Revert "Merge branch 'master' of https://github.com/sigonasr2/ngsplanner"
This reverts commit d2bd523275bd0f051334207a7afd628b4bba4a23, reversing changes made to 4526dabab20a09f544662d1dcfd8c49ccacc4ce4.
@ -33,7 +33,7 @@ function EditBox(p) {
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return () => {
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clearTimeout(timer1);
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};
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},[p.edit])
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})
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return <input id="editBoxInput" type={p.type} max={p.type==="number"?20:undefined} min={p.type==="number"?1:undefined} onKeyDown={(e)=>{
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if (e.key==="Enter") {p.setEdit(false)}
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else if (e.key==="Escape") {p.setEdit(false)}
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@ -53,7 +53,7 @@ function EditBoxInput(p) {
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return <>
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<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}>
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{edit?
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<EditBox maxlength={p.maxlength} type={p.type} edit={edit} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
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<EditBox maxlength={p.maxlength} type={p.type} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
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:<>{p.prefix}{p.data}</>}
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</div>
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</>
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@ -86,11 +86,8 @@ const [author,setauthor] = useState("Player")
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const [buildName,setbuildName] = useState("Character")
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const [className,setclassName] = useState("Hunter")
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const [subclassName,setsubclassName] = useState("Force")
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const [level,setLevel] = useState(20)
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const [secondaryLevel,setsecondaryLevel] = useState(20)
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const [effectPage,setEffectPage]=useState(1)
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const [weaponPage,setWeaponPage]=useState(1)
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const [statsPage,setStatsPage]=useState(1)
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const [level,setLevel] = useState(1)
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const [secondaryLevel,setsecondaryLevel] = useState(1)
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function Class(p) {
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const CLASSES = p.GetData("class")
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@ -118,21 +115,6 @@ function EditableClass(p){
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</>
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}
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function PageControlButton(p) {
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return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
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}
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function PageControl(p) {
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var pages = []
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for (var i=0;i<p.pages;i++) {
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pages.push(<PageControlButton pageName={p.pageNames?p.pageNames[i]:undefined} currentPage={p.currentPage} setCurrentPage={p.setCurrentPage} page={i+1}/>)
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}
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return <ul className="boxmenu">
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{pages.map((page,i)=>{return <React.Fragment key={i}>{page}</React.Fragment>})}
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</ul>
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}
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useEffect(()=>{
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if (p.bp>1000) {
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setbpGraphMax(3000)
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@ -157,7 +139,9 @@ useEffect(()=>{
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<div className="box">
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<div className="boxTitleBar">
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<h1>Basic Information</h1>
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<div className="boxExit"></div>
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</div>
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<table className="basicInfo">
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<tr>
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<td>Author</td>
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@ -173,7 +157,7 @@ useEffect(()=>{
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<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass>
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</td>
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<td>
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<span className="ye"><EditBoxInput callback={()=>{if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setLevel} data={level} type="number"/></span>
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<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span>
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</td>
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</tr>
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<tr>
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@ -182,7 +166,7 @@ useEffect(()=>{
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<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass>
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</td>
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<td>
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<EditBoxInput callback={()=>{if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
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<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
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</td>
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</tr>
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</table>
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@ -190,12 +174,15 @@ useEffect(()=>{
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<div className="box">
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<div className="boxTitleBar">
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<h1>Current Effects</h1>
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<div className="boxExit"></div>
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</div>
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<PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/>
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<ul className="boxmenu">
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<li>1</li>
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<li>2</li>
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</ul>
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<h3>Effect Name</h3>
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<ul className="infoBuffs">
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{
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effectPage===1?<><li>Food Bost Effect
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<li>Food Bost Effect
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<ul>
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<li><img src="https://i.imgur.com/TQ8EBW2.png" /> [Meat] Potency +10.0%</li>
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<li><img src="https://i.imgur.com/TQ8EBW2.png" /> [Crisp] Potency to Weak Point +5.0%</li>
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@ -211,8 +198,7 @@ useEffect(()=>{
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<ul>
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<li><img src="https://i.imgur.com/N6M74Qr.png" /> Potency +5.0%</li>
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</ul>
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</li></>:<></>
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}
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</li>
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</ul>
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</div>
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</div>
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@ -220,17 +206,19 @@ useEffect(()=>{
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<div className="box">
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<div className="boxTitleBar">
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<h1>Equip</h1>
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<div className="boxExit"></div>
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</div>
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<div className="equipPalette">
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<div className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src={process.env.PUBLIC_URL+"/64px-NGSUIItemResurgirRifle.png"} /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img className="r3" src={process.env.PUBLIC_URL+"/photon_barrier.png"} /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img className="r3" src={process.env.PUBLIC_URL+"/photon_barrier.png"} /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img className="r3" src={process.env.PUBLIC_URL+"/photon_barrier.png"} /></div></div>
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<div className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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</div>
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</div>
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<div className="box">
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<div className="boxTitleBar">
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<h1>Equipped Weapon</h1>
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<div className="boxExit"></div>
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</div>
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<h2 className="rifle">Resurgir Rifle+40</h2>
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<ul className="boxmenu">
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@ -269,6 +257,7 @@ useEffect(()=>{
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<div className="box">
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<div className="boxTitleBar">
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<h1>Basic Stats</h1>
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<div className="boxExit"></div>
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</div>
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<table className="statsInfo">
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<tr>
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@ -320,6 +309,7 @@ useEffect(()=>{
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<div className="box">
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<div className="boxTitleBar">
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<h1>Damage Stats</h1>
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<div className="boxExit"></div>
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</div>
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<ul className="boxmenu">
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<li>1</li>
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src/icons/64px-NGSUIItemFoursisRifle.png
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src/icons/64px-NGSUIItemPrimmRifle.png
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src/icons/64px-NGSUIItemResurgirRifle.png
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src/icons/NGSUIItemWiredLanceMini.png
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src/icons/NGSUIRarity1Star.png
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src/icons/class_skills/ra/Bad_Condition_Ward.png
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src/icons/class_skills/ra/Blight_Rounds.png
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src/icons/class_skills/ra/Blight_Rounds_Reinforce.png
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src/icons/class_skills/ra/Launcher_Charge_Grouping.png
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src/icons/class_skills/ra/Rifle_Grenadier.png
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src/icons/class_skills/ra/Slide_Shot_Advance.png
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src/icons/class_skills/ra/Slow_Landing_Attack-Ranger.png
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src/icons/class_skills/ra/Slow_Landing_Charge-Ranger.png
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src/icons/class_skills/ra/Spread_Shot.png
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src/icons/class_skills/ra/Spread_Shot_Quick_Getaway.png
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src/icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png
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src/icons/class_sub.png
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src/icons/d_global_bg_header.png
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src/icons/fo.png
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src/icons/food/aelio_meat.png
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src/icons/food/crisp_aelio_crab.png
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src/icons/food/crisp_aelio_pear.png
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src/icons/food/crisp_aelio_tomato.png
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src/icons/food/fruit.png
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src/icons/food/light_aelio_mushroom.png
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src/icons/food/light_aelio_peach.png
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src/icons/food/light_aelio_turban_shell.png
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src/icons/food/meat.png
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src/icons/food/rich_aelio_apple.png
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src/icons/food/rich_aelio_clam.png
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src/icons/food/rich_aelio_herb.png
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src/icons/food/robust_aelio_banana.png
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src/icons/food/robust_aelio_lobster.png
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src/icons/food/robust_aelio_turnip.png
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src/icons/food/seafood.png
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src/icons/food/vege.png
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src/icons/gl_main_bg.jpg
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src/icons/image0-14.png
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src/icons/logo.png
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src/icons/logo_sm.png
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src/icons/logo_test.png
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src/icons/mel.png
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src/icons/photon_barrier.png
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src/icons/ra.png
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src/icons/rifle_resurgir.png
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src/icons/rng.png
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src/icons/skilltree_div_overlay.png
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src/icons/skilltree_div_overlay2.png
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src/icons/tec.png
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src/icons/uc1iBck.png
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src/icons/ui_item_2010908.png
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