Fixed number inputs and fixed boxes.

Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
master
Joshua Sigona 3 years ago
parent f25ee2d244
commit 39465ddb77
  1. 25
      src/TestPanel.js
  2. 2
      src/style.css

@ -34,7 +34,7 @@ function EditBox(p) {
clearTimeout(timer1); clearTimeout(timer1);
}; };
}) })
return <input id="editBoxInput" onKeyDown={(e)=>{ return <input id="editBoxInput" type={p.type} max={p.type==="number"?20:undefined} min={p.type==="number"?1:undefined} onKeyDown={(e)=>{
if (e.key==="Enter") {p.setEdit(false)} if (e.key==="Enter") {p.setEdit(false)}
else if (e.key==="Escape") {p.setEdit(false)} else if (e.key==="Escape") {p.setEdit(false)}
}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}> }} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
@ -53,8 +53,8 @@ function EditBoxInput(p) {
return <> return <>
<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}> <div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}>
{edit? {edit?
<EditBox maxlength={p.maxlength} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/> <EditBox maxlength={p.maxlength} type={p.type} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
:<>{p.data}</>} :<>{p.prefix}{p.data}</>}
</div> </div>
</> </>
} }
@ -85,12 +85,14 @@ const [defGraphMax,setdefGraphMax] = useState(1000)
const [author,setauthor] = useState("Player") const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character") const [buildName,setbuildName] = useState("Character")
const [className,setclassName] = useState("Hunter") const [className,setclassName] = useState("Hunter")
const [subclassName,setsubclassName] = useState("") const [subclassName,setsubclassName] = useState("Force")
const [level,setLevel] = useState(1)
const [secondaryLevel,setsecondaryLevel] = useState(1)
function Class(p) { function Class(p) {
const CLASSES = p.GetData("class") const CLASSES = p.GetData("class")
const class_obj = CLASSES[p.name] const class_obj = CLASSES[p.name]
return class_obj?<><img src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<><span>itor</span></> return class_obj?<><img src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></>
} }
function ClassSelector(p){ function ClassSelector(p){
@ -152,12 +154,19 @@ useEffect(()=>{
<tr> <tr>
<td>Class</td> <td>Class</td>
<td> <td>
<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass><br /> <EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass>
</td>
<td>
<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span>
</td>
</tr>
<tr>
<td>Sub-Class</td>
<td>
<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass> <EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass>
</td> </td>
<td> <td>
<span className="ye">Lv.{p.classLv}</span><br /> <EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
Lv.{p.secondaryClassLv}
</td> </td>
</tr> </tr>
</table> </table>

@ -870,11 +870,11 @@ input#editBoxInput {
width: 100%; width: 100%;
} }
.editClass { .editClass {
position: relative;
display: inline-block; display: inline-block;
width: 100%; width: 100%;
} }
.editClass:hover{ .editClass:hover{
display: inline-block;
background-color:rgba(0,0,0,0.5); background-color:rgba(0,0,0,0.5);
cursor:pointer; cursor:pointer;
outline: 2px solid #30cdef; outline: 2px solid #30cdef;

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