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@ -12,8 +12,8 @@ Base Damage = (Attack Power - Enemy Defense) |
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* (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5 |
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Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB |
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Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db later |
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Elemental Weakness Multiplier 1.2 CHECKBOX - db later |
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Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db way later? |
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Elemental Weakness Multiplier 1.2 CHECKBOX - db way later? |
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Main Class Weapon Boost 1.1 AUTO - already in db |
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Class Skill Multiplier NEED TO ADD TO DB |
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Equip Multipliers |
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@ -75,7 +75,38 @@ ___ |
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TABLE class_skill{ |
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id int [pk,increment,unique] |
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name text |
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class_id int |
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icon text |
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description text |
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} |
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TABLE class_skill_data{ |
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id int [pk,increment,unique] |
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name text |
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class_skill_id int |
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dependency text |
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level int |
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effect text |
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duration int |
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cooldown int |
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damage_taken float |
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pa_potency float |
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conditional_buff boolean |
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pp_recovery float |
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property text |
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all_damage_buff float |
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active_pp_recovery float |
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status_ailment_accum float |
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status_ailment_duration float |
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pp_consumption float |
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max_hp_decrease float |
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natural_pp_recovery float |
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added_pp int |
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pb_gauge_fortification float |
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} |
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