Dudley C 3 years ago
commit 1dedee9a98
  1. 101
      src/TestPanel.js

@ -389,8 +389,39 @@ function FoodPopupWindow(p) {
} }
} }
return <SelectorWindow title={"Food Menu"} modalOpen={p.foodMenuWindowOpen} setModalOpen={p.setFoodMenuWindowOpen} GetData={p.GetData} footer={<><div className="foodPoints"><div>Foods in Recipe</div><div>{FOODCOUNT}</div></div><div className="foodConfirm"><div>Confirm</div><div>Cancel</div></div></>}> return <SelectorWindow title={"Food Menu"} modalOpen={p.foodMenuWindowOpen} setModalOpen={p.setFoodMenuWindowOpen} GetData={p.GetData}
{FOODLIST.map((key)=><FoodItem key={key} modifyPoints={modifyPoints} points={foodPointData[key]??0} item={FOODS[key]}/>)} footer={
<>
<div className="foodPoints">
<div>Foods in Recipe</div>
<div>{FOODCOUNT}</div>
</div>
<div className="foodConfirm">
<div onClick={()=>{p.setFoodMenuWindowOpen(false)}}>Confirm</div>
<div onClick={()=>{p.setFoodMenuWindowOpen(false);p.setFoodPointData(p.prevFoodPointData)}}>Cancel</div>
</div>
</>}
sortItems={["Standard Sort","Alphabetical","Food Name","Food Type","Popularity"]}
filter={true}
dataFunction={()=>{
return Object.keys(GetData("food")).map((key)=>GetData("food")[key])
}}
filterFunction={(page,item)=>item}
searchFieldFunction={(searchText,item)=>searchText.length>0?item.name.trim().toLowerCase().includes(searchText.toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) {
case "Standard Sort":return itemB.id-itemA.id
case "Alphabetical":return itemA.name.localeCompare(itemB.name)
case "Food Name":return itemA.name.substr(itemA.name.lastIndexOf(" ")).localeCompare(itemB.name.substr(itemB.name.lastIndexOf(" ")))
case "Food Type":return itemA.food_type.localeCompare(itemB.food_type)!==0?itemA.food_type.localeCompare(itemB.food_type):itemA.name.substr(itemA.name.lastIndexOf(" ")).localeCompare(itemB.name.substr(itemB.name.lastIndexOf(" ")))
case "Popularity":return itemB.popularity-itemA.popularity
default:return 0
}
}}
displayFunction={(item)=>{
return <FoodItem key={item.name} modifyPoints={modifyPoints} points={foodPointData[item.name]??0} item={item}/>
}}
>
</SelectorWindow> </SelectorWindow>
} }
@ -440,10 +471,42 @@ const [classNameSetter,setClassNameSetter] = useState(0)
const [points,setPoints] = useState([]) const [points,setPoints] = useState([])
const [skillPointData,setSkillPointData] = useState([]) const [skillPointData,setSkillPointData] = useState([])
const [prevSkillPointData,setPrevSkillPointData] = useState([]) const [prevSkillPointData,setPrevSkillPointData] = useState([])
const [prevPoints,setPrevPoints] = useState([])
const [foodPointData,setFoodPointData] = useState({}) const [foodPointData,setFoodPointData] = useState({})
const [prevFoodPointData,setPrevFoodPointData] = useState({}) const [prevFoodPointData,setPrevFoodPointData] = useState({})
const [BUFFS,setBUFFS] = useState({})
function CalculateBuffs(foodPointData) {
const boost_prefixes = {
pp_consumption:"Rich",
pp_recovery:"Light",
weak_point_dmg:"Crisp",
hp_recovery:"Robust",
}
const boost_suffixes = {
potency:"Meat",
pp:"Fruit",
dmg_res:"Vegetable",
hp:"Seafood",
}
var categories= {}
Object.keys(GetData("food_mult","0")).filter((key)=>key!=="id"&&key!=="amount").forEach((key)=>{categories[key]={count:0}})
Object.keys(foodPointData).map((key)=>{return {...GetData("food",key),amount:foodPointData[key]}}).forEach((item)=>{
for (var key of Object.keys(item)) {
if (key in categories && item[key]) {
categories[key].count+=item.amount
}
}
})
var finalObj = {}
Object.keys(categories).filter((key)=>categories[key].count>0).forEach((key)=>finalObj[key]={...categories[key],from:boost_prefixes[key]??boost_suffixes[key]})
return finalObj
}
function SaveData() { function SaveData() {
var saveObj = { var saveObj = {
level:level, level:level,
@ -549,8 +612,20 @@ useEffect(()=>{
} }
},[BUILDID,GetData,BACKENDURL,p]) },[BUILDID,GetData,BACKENDURL,p])
useEffect(()=>{
setBUFFS(CalculateBuffs(foodPointData)??[])
},[foodPointData])
//console.log(p.GetData("class",p.className,"icon")) //console.log(p.GetData("class",p.className,"icon"))
function deepCopySkills(skillData) {
var newSkillObj = []
for (var data of skillData) {
newSkillObj.push({...data})
}
return newSkillObj
}
return (<> return (<>
<Helmet> <Helmet>
@ -568,7 +643,7 @@ useEffect(()=>{
<div style={{gridArea:"author"}}>Author</div> <div style={{gridArea:"author"}}>Author</div>
<div style={{gridArea:"build"}}>Build Name</div> <div style={{gridArea:"build"}}>Build Name</div>
<div style={{gridArea:"class"}} onClick={()=>{setClassSelectWindowOpen(true)}}>Class</div> <div style={{gridArea:"class"}} onClick={()=>{setClassSelectWindowOpen(true)}}>Class</div>
<div style={{gridArea:"subclass"}} onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</div> <div style={{gridArea:"subclass"}} onClick={()=>{setPrevPoints([...points]);setPrevSkillPointData(deepCopySkills(skillPointData));setClassSkillTreeWindowOpen(true)}}>Sub-Class</div>
<div style={{gridArea:"class2"}}><EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div> <div style={{gridArea:"class2"}}><EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div>
<div style={{gridArea:"subclass2"}}><EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div> <div style={{gridArea:"subclass2"}}><EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div>
@ -614,7 +689,7 @@ useEffect(()=>{
<div className="boxTitleBar"> <div className="boxTitleBar">
<h1>Equip</h1></div> <h1>Equip</h1></div>
<div className="equipPalette"> <div className="equipPalette">
<div className="equipPaletteSlot"><h3>Weapons</h3><div className={"equipPaletteSlotWrapper"+rarityCheck(selectedWeapon[WEAPON_WEAPON])}><span>1</span><img alt="" className="r4" src={DisplayIcon(selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon)} /></div></div> <div onClick={()=>{setWeaponSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className={"equipPaletteSlotWrapper"+rarityCheck(selectedWeapon[WEAPON_WEAPON])}><span>1</span><img alt="" className="r4" src={DisplayIcon(selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(1);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor1)}><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor1.icon)} /></div></div> <div onClick={()=>{setArmorSlotSelection(1);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor1)}><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor1.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(2);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor2)}><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor2.icon)} /></div></div> <div onClick={()=>{setArmorSlotSelection(2);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor2)}><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor2.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(3);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor3)}><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor3.icon)} /></div></div> <div onClick={()=>{setArmorSlotSelection(3);setArmorSelectWindowOpen(true)}} className={"equipPaletteSlot"+rarityCheck(selectedArmor3)}><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor3.icon)} /></div></div>
@ -758,13 +833,10 @@ useEffect(()=>{
<div className="boxTitleBar"> <div className="boxTitleBar">
<h1>Current Effects</h1></div> <h1>Current Effects</h1></div>
<PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/> <PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/>
{effectPage===1?<><h3>Effect Name</h3><ul className="infoBuffs"><li onClick={()=>{setFoodMenuWindowOpen(true)}}>Food Boost Effect {effectPage===1?<><h3>Effect Name</h3><ul className="infoBuffs"><li onClick={()=>{setPrevFoodPointData({...foodPointData});setFoodMenuWindowOpen(true)}}>Food Boost Effect
<ul> <ul>
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Meat] Potency +10.0%</li> {Object.keys(BUFFS).length==0&&<li>Add Quick Food</li>}
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Crisp] Potency to Weak Point +5.0%</li> {Object.keys(BUFFS).map((key)=><li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[{BUFFS[key].from}] {key} +{BUFFS[key].count}</li>)}
</ul> </ul>
</li> </li>
<li>Shifta / Deband <li>Shifta / Deband
@ -849,7 +921,7 @@ useEffect(()=>{
<div>Your Skill Points<span>{20-points[treePage-1]}</span></div> <div>Your Skill Points<span>{20-points[treePage-1]}</span></div>
<div>SP<span></span>{points[treePage-1]}</div> <div>SP<span></span>{points[treePage-1]}</div>
</div> </div>
<div className="skillConfirm"><div>Confirm</div><div>Cancel</div></div> <div onClick={()=>{setClassSkillTreeWindowOpen(false)}} className="skillConfirm"><div>Confirm</div><div onClick={()=>{setPoints(prevPoints);setSkillPointData(prevSkillPointData);setClassSkillTreeWindowOpen(false)}}>Cancel</div></div>
</div> </div>
</Modal> </Modal>
@ -882,7 +954,7 @@ useEffect(()=>{
default:return true default:return true
} }
}} }}
searchFieldFunction={(searchText,item)=>searchText.length>0?(item[WEAPON_WEAPON].name.toLowerCase()+" "+item[WEAPON_WEAPONTYPE].name.toLowerCase()).includes(searchText.toLowerCase()):true} searchFieldFunction={(searchText,item)=>searchText.length>0?(item[WEAPON_WEAPON].name.toLowerCase()+" "+item[WEAPON_WEAPONTYPE].name.toLowerCase()).includes(searchText.trim().toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{ sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) { switch (sort) {
case "Rarity":return itemB[1].rarity-itemA[1].rarity case "Rarity":return itemB[1].rarity-itemA[1].rarity
@ -910,7 +982,7 @@ useEffect(()=>{
}):[] }):[]
}} }}
filterFunction={(page,item)=>item.slot===armorSlotSelection} filterFunction={(page,item)=>item.slot===armorSlotSelection}
searchFieldFunction={(searchText,item)=>searchText.length>0?item.name.toLowerCase().includes(searchText.toLowerCase()):true} searchFieldFunction={(searchText,item)=>searchText.length>0?item.name.trim().toLowerCase().includes(searchText.toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{ sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) { switch (sort) {
case "Rarity":return itemB.rarity-itemA.rarity case "Rarity":return itemB.rarity-itemA.rarity
@ -944,7 +1016,8 @@ useEffect(()=>{
foodMenuWindowOpen={foodMenuWindowOpen} foodMenuWindowOpen={foodMenuWindowOpen}
setFoodMenuWindowOpen={setFoodMenuWindowOpen} setFoodMenuWindowOpen={setFoodMenuWindowOpen}
foodPointData={foodPointData} foodPointData={foodPointData}
setFoodPointData={setFoodPointData}/> setFoodPointData={setFoodPointData}
prevFoodPointData={prevFoodPointData}/>
<Modal ariaHideApp={false} isOpen={augmentSelectWindowOpen} onRequestClose={()=>{setAugmentSelectWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlayAugment"> <Modal ariaHideApp={false} isOpen={augmentSelectWindowOpen} onRequestClose={()=>{setAugmentSelectWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlayAugment">
<div className="augmentSelectorPopup"> <div className="augmentSelectorPopup">

Loading…
Cancel
Save