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@ -369,95 +369,38 @@ useEffect(()=>{ |
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<div className="boxTitleBar"> |
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<h1>Basic Information</h1></div> |
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<div className="basicInfo"> |
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<table> |
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<tbody> |
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<tr> |
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<td>Author</td> |
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<td colSpan="2"><EditBoxInput setData={setauthor} data={author}/></td> |
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</tr> |
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<tr> |
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<td>Build Name</td> |
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<td colSpan="2"><EditBoxInput setData={setbuildName} data={buildName}/></td> |
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</tr> |
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<tr> |
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<td onClick={()=>{setClassSelectWindowOpen(true)}}>Class</td> |
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<td> |
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<EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass> |
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</td> |
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<td> |
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<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span> |
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</td> |
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</tr> |
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<tr> |
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<td onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</td> |
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<td> |
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<EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass> |
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</td> |
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<td> |
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<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/> |
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</td> |
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</tr> |
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</tbody> |
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</table> |
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<div style={{gridArea:"author"}}>Author</div><div style={{gridArea:"player",textAlign:"right"}}><EditBoxInput setData={setauthor} data={author}/></div> |
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<div style={{gridArea:"build"}}>Build Name</div><div style={{gridArea:"character",textAlign:"right"}}><EditBoxInput setData={setbuildName} data={buildName}/></div> |
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<div style={{gridArea:"class"}} onClick={()=>{setClassSelectWindowOpen(true)}}>Class</div><div><EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div><div style={{textAlign:"right"}}><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></div> |
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<div style={{gridArea:"subClass"}} onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</div><div><EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div><div style={{textAlign:"right"}}><EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/></div> |
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</div> |
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<div className="statsInfo"> |
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<table className="statsInfo"> |
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<tbody> |
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<tr> |
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<td>Battle Power</td> |
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<td>{p.bp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>HP</td> |
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<td>{p.hp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>PP</td> |
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<td>{p.pp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Attack</td> |
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<td>{p.statDisplayAtk}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Defense</td> |
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<td>{p.def}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Weapon Up</td> |
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<td><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye"> +{(p.weaponUp1*100).toFixed(1)}%</span><br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye"> +{(p.weaponUp3*100).toFixed(1)}%</span></td> |
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<td><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye"> +{(p.weaponUp2*100).toFixed(1)}%</span></td> |
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<td> </td> |
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</tr> |
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<tr> |
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<td>Ailment Resist.</td> |
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<td> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br /> |
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</td> |
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<td> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br /> |
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</td> |
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<td> </td> |
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</tr> |
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<tr> |
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<td>Damage Resist.</td> |
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<td>{(p.damageResist*100).toFixed(1)}%</td> |
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<td> </td> |
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<td> </td> |
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</tr> |
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</tbody> |
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</table> |
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<div style={{gridArea:"bp"}}>Battle Power</div><div>{p.bp}</div><div style={{gridArea:"bpGraph"}}><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}> </span></div></div> |
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<div style={{gridArea:"hp"}}>HP</div><div>{p.hp}</div><div style={{gridArea:"hpGraph"}}><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}> </span></div></div> |
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<div style={{gridArea:"pp"}}>PP</div><div>{p.pp}</div><div style={{gridArea:"ppGraph"}}><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}> </span></div></div> |
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<div style={{gridArea:"atk"}}>Attack</div><div>{p.statDisplayAtk}</div><div style={{gridArea:"atkGraph"}}><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}> </span></div></div> |
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<div style={{gridArea:"def"}}>Defense</div><div>{p.def}</div><div style={{gridArea:"defGraph"}}><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}> </span></div></div> |
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<div style={{gridArea:"wepUp"}}>Weapon Up</div> |
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<div style={{gridArea:"wepUp2"}}><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye"> +{(p.weaponUp1*100).toFixed(1)}%</span><br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye"> +{(p.weaponUp3*100).toFixed(1)}%</span></div> |
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<div style={{gridArea:"wepUp3"}}><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye"> +{(p.weaponUp2*100).toFixed(1)}%</span></div> |
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<div style={{gridArea:"res"}}>Ailment Resist.</div> |
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<div style={{gridArea:"res2"}}> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br /> |
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</div> |
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<div style={{gridArea:"res3"}}> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br /> |
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</div> |
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<div style={{gridArea:"dmgRes"}}>Damage Resist.</div><div style={{gridArea:"dmgRes2"}}>{(p.damageResist*100).toFixed(1)}%</div> |
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</div> |
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</div> |
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<div className="box"> |
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@ -570,7 +513,7 @@ AUGMENT |
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<dt>UI</dt> |
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<dd className="half">Grids. Grids everywhere.</dd> |
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<dd>Finish "Item Details" for Weapons/Armor</dd> |
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<dd className="half">Class Skill Window</dd> |
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<dd className="half">Class Skill Window - Make it Scale</dd> |
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<dd>PA Selector</dd> |
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<dd>Food/Buffs Menu</dd> |
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<dd className="check">Get all the fckn icons</dd> |
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@ -595,67 +538,6 @@ AUGMENT |
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<div className="containerC"> |
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<div className="box"> |
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<div className="boxTitleBar"> |
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<h1>Basic Stats</h1></div> |
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<table className="statsInfo"> |
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<tbody> |
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<tr> |
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<td>Battle Power</td> |
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<td>{p.bp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>HP</td> |
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<td>{p.hp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>PP</td> |
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<td>{p.pp}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Attack</td> |
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<td>{p.statDisplayAtk}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Defense</td> |
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<td>{p.def}</td> |
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<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}> </span></div></td> |
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</tr> |
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<tr> |
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<td>Weapon Up</td> |
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<td><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye"> +{(p.weaponUp1*100).toFixed(1)}%</span><br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye"> +{(p.weaponUp3*100).toFixed(1)}%</span></td> |
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<td><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye"> +{(p.weaponUp2*100).toFixed(1)}%</span></td> |
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<td> </td> |
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</tr> |
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<tr> |
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<td>Ailment Resist.</td> |
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<td> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br /> |
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</td> |
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<td> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br /> |
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br /> |
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</td> |
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<td> </td> |
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</tr> |
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<tr> |
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<td>Damage Resist.</td> |
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<td>{(p.damageResist*100).toFixed(1)}%</td> |
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<td> </td> |
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<td> </td> |
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</tr> |
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</tbody> |
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</table> |
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</div> |
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<div className="box"> |
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<div className="boxTitleBar"> |
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<h1>Damage Stats</h1></div> |
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<PageControl pages={3} currentPage={statPage} setCurrentPage={setStatPage}/> |
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<table> |
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