Implemented calculation boxes.

Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
master
Joshua Sigona 3 years ago
parent 49f2ea052a
commit 8b8366343f
  1. 37
      src/NOTES.md

@ -12,8 +12,8 @@ Base Damage = (Attack Power - Enemy Defense)
* (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5 * (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB
Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db later Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db way later?
Elemental Weakness Multiplier 1.2 CHECKBOX - db later Elemental Weakness Multiplier 1.2 CHECKBOX - db way later?
Main Class Weapon Boost 1.1 AUTO - already in db Main Class Weapon Boost 1.1 AUTO - already in db
Class Skill Multiplier NEED TO ADD TO DB Class Skill Multiplier NEED TO ADD TO DB
Equip Multipliers Equip Multipliers
@ -75,7 +75,38 @@ ___
TABLE class_skill{
id int [pk,increment,unique]
name text
class_id int
icon text
description text
}
TABLE class_skill_data{
id int [pk,increment,unique]
name text
class_skill_id int
dependency text
level int
effect text
duration int
cooldown int
damage_taken float
pa_potency float
conditional_buff boolean
pp_recovery float
property text
all_damage_buff float
active_pp_recovery float
status_ailment_accum float
status_ailment_duration float
pp_consumption float
max_hp_decrease float
natural_pp_recovery float
added_pp int
pb_gauge_fortification float
}

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