The notes
Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
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src/NOTES.md
19
src/NOTES.md
@ -3,11 +3,9 @@ useEffect(()=>{
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},[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers])
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**Hello**
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/*
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Chain Build Power = 60 * (Power when building 100 chain with that PA + (Power of 100 Chain, C Point Blank * 1 + Point Blank * 2 + Onslaught) + (Power of S Roll * 3))
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÷ (Frame Count when building 100 chain with that PA + (Frame Count of C Point Blank * 1 + Point Blank * 2 + Onslaught) + (Frames of S Roll * 3))
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= 60 * (PA power * (100 / hit count) + 2*(C Point*1 + Point*2 + Onslaught) + S Roll*3 power)/((PA frames / 1.2)*(100 / hit count)+30+(62*3+38+38*3)/1.2)
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Base Damage = (Attack Power - Enemy Defense)
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@ -38,6 +36,8 @@ High-Level Enemy Enemy level >=5 player level, dmg x 0
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https://docs.google.com/spreadsheets/d/1F952a5BxqlbnB2DWQWWdjiCB_6xI70Gc6FQDU2OUOT4/edit#gid=0
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Data Verfication Data
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https://docs.google.com/spreadsheets/d/1_OgubzM5QFe4rua4Xu0GSMAI8Idoq8r2yI8Ioyec6oY/edit#gid=661779228
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@ -58,8 +58,8 @@ Patty Size
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3. Calculate the Base Damage using the following formula.
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Base Damage = (Attack Power - Enemy Defense) * (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
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4. Round the Base Damage to the nearest whole number to get the final damage."
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*/
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___
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**Edge Cases**
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**Hunter** Volkraptor
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@ -67,7 +67,14 @@ Patty Size
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**Force** Photon Flare Short Charge
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**Techter** Deband PP Recovery Boost
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Deband Ward Bad Condition
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/*
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Chain Build Power = 60 * (Power when building 100 chain with that PA + (Power of 100 Chain, C Point Blank * 1 + Point Blank * 2 + Onslaught) + (Power of S Roll * 3))
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÷ (Frame Count when building 100 chain with that PA + (Frame Count of C Point Blank * 1 + Point Blank * 2 + Onslaught) + (Frames of S Roll * 3)) = 60 * (PA power * (100 / hit count) + 2*(C Point*1 + Point*2 + Onslaught) + S Roll*3 power)/((PA frames / 1.2)*(100 / hit count)+30+(62*3+38+38*3)/1.2)
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___
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Add photon_art table
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