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@ -189,6 +189,7 @@ const [statPage,setStatPage] = useState(1) |
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const [classSelectWindowOpen,setClassSelectWindowOpen] = useState(false) |
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const [classSkillTreeWindowOpen,setClassSkillTreeWindowOpen] = useState(false) |
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const [treePage,setTreePage] = useState(1) |
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const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false) |
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const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false) |
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@ -301,10 +302,10 @@ useEffect(()=>{ |
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<div className="boxTitleBar"> |
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<h1>Current Effects</h1></div> |
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<PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/> |
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<h3>Effect Name</h3> |
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<ul className="infoBuffs"> |
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{ |
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effectPage===1?<><li>Food Boost Effect |
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{effectPage===1?<><h3>Effect Name</h3><ul className="infoBuffs"><li>Food Boost Effect |
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<ul> |
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<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Meat] Potency +10.0%</li> |
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<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Crisp] Potency to Weak Point +5.0%</li> |
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@ -320,9 +321,9 @@ useEffect(()=>{ |
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<ul> |
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<li><img alt="" src="https://i.imgur.com/N6M74Qr.png" /> Potency +5.0%</li> |
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</ul> |
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</li></>:<></> |
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} |
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</ul> |
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</li></ul></>:<></> |
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} |
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</div> |
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</div> |
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<div className="containerB"> |
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@ -562,40 +563,44 @@ AUGMENT |
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<Modal isOpen={classSkillTreeWindowOpen} onRequestClose={()=>{setClassSkillTreeWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay"> |
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<Modal isOpen={classSkillTreeWindowOpen} onRequestClose={() => { setClassSkillTreeWindowOpen(false) }} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay"> |
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<div className="box skillTreeBox"> |
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<div className="boxTitleBar"> |
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<h1>Ranger01</h1> |
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<h1>Class Skill Tree</h1> |
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<div className="boxExit" onClick={() => { setClassSkillTreeWindowOpen(false) }}></div> |
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</div> |
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<div className="skillTreeContainer customScrollbar"> |
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<div style={{position:"relative"}}> |
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{<SkillTree style={{position:"absolute"}} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]} |
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY} |
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skillLines={skillTreeData} halflineheight={halflineheight} |
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/>} |
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<div className="skillTreeGrid"> |
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<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em></div> |
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<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em></div> |
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<div style={{ gridArea: "b1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Ward.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Ward</em></div> |
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<div style={{ gridArea: "b2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot</em></div> |
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<div className="skillLocked" style={{ gridArea: "b3" }}><span className="skillTreeReqLock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot_Quick_Getaway.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot Quick Getaway</em></div> |
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<div style={{ gridArea: "c1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Reduction.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Reduction</em></div> |
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<div style={{ gridArea: "c2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Rifle_Grenadier.png" /><span className="skillAllocated">0/1</span><em className="skillName">Rifle Grenadier</em></div> |
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<div style={{ gridArea: "c3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slide_Shot_Advance.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slide Shot Advance</em></div> |
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<div style={{ gridArea: "d2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png" /><span className="skillAllocated">0/1</span><em className="skillName">Sticky Bomb Quick Reload</em></div> |
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<div style={{ gridArea: "d3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Launcher_Charge_Grouping.png" /><span className="skillAllocated">0/1</span><em className="skillName">Launcher Charge Grouping</em></div> |
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<div style={{ gridArea: "e1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Attack-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Attack-Ranger</em></div> |
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<div style={{ gridArea: "f1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Charge-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Charge-Ranger</em></div> |
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<PageControl pages={2} pageNames={[<><img alt="" src={DisplayIcon("/icons/class/ra.png")} /> Ranger</>, <><img alt="" src={DisplayIcon("/icons/class/fo.png")} /> Force</>, "Launcher", "Rod", "Talis"]} currentPage={treePage} setCurrentPage={setTreePage} /> |
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{treePage === 1 ? <> |
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<div className="skillTreeContainer customScrollbar"> |
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<div style={{ position: "relative" }}> |
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{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]} |
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY} |
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skillLines={skillTreeData} halflineheight={halflineheight} |
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/>} |
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<div className="skillTreeGrid"> |
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<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em></div> |
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<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em></div> |
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<div style={{ gridArea: "b1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Ward.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Ward</em></div> |
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<div style={{ gridArea: "b2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot</em></div> |
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<div className="skillLocked" style={{ gridArea: "b3" }}><span className="skillTreeReqLock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot_Quick_Getaway.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot Quick Getaway</em></div> |
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<div style={{ gridArea: "c1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Reduction.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Reduction</em></div> |
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<div style={{ gridArea: "c2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Rifle_Grenadier.png" /><span className="skillAllocated">0/1</span><em className="skillName">Rifle Grenadier</em></div> |
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<div style={{ gridArea: "c3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slide_Shot_Advance.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slide Shot Advance</em></div> |
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<div style={{ gridArea: "d2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png" /><span className="skillAllocated">0/1</span><em className="skillName">Sticky Bomb Quick Reload</em></div> |
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<div style={{ gridArea: "d3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Launcher_Charge_Grouping.png" /><span className="skillAllocated">0/1</span><em className="skillName">Launcher Charge Grouping</em></div> |
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<div style={{ gridArea: "e1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Attack-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Attack-Ranger</em></div> |
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<div style={{ gridArea: "f1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Charge-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Charge-Ranger</em></div> |
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</div> |
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</div> |
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</div></> : <></>} |
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<div className="skillPoints"> |
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<div>Your Skill Points<span>6</span></div> |
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<div>SP<span></span>0</div> |
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</div> |
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</div> |
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<div className="skillPoints">Your Skill Points  6   SP    0</div> |
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<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div> |
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</div> |
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<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div> |
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</Modal> |
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</div> |
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</Modal> |
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<SelectorWindow title="Weapon Selection" modalOpen={weaponSelectWindowOpen} setModalOpen={setWeaponSelectWindowOpen} GetData={p.GetData} |
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pageNames={["All","Rifle","Launcher","Rod","Talis"]} |
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