diff --git a/src/TestPanel.js b/src/TestPanel.js index 1829756..37a1d31 100644 --- a/src/TestPanel.js +++ b/src/TestPanel.js @@ -369,95 +369,38 @@ useEffect(()=>{

Basic Information

- - - - - - - - - - - - - - - - - - - - - -
Author
Build Name
{setClassSelectWindowOpen(true)}}>Class - - - -
{setClassSkillTreeWindowOpen(true)}}>Sub-Class - - - -
+
Author
+
Build Name
+
{setClassSelectWindowOpen(true)}}>Class
+
{setClassSkillTreeWindowOpen(true)}}>Sub-Class
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Battle Power{p.bp}
 
HP{p.hp}
 
PP{p.pp}
 
Attack{p.statDisplayAtk}
 
Defense{p.def}
 
Weapon Up +{(p.weaponUp1*100).toFixed(1)}%
-  +{(p.weaponUp3*100).toFixed(1)}%
 +{(p.weaponUp2*100).toFixed(1)}% 
Ailment Resist. - {(p.burnResist*100).toFixed(1)}%
- {(p.shockResist*100).toFixed(1)}%
- {(p.panicResist*100).toFixed(1)}%
- {(p.stunResist*100).toFixed(1)}%
-
- {(p.freezeResist*100).toFixed(1)}%
- {(p.blindResist*100).toFixed(1)}%
- {(p.poisonResist*100).toFixed(1)}%
-
 
Damage Resist.{(p.damageResist*100).toFixed(1)}%  
+
Battle Power
{p.bp}
 
+
HP
{p.hp}
 
+
PP
{p.pp}
 
+
Attack
{p.statDisplayAtk}
 
+
Defense
{p.def}
 
+ +
Weapon Up
+
 +{(p.weaponUp1*100).toFixed(1)}%
+ +{(p.weaponUp3*100).toFixed(1)}%
+
 +{(p.weaponUp2*100).toFixed(1)}%
+ +
Ailment Resist.
+
+ {(p.burnResist*100).toFixed(1)}%
+ {(p.shockResist*100).toFixed(1)}%
+ {(p.panicResist*100).toFixed(1)}%
+ {(p.stunResist*100).toFixed(1)}%
+
+
+ {(p.freezeResist*100).toFixed(1)}%
+ {(p.blindResist*100).toFixed(1)}%
+ {(p.poisonResist*100).toFixed(1)}%
+
+ +
Damage Resist.
{(p.damageResist*100).toFixed(1)}%
+
@@ -570,7 +513,7 @@ AUGMENT
UI
Grids. Grids everywhere.
Finish "Item Details" for Weapons/Armor
-
Class Skill Window
+
Class Skill Window - Make it Scale
PA Selector
Food/Buffs Menu
Get all the fckn icons
@@ -595,67 +538,6 @@ AUGMENT
-

Basic Stats

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Battle Power{p.bp}
 
HP{p.hp}
 
PP{p.pp}
 
Attack{p.statDisplayAtk}
 
Defense{p.def}
 
Weapon Up +{(p.weaponUp1*100).toFixed(1)}%
-  +{(p.weaponUp3*100).toFixed(1)}%
 +{(p.weaponUp2*100).toFixed(1)}% 
Ailment Resist. - {(p.burnResist*100).toFixed(1)}%
- {(p.shockResist*100).toFixed(1)}%
- {(p.panicResist*100).toFixed(1)}%
- {(p.stunResist*100).toFixed(1)}%
-
- {(p.freezeResist*100).toFixed(1)}%
- {(p.blindResist*100).toFixed(1)}%
- {(p.poisonResist*100).toFixed(1)}%
-
 
Damage Resist.{(p.damageResist*100).toFixed(1)}%  
-
-
-

Damage Stats

diff --git a/src/style.css b/src/style.css index fe4a98a..90f8afb 100644 --- a/src/style.css +++ b/src/style.css @@ -159,28 +159,37 @@ border-bottom: 1px solid rgba(128,128,128,0.5); display: block; height: 8px; } -.basicInfo > table { - table-layout:fixed; - line-height: 23px; - margin: 0 5px; -} -.basicInfo > table td:nth-child(3) { - width: 33%; +.basicInfo { + display: grid; + grid-template-columns: 1.5fr 1fr 1fr; + justify-content: stretch; + grid-template-areas: + "author player player" + "build character character" + "class . ." + "subClass . ."; + margin: 10px 10px; + padding: 0 5px; } .statsInfo { background-color:rgba(0,0,0,0.33); margin: 0 10px; padding: 5px; -} -.statsInfo > table { - table-layout:fixed; - line-height: 23px; -} -.statsInfo > table td:nth-child(2) { - text-align: right; -} -.statsInfo > table td:nth-child(3) { - width: 50%; + display: grid; + grid-template-columns: repeat(4, 1fr); + justify-content: stretch; + grid-template-areas: + "bp . bpGraph bpGraph" + "hp . hpGraph hpGraph" + "pp . ppGraph ppGraph" + "atk . atkGraph atkGraph" + "def . defGraph defGraph" + "wepUp wepUp2 wepUp3 wepUp3" + "res res2 res3 res3" + "dmgRes dmgRes2 dmgRes2 dmgRes2"; +} +.statsInfo > div { + border-bottom: 1px solid rgba(128,128,128,0.5); } .boxTitleBar { background-color: rgba(124, 144, 148, 0.66);