From 23aa13396944551e87d54c814da6c47cec926755 Mon Sep 17 00:00:00 2001 From: Joshua Sigona Date: Sat, 7 Aug 2021 22:45:25 +0900 Subject: [PATCH] Revert "Merge branch 'master' of https://github.com/sigonasr2/ngsplanner" This reverts commit d2bd523275bd0f051334207a7afd628b4bba4a23, reversing changes made to 4526dabab20a09f544662d1dcfd8c49ccacc4ce4. --- src/TestPanel.js | 56 +++++++----------- src/icons/20M6Z7t.png | Bin 0 -> 6243 bytes src/icons/64px-NGSUIItemFoursisRifle.png | Bin 0 -> 9541 bytes src/icons/64px-NGSUIItemPrimmRifle.png | Bin 0 -> 10651 bytes src/icons/64px-NGSUIItemResurgirRifle.png | Bin 0 -> 8007 bytes src/icons/64px-NGSUIItemTheseusRifle.png | Bin 0 -> 10227 bytes src/icons/64px-NGSUIItemTzviaRifle.png | Bin 0 -> 9481 bytes src/icons/Blight_Rounds.png | Bin 0 -> 1281 bytes src/icons/F0t58xP.png | Bin 0 -> 6049 bytes src/icons/MEL.png | Bin 0 -> 312 bytes src/icons/N6M74Qr.png | Bin 0 -> 1048 bytes src/icons/NGSUIItemAssaultRifleMini.png | Bin 0 -> 357 bytes src/icons/NGSUIItemDoubleSaberMini.png | Bin 0 -> 6186 bytes src/icons/NGSUIItemGunbladeMini.png | Bin 0 -> 346 bytes src/icons/NGSUIItemKnuckleMini.png | Bin 0 -> 6114 bytes src/icons/NGSUIItemLauncherMini.png | Bin 0 -> 413 bytes src/icons/NGSUIItemPartizanMini.png | Bin 0 -> 5909 bytes src/icons/NGSUIItemPotentialAbility.png | Bin 0 -> 579 bytes src/icons/NGSUIItemRodMini.png | Bin 0 -> 367 bytes src/icons/NGSUIItemSwordMini.png | Bin 0 -> 5928 bytes src/icons/NGSUIItemTalisMini.png | Bin 0 -> 363 bytes src/icons/NGSUIItemTwinDaggersMini.png | Bin 0 -> 6283 bytes src/icons/NGSUIItemTwinMachinegunsMini.png | Bin 0 -> 6189 bytes src/icons/NGSUIItemWandMini.png | Bin 0 -> 6113 bytes src/icons/NGSUIItemWiredLanceMini.png | Bin 0 -> 6175 bytes src/icons/NGSUIRarity1Star.png | Bin 0 -> 249 bytes src/icons/NGSUIRarity2Star.png | Bin 0 -> 270 bytes src/icons/NGSUIRarity3Star.png | Bin 0 -> 268 bytes src/icons/NGSUIRarity4Star.png | Bin 0 -> 273 bytes src/icons/NGSUIStatATKOutline.png | Bin 0 -> 523 bytes src/icons/RNG.png | Bin 0 -> 157 bytes src/icons/TEC.png | Bin 0 -> 157 bytes src/icons/TQ8EBW2.png | Bin 0 -> 755 bytes src/icons/UINGSClassFi.png | Bin 0 -> 119 bytes src/icons/UINGSClassFo.png | Bin 0 -> 215 bytes src/icons/UINGSClassGu.png | Bin 0 -> 128 bytes src/icons/UINGSClassHu.png | Bin 0 -> 116 bytes src/icons/UINGSClassRa.png | Bin 0 -> 118 bytes src/icons/UINGSClassTe.png | Bin 0 -> 197 bytes src/icons/UINGSItemPresetAbility.png | Bin 0 -> 436 bytes src/icons/UINGSItemSpecialAbility.png | Bin 0 -> 394 bytes src/icons/VIYYNIm.png | Bin 0 -> 658 bytes src/icons/aug_plus.png | Bin 0 -> 677 bytes src/icons/class/fi.png | Bin 0 -> 119 bytes src/icons/class/fo.png | Bin 0 -> 215 bytes src/icons/class/gu.png | Bin 0 -> 128 bytes src/icons/class/hu.png | Bin 0 -> 116 bytes src/icons/class/ra.png | Bin 0 -> 118 bytes src/icons/class/te.png | Bin 0 -> 197 bytes src/icons/class_main.png | Bin 0 -> 753 bytes .../ra/Bad_Condition_Reduction.png | Bin 0 -> 1666 bytes .../class_skills/ra/Bad_Condition_Ward.png | Bin 0 -> 1489 bytes src/icons/class_skills/ra/Blight_Rounds.png | Bin 0 -> 2074 bytes .../ra/Blight_Rounds_Reinforce.png | Bin 0 -> 2380 bytes .../ra/Launcher_Charge_Grouping.png | Bin 0 -> 2105 bytes src/icons/class_skills/ra/Rifle_Grenadier.png | Bin 0 -> 1958 bytes .../class_skills/ra/Slide_Shot_Advance.png | Bin 0 -> 1524 bytes .../ra/Slow_Landing_Attack-Ranger.png | Bin 0 -> 1781 bytes .../ra/Slow_Landing_Charge-Ranger.png | Bin 0 -> 2132 bytes src/icons/class_skills/ra/Spread_Shot.png | Bin 0 -> 1935 bytes .../ra/Spread_Shot_Quick_Getaway.png | Bin 0 -> 1908 bytes .../ra/Sticky_Bomb_Quick_Reload.png | Bin 0 -> 1804 bytes src/icons/class_sub.png | Bin 0 -> 733 bytes src/icons/d_global_bg_header.png | Bin 0 -> 427881 bytes src/icons/fo.png | Bin 0 -> 215 bytes src/icons/food/aelio_meat.png | Bin 0 -> 60537 bytes src/icons/food/crisp_aelio_crab.png | Bin 0 -> 43021 bytes src/icons/food/crisp_aelio_pear.png | Bin 0 -> 54483 bytes src/icons/food/crisp_aelio_tomato.png | Bin 0 -> 54047 bytes src/icons/food/fruit.png | Bin 0 -> 6276 bytes src/icons/food/light_aelio_mushroom.png | Bin 0 -> 48487 bytes src/icons/food/light_aelio_peach.png | Bin 0 -> 71069 bytes src/icons/food/light_aelio_turban_shell.png | Bin 0 -> 62824 bytes src/icons/food/meat.png | Bin 0 -> 5907 bytes src/icons/food/rich_aelio_apple.png | Bin 0 -> 64555 bytes src/icons/food/rich_aelio_clam.png | Bin 0 -> 58827 bytes src/icons/food/rich_aelio_herb.png | Bin 0 -> 69271 bytes src/icons/food/robust_aelio_banana.png | Bin 0 -> 40463 bytes src/icons/food/robust_aelio_lobster.png | Bin 0 -> 50789 bytes src/icons/food/robust_aelio_turnip.png | Bin 0 -> 64074 bytes src/icons/food/seafood.png | Bin 0 -> 6109 bytes src/icons/food/vege.png | Bin 0 -> 6427 bytes src/icons/gl_main_bg.jpg | Bin 0 -> 3192 bytes src/icons/image0-14.png | Bin 0 -> 212950 bytes src/icons/logo.png | Bin 0 -> 20007 bytes src/icons/logo_sm.png | Bin 0 -> 15860 bytes src/icons/logo_test.png | Bin 0 -> 13185 bytes src/icons/mel.png | Bin 0 -> 312 bytes src/icons/photon_barrier.png | Bin 0 -> 68470 bytes src/icons/ra.png | Bin 0 -> 118 bytes src/icons/rifle_resurgir.png | Bin 0 -> 7030 bytes src/icons/rng.png | Bin 0 -> 157 bytes src/icons/skilltree_div_overlay.png | Bin 0 -> 10439 bytes src/icons/skilltree_div_overlay2.png | Bin 0 -> 851 bytes src/icons/skilltree_req_lock.png | Bin 0 -> 662 bytes src/icons/skilltree_req_unlock.png | Bin 0 -> 761 bytes src/icons/tec.png | Bin 0 -> 157 bytes src/icons/tr_bg.png | Bin 0 -> 653 bytes src/icons/uc1iBck.png | Bin 0 -> 6434 bytes src/icons/ui_item_2010908.png | Bin 0 -> 31370 bytes src/icons/uldt9lR.png | Bin 0 -> 6088 bytes src/icons/we_bg.png | Bin 0 -> 557 bytes src/style.css | 36 +++++------ 103 files changed, 41 insertions(+), 51 deletions(-) create mode 100644 src/icons/20M6Z7t.png create mode 100644 src/icons/64px-NGSUIItemFoursisRifle.png create mode 100644 src/icons/64px-NGSUIItemPrimmRifle.png create mode 100644 src/icons/64px-NGSUIItemResurgirRifle.png create mode 100644 src/icons/64px-NGSUIItemTheseusRifle.png create mode 100644 src/icons/64px-NGSUIItemTzviaRifle.png create mode 100644 src/icons/Blight_Rounds.png create mode 100644 src/icons/F0t58xP.png create mode 100644 src/icons/MEL.png create mode 100644 src/icons/N6M74Qr.png create mode 100644 src/icons/NGSUIItemAssaultRifleMini.png create mode 100644 src/icons/NGSUIItemDoubleSaberMini.png create mode 100644 src/icons/NGSUIItemGunbladeMini.png create mode 100644 src/icons/NGSUIItemKnuckleMini.png create mode 100644 src/icons/NGSUIItemLauncherMini.png create mode 100644 src/icons/NGSUIItemPartizanMini.png create mode 100644 src/icons/NGSUIItemPotentialAbility.png create mode 100644 src/icons/NGSUIItemRodMini.png create mode 100644 src/icons/NGSUIItemSwordMini.png create mode 100644 src/icons/NGSUIItemTalisMini.png create mode 100644 src/icons/NGSUIItemTwinDaggersMini.png create mode 100644 src/icons/NGSUIItemTwinMachinegunsMini.png create mode 100644 src/icons/NGSUIItemWandMini.png create mode 100644 src/icons/NGSUIItemWiredLanceMini.png create mode 100644 src/icons/NGSUIRarity1Star.png create mode 100644 src/icons/NGSUIRarity2Star.png create mode 100644 src/icons/NGSUIRarity3Star.png create mode 100644 src/icons/NGSUIRarity4Star.png create mode 100644 src/icons/NGSUIStatATKOutline.png create mode 100644 src/icons/RNG.png create mode 100644 src/icons/TEC.png create mode 100644 src/icons/TQ8EBW2.png create mode 100644 src/icons/UINGSClassFi.png create mode 100644 src/icons/UINGSClassFo.png create mode 100644 src/icons/UINGSClassGu.png create mode 100644 src/icons/UINGSClassHu.png create mode 100644 src/icons/UINGSClassRa.png create mode 100644 src/icons/UINGSClassTe.png create mode 100644 src/icons/UINGSItemPresetAbility.png create mode 100644 src/icons/UINGSItemSpecialAbility.png create mode 100644 src/icons/VIYYNIm.png create mode 100644 src/icons/aug_plus.png create mode 100644 src/icons/class/fi.png create mode 100644 src/icons/class/fo.png create mode 100644 src/icons/class/gu.png create mode 100644 src/icons/class/hu.png create mode 100644 src/icons/class/ra.png create mode 100644 src/icons/class/te.png create mode 100644 src/icons/class_main.png create mode 100644 src/icons/class_skills/ra/Bad_Condition_Reduction.png create mode 100644 src/icons/class_skills/ra/Bad_Condition_Ward.png create mode 100644 src/icons/class_skills/ra/Blight_Rounds.png create mode 100644 src/icons/class_skills/ra/Blight_Rounds_Reinforce.png create mode 100644 src/icons/class_skills/ra/Launcher_Charge_Grouping.png create mode 100644 src/icons/class_skills/ra/Rifle_Grenadier.png create mode 100644 src/icons/class_skills/ra/Slide_Shot_Advance.png create mode 100644 src/icons/class_skills/ra/Slow_Landing_Attack-Ranger.png create mode 100644 src/icons/class_skills/ra/Slow_Landing_Charge-Ranger.png create mode 100644 src/icons/class_skills/ra/Spread_Shot.png create mode 100644 src/icons/class_skills/ra/Spread_Shot_Quick_Getaway.png create mode 100644 src/icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png create mode 100644 src/icons/class_sub.png create mode 100644 src/icons/d_global_bg_header.png create mode 100644 src/icons/fo.png create mode 100644 src/icons/food/aelio_meat.png create mode 100644 src/icons/food/crisp_aelio_crab.png create mode 100644 src/icons/food/crisp_aelio_pear.png create mode 100644 src/icons/food/crisp_aelio_tomato.png create mode 100644 src/icons/food/fruit.png create mode 100644 src/icons/food/light_aelio_mushroom.png create mode 100644 src/icons/food/light_aelio_peach.png create mode 100644 src/icons/food/light_aelio_turban_shell.png create mode 100644 src/icons/food/meat.png create mode 100644 src/icons/food/rich_aelio_apple.png create mode 100644 src/icons/food/rich_aelio_clam.png create mode 100644 src/icons/food/rich_aelio_herb.png create mode 100644 src/icons/food/robust_aelio_banana.png create mode 100644 src/icons/food/robust_aelio_lobster.png create mode 100644 src/icons/food/robust_aelio_turnip.png create mode 100644 src/icons/food/seafood.png create mode 100644 src/icons/food/vege.png create mode 100644 src/icons/gl_main_bg.jpg create mode 100644 src/icons/image0-14.png create mode 100644 src/icons/logo.png create mode 100644 src/icons/logo_sm.png create mode 100644 src/icons/logo_test.png create mode 100644 src/icons/mel.png create mode 100644 src/icons/photon_barrier.png create mode 100644 src/icons/ra.png create mode 100644 src/icons/rifle_resurgir.png create mode 100644 src/icons/rng.png create mode 100644 src/icons/skilltree_div_overlay.png create mode 100644 src/icons/skilltree_div_overlay2.png create mode 100644 src/icons/skilltree_req_lock.png create mode 100644 src/icons/skilltree_req_unlock.png create mode 100644 src/icons/tec.png create mode 100644 src/icons/tr_bg.png create mode 100644 src/icons/uc1iBck.png create mode 100644 src/icons/ui_item_2010908.png create mode 100644 src/icons/uldt9lR.png create mode 100644 src/icons/we_bg.png diff --git a/src/TestPanel.js b/src/TestPanel.js index 118b0e8..f3095a7 100644 --- a/src/TestPanel.js +++ b/src/TestPanel.js @@ -33,7 +33,7 @@ function EditBox(p) { return () => { clearTimeout(timer1); }; - },[p.edit]) + }) return { if (e.key==="Enter") {p.setEdit(false)} else if (e.key==="Escape") {p.setEdit(false)} @@ -53,7 +53,7 @@ function EditBoxInput(p) { return <>
{setEdit(true)}}> {edit? - + :<>{p.prefix}{p.data}}
@@ -86,11 +86,8 @@ const [author,setauthor] = useState("Player") const [buildName,setbuildName] = useState("Character") const [className,setclassName] = useState("Hunter") const [subclassName,setsubclassName] = useState("Force") -const [level,setLevel] = useState(20) -const [secondaryLevel,setsecondaryLevel] = useState(20) -const [effectPage,setEffectPage]=useState(1) -const [weaponPage,setWeaponPage]=useState(1) -const [statsPage,setStatsPage]=useState(1) +const [level,setLevel] = useState(1) +const [secondaryLevel,setsecondaryLevel] = useState(1) function Class(p) { const CLASSES = p.GetData("class") @@ -118,21 +115,6 @@ function EditableClass(p){ } - -function PageControlButton(p) { - return
  • {p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}
  • -} - -function PageControl(p) { - var pages = [] - for (var i=0;i) - } - return -} - useEffect(()=>{ if (p.bp>1000) { setbpGraphMax(3000) @@ -157,7 +139,9 @@ useEffect(()=>{

    Basic Information

    +
    + @@ -173,7 +157,7 @@ useEffect(()=>{ @@ -182,7 +166,7 @@ useEffect(()=>{
    Author - {if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setLevel} data={level} type="number"/> +
    - {if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/> +
    @@ -190,12 +174,15 @@ useEffect(()=>{

    Current Effects

    +
    - +
      +
    • 1
    • +
    • 2
    • +

    Effect Name

      -{ - effectPage===1?<>
    • Food Bost Effect +
    • Food Bost Effect
      •  [Meat] Potency +10.0%
      •  [Crisp] Potency to Weak Point +5.0%
      • @@ -211,8 +198,7 @@ useEffect(()=>{
        •  Potency +5.0%
        - :<> -} +
    @@ -220,17 +206,19 @@ useEffect(()=>{

    Equip

    +
    -

    Weapons

    1
    -

    Armor 1

    -

    Armor 2

    -

    Armor 3

    +

    Weapons

    1
    +

    Armor 1

    +

    Armor 2

    +

    Armor 3

    Equipped Weapon

    +

    Resurgir Rifle+40