2
      src/App.js
  2. 44
      src/TestPanel.js
  3. BIN
      src/goldboi.jpg

@ -778,7 +778,7 @@ function App() {
setDATAID(data.data) setDATAID(data.data)
}) })
} }
},[update]) },[update,TESTMODE])
useEffect(()=>{ useEffect(()=>{
axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/data") axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/data")

@ -1,4 +1,4 @@
import React, { useEffect,useState,useRef } from 'react'; import React, { useEffect,useState } from 'react';
import Modal from 'react-modal' import Modal from 'react-modal'
import { DisplayIcon } from './DEFAULTS'; import { DisplayIcon } from './DEFAULTS';
import { ExpandTooltip } from './components/ExpandTooltip'; import { ExpandTooltip } from './components/ExpandTooltip';
@ -7,29 +7,6 @@ import { SkillTree } from './skilltree/skillTree';
//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data] //Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4; const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4;
/**
* Hook that alerts clicks outside of the passed ref
*/
function useOutsideAlerter(ref,setEdit) {
useEffect(() => {
/**
* Alert if clicked on outside of element
*/
function handleClickOutside(event) {
if (ref.current && !ref.current.contains(event.target)) {
setEdit(false)
}
}
// Bind the event listener
document.addEventListener("mousedown", handleClickOutside);
return () => {
// Unbind the event listener on clean up
document.removeEventListener("mousedown", handleClickOutside);
};
}, [ref,setEdit]);
}
function EditBox(p) { function EditBox(p) {
useEffect(()=>{ useEffect(()=>{
var timer1 = setTimeout(()=>{ var timer1 = setTimeout(()=>{
@ -89,23 +66,6 @@ function Class(p) {
return class_obj?<><img alt="" src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></> return class_obj?<><img alt="" src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></>
} }
function ClassSelector(p){
const CLASSES = p.GetData("class")
const wrapperRef = useRef(null);
useOutsideAlerter(wrapperRef,p.setEdit);
return <><div className="popup2" ref={wrapperRef}>
Class Selector<hr/>
<div className="popup">
{Object.keys(CLASSES).map((cl,i)=>{
return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={process.env.PUBLIC_URL+CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
})}
</div>
</div>
</>
}
function EditableClass(p){ function EditableClass(p){
return <><div className="editClass" onClick={()=>{p.setClassNameSetter(p.editClass);p.setClassSelectWindowOpen(true)}}><Class GetData={p.GetData} name={p.name}/> return <><div className="editClass" onClick={()=>{p.setClassNameSetter(p.editClass);p.setClassSelectWindowOpen(true)}}><Class GetData={p.GetData} name={p.name}/>
</div> </div>
@ -178,7 +138,7 @@ const [defGraphMax,setdefGraphMax] = useState(1000)
const [author,setauthor] = useState("Player") const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character") const [buildName,setbuildName] = useState("Character")
const [className,setClassName] = useState("Hunter") const [className,setClassName] = useState("Ranger")
const [subclassName,setSubClassName] = useState("Force") const [subclassName,setSubClassName] = useState("Force")
const [level,setLevel] = useState(20) const [level,setLevel] = useState(20)
const [secondaryLevel,setsecondaryLevel] = useState(20) const [secondaryLevel,setsecondaryLevel] = useState(20)

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