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@ -34,7 +34,7 @@ function EditBox(p) { |
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clearTimeout(timer1); |
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clearTimeout(timer1); |
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}; |
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}; |
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}) |
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}) |
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return <input id="editBoxInput" onKeyDown={(e)=>{ |
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return <input id="editBoxInput" type={p.type} max={p.type==="number"?20:undefined} min={p.type==="number"?1:undefined} onKeyDown={(e)=>{ |
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if (e.key==="Enter") {p.setEdit(false)} |
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if (e.key==="Enter") {p.setEdit(false)} |
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else if (e.key==="Escape") {p.setEdit(false)} |
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else if (e.key==="Escape") {p.setEdit(false)} |
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}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}> |
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}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}> |
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@ -53,8 +53,8 @@ function EditBoxInput(p) { |
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return <> |
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return <> |
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<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}> |
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<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}> |
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{edit? |
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{edit? |
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<EditBox maxlength={p.maxlength} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/> |
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<EditBox maxlength={p.maxlength} type={p.type} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/> |
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:<>{p.data}</>} |
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:<>{p.prefix}{p.data}</>} |
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</div> |
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</div> |
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</> |
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</> |
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} |
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} |
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@ -85,12 +85,14 @@ const [defGraphMax,setdefGraphMax] = useState(1000) |
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const [author,setauthor] = useState("Player") |
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const [author,setauthor] = useState("Player") |
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const [buildName,setbuildName] = useState("Character") |
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const [buildName,setbuildName] = useState("Character") |
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const [className,setclassName] = useState("Hunter") |
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const [className,setclassName] = useState("Hunter") |
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const [subclassName,setsubclassName] = useState("") |
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const [subclassName,setsubclassName] = useState("Force") |
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const [level,setLevel] = useState(1) |
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const [secondaryLevel,setsecondaryLevel] = useState(1) |
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function Class(p) { |
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function Class(p) { |
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const CLASSES = p.GetData("class") |
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const CLASSES = p.GetData("class") |
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const class_obj = CLASSES[p.name] |
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const class_obj = CLASSES[p.name] |
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return class_obj?<><img src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<><span>itor</span></> |
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return class_obj?<><img src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></> |
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} |
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} |
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function ClassSelector(p){ |
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function ClassSelector(p){ |
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@ -152,12 +154,19 @@ useEffect(()=>{ |
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<tr> |
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<tr> |
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<td>Class</td> |
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<td>Class</td> |
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<td> |
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<td> |
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<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass><br /> |
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<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass> |
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</td> |
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<td> |
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<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span> |
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</td> |
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</tr> |
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<tr> |
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<td>Sub-Class</td> |
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<td> |
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<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass> |
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<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass> |
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</td> |
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</td> |
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<td> |
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<td> |
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<span className="ye">Lv.{p.classLv}</span><br /> |
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<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/> |
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Lv.{p.secondaryClassLv} |
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</td> |
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</td> |
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</tr> |
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</tr> |
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</table> |
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</table> |
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