Implemented calculation boxes.

Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
master
Joshua Sigona 3 years ago
parent 49f2ea052a
commit 8b8366343f
  1. 37
      src/NOTES.md

@ -12,8 +12,8 @@ Base Damage = (Attack Power - Enemy Defense)
* (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB
Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db later
Elemental Weakness Multiplier 1.2 CHECKBOX - db later
Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db way later?
Elemental Weakness Multiplier 1.2 CHECKBOX - db way later?
Main Class Weapon Boost 1.1 AUTO - already in db
Class Skill Multiplier NEED TO ADD TO DB
Equip Multipliers
@ -75,7 +75,38 @@ ___
TABLE class_skill{
id int [pk,increment,unique]
name text
class_id int
icon text
description text
}
TABLE class_skill_data{
id int [pk,increment,unique]
name text
class_skill_id int
dependency text
level int
effect text
duration int
cooldown int
damage_taken float
pa_potency float
conditional_buff boolean
pp_recovery float
property text
all_damage_buff float
active_pp_recovery float
status_ailment_accum float
status_ailment_duration float
pp_consumption float
max_hp_decrease float
natural_pp_recovery float
added_pp int
pb_gauge_fortification float
}

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