Implement boxes.
Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
This commit is contained in:
parent
8b8366343f
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42
src/App.js
42
src/App.js
@ -559,6 +559,8 @@ function AdminPanel(p) {
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<Link to={process.env.PUBLIC_URL+"/admin/class"}>Class</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/class"}>Class</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classdata"}>Class Data</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classdata"}>Class Data</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classweaponcompatibility"}>Class-Weapon Compatibility</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classweaponcompatibility"}>Class-Weapon Compatibility</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classskills"}>Class Skills</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classskilldata"}>Class Skill Data</Link><br/>
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<hr/>
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<hr/>
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<Link to={process.env.PUBLIC_URL+"/admin/weapons"}>Weapons</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/weapons"}>Weapons</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/weaponexistencedata"}>Weapon Existence Data</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/weaponexistencedata"}>Weapon Existence Data</Link><br/>
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@ -576,6 +578,8 @@ function AdminPanel(p) {
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<Link to={process.env.PUBLIC_URL+"/admin/skilltypes"}>Skill Types</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/skilltypes"}>Skill Types</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/skilldata"}>Skill Data</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/skilldata"}>Skill Data</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/photonarts"}>Photon Arts</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/photonarts"}>Photon Arts</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classskills"}>Class Skills</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/classskilldata"}>Class Skill Data</Link><br/>
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<hr/>
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<hr/>
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<Link to={process.env.PUBLIC_URL+"/admin/augments"}>Augments</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/augments"}>Augments</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/augmenttypes"}>Augment Types</Link><br/>
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<Link to={process.env.PUBLIC_URL+"/admin/augmenttypes"}>Augment Types</Link><br/>
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@ -632,6 +636,12 @@ function AdminPanel(p) {
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<Route path={process.env.PUBLIC_URL+"/admin/skilldata"}>
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<Route path={process.env.PUBLIC_URL+"/admin/skilldata"}>
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<TableEditor path="/skill_data"/>
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<TableEditor path="/skill_data"/>
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</Route>
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</Route>
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<Route path={process.env.PUBLIC_URL+"/admin/classskills"}>
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<TableEditor path="/class_skill"/>
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</Route>
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<Route path={process.env.PUBLIC_URL+"/admin/classskilldata"}>
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<TableEditor path="/class_skill_data"/>
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</Route>
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<Route path={process.env.PUBLIC_URL+"/admin/augments"}>
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<Route path={process.env.PUBLIC_URL+"/admin/augments"}>
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<TableEditor path="/augment"/>
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<TableEditor path="/augment"/>
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</Route>
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</Route>
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@ -723,7 +733,7 @@ function DamageCalculator(p) {
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const [weaponEnhanceLvl,setWeaponEnhanceLvl] = useState(1)
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const [weaponEnhanceLvl,setWeaponEnhanceLvl] = useState(1)
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useEffect(()=>{
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useEffect(()=>{
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setWeaponTotalAtk(weaponBaseAtk+weaponEnhanceLvl)
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setWeaponTotalAtk(Number(weaponBaseAtk)+Number(weaponEnhanceLvl))
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},[weaponBaseAtk,weaponEnhanceLvl])
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},[weaponBaseAtk,weaponEnhanceLvl])
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const [dmgVariance,setDmgVariance] = useState(1)
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const [dmgVariance,setDmgVariance] = useState(1)
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@ -732,7 +742,7 @@ function DamageCalculator(p) {
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const [augDmgVariance,setAugDmgVariance] = useState(1)
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const [augDmgVariance,setAugDmgVariance] = useState(1)
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useEffect(()=>{
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useEffect(()=>{
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setDmgVariance(weaponDmgVariance+augDmgVariance)
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setDmgVariance(Number(weaponDmgVariance)+Number(augDmgVariance))
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},[weaponDmgVariance,augDmgVariance])
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},[weaponDmgVariance,augDmgVariance])
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const [baseAtk,setBaseAtk] = useState(100)
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const [baseAtk,setBaseAtk] = useState(100)
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@ -740,7 +750,7 @@ function DamageCalculator(p) {
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const [multipliers,setMultipliers] = useState(1)
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const [multipliers,setMultipliers] = useState(1)
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useEffect(()=>{
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useEffect(()=>{
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setRawDmg(((weaponTotalAtk*dmgVariance)+baseAtk-enemyDef)*multipliers/5)
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setRawDmg(((Number(weaponTotalAtk)*Number(dmgVariance))+Number(baseAtk)-Number(enemyDef))*Number(multipliers)/5)
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},[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers])
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},[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers])
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const [atkmult,setAtkMult] = useState(1);
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const [atkmult,setAtkMult] = useState(1);
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@ -766,7 +776,7 @@ function DamageCalculator(p) {
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const [highLevelEnemy,setHighLevelEnemy] = useState(1)
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const [highLevelEnemy,setHighLevelEnemy] = useState(1)
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useEffect(()=>{
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useEffect(()=>{
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setMultipliers(atkmult*partmult*elementalWeaknessMult*mainClassWeaponBoost*classSkillMult*equipMult*augmentEquipMult*potencyFloorEquipMult*elementalWeaponEquipMult*critMult*appropriateDistance*foodBoost*fieldEffects*statusAilments*enemyCorrectionMult*highLevelEnemy)
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setMultipliers(Number(atkmult)*Number(partmult)*Number(elementalWeaknessMult)*Number(mainClassWeaponBoost)*Number(classSkillMult)*Number(equipMult)*Number(augmentEquipMult)*Number(potencyFloorEquipMult)*Number(elementalWeaponEquipMult)*Number(critMult)*Number(appropriateDistance)*Number(foodBoost)*Number(fieldEffects)*Number(statusAilments)*Number(enemyCorrectionMult)*Number(highLevelEnemy))
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},[atkmult,partmult,elementalWeaknessMult,mainClassWeaponBoost,classSkillMult,equipMult,augmentEquipMult,potencyFloorEquipMult,elementalWeaponEquipMult,critMult,appropriateDistance,foodBoost,fieldEffects,statusAilments,enemyCorrectionMult,highLevelEnemy])
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},[atkmult,partmult,elementalWeaknessMult,mainClassWeaponBoost,classSkillMult,equipMult,augmentEquipMult,potencyFloorEquipMult,elementalWeaponEquipMult,critMult,appropriateDistance,foodBoost,fieldEffects,statusAilments,enemyCorrectionMult,highLevelEnemy])
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return <>
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return <>
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@ -786,6 +796,28 @@ function DamageCalculator(p) {
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Base Attack:<EditStatBox value={baseAtk} callback={(val)=>{setBaseAtk(val)}}/>
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Base Attack:<EditStatBox value={baseAtk} callback={(val)=>{setBaseAtk(val)}}/>
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Enemy Defense:<EditStatBox value={enemyDef} callback={(val)=>{setEnemyDef(val)}}/>
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Enemy Defense:<EditStatBox value={enemyDef} callback={(val)=>{setEnemyDef(val)}}/>
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Multipliers:<EditStatBox value={multipliers} callback={(val)=>{setMultipliers(val)}}/>
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Multipliers:<EditStatBox value={multipliers} callback={(val)=>{setMultipliers(val)}}/>
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<ul>
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<li>●Atk Mult:<EditStatBox value={atkmult} callback={(val)=>{setAtkMult(val)}}/></li>
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<li>●Part Mult:<EditStatBox value={partmult} callback={(val)=>{setPartMult(val)}}/></li>
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<li>●Elemental Weakness Mult:<EditStatBox value={elementalWeaknessMult} callback={(val)=>{setElementalWeaknessMult(val)}}/></li>
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<li>●Main Class Weapon Boost:<EditStatBox value={mainClassWeaponBoost} callback={(val)=>{setMainClassWeaponBoost(val)}}/></li>
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<li>●Class Skill Mult:<EditStatBox value={classSkillMult} callback={(val)=>{setClassSkillMult(val)}}/></li>
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<li>●Equip Mult:<EditStatBox value={equipMult} callback={(val)=>{setEquipMult(val)}}/></li>
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<li>
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<ul>
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<li>●Augment Equip Mult:<EditStatBox value={augmentEquipMult} callback={(val)=>{setAugmentEquipMult(val)}}/></li>
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<li>●Potency Floor Equip Mult:<EditStatBox value={potencyFloorEquipMult} callback={(val)=>{setPotencyFloorEquipMult(val)}}/></li>
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<li>●Elemental Weapon Equip Mult:<EditStatBox value={elementalWeaponEquipMult} callback={(val)=>{setElementalWeaponEquipMult(val)}}/></li>
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</ul>
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</li>
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<li>●Crit Mult:<EditStatBox value={critMult} callback={(val)=>{setCritMult(val)}}/></li>
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<li>●Appropriate Distance:<EditStatBox value={appropriateDistance} callback={(val)=>{setAppropriateDistance(val)}}/></li>
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<li>●Food Boost:<EditStatBox value={foodBoost} callback={(val)=>{setFoodBoost(val)}}/></li>
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<li>●Field Effects:<EditStatBox value={fieldEffects} callback={(val)=>{setFieldEffects(val)}}/></li>
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<li>●Status Ailments:<EditStatBox value={statusAilments} callback={(val)=>{setStatusAilments(val)}}/></li>
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<li>●Enemy Correction Multiplier:<EditStatBox value={enemyCorrectionMult} callback={(val)=>{setEnemyCorrectionMult(val)}}/></li>
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<li>●High Level Enemy:<EditStatBox value={highLevelEnemy} callback={(val)=>{setHighLevelEnemy(val)}}/></li>
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</ul>
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<br/><br/><br/>
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<br/><br/><br/>
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Raw Dmg:{rawDmg}
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Raw Dmg:{rawDmg}
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</div>
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</div>
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@ -857,7 +889,7 @@ function App() {
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</Route>
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</Route>
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<Route path={process.env.PUBLIC_URL+"/test"}>
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<Route path={process.env.PUBLIC_URL+"/test"}>
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<TestHeader/>
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<TestHeader/>
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<div id="main"><TestPanel/></div>
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<TestPanel/>
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</Route>
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</Route>
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<Route path={process.env.PUBLIC_URL+"/formula"}>
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<Route path={process.env.PUBLIC_URL+"/formula"}>
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<DamageCalculator/>
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<DamageCalculator/>
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216
src/TestPanel.js
216
src/TestPanel.js
@ -2,65 +2,197 @@ import React from 'react';
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function TestPanel() {
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function TestPanel() {
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return ( //Futasuke is a genius
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return ( //Futasuke is a genius
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<div className="main">
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<div className="container">
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<div className="containerA">
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<div className="box itembox">
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<div className="box">
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<div className="boxTitleBar">
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<div className="boxTitleBar">
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<h1>Weapon Select</h1>
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<h1>Basic Information</h1>
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<div className="boxExit"></div>
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</div>
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<table className="basicInfo">
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<tr>
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<td>Author</td>
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<td> </td>
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<td>Dudley</td>
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</tr>
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<tr>
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<td>Build Name</td>
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<td> </td>
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<td>Fatimah</td>
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</tr>
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<tr>
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<td>Class</td>
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<td><img alt="" src="Ra.png" /> Ranger</td>
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<td><span className="ye">Lv.20</span></td>
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</tr>
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<tr>
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<td> </td>
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<td><img alt="" src="Fo.png" /> Force</td>
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<td>Lv.15</td>
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</tr>
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</table>
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</div>
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<div className="box">
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<div className="boxTitleBar">
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<h1>Current Effects</h1>
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<div className="boxExit"></div>
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<div className="boxExit"></div>
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</div>
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</div>
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<ul className="boxmenu">
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<ul className="boxmenu">
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<li>Rifle</li>
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<li>1</li>
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<li>Launcher</li>
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<li>2</li>
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<li>Rod</li>
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<li>Talis</li>
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</ul>
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</ul>
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<div className="itemBar">
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<h3>Effect Name</h3>
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<div className="itemBarSort">
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<ul className="infoBuffs">
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<select className="itemBarForm">
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<li>Food Bost Effect
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<option>Standard Sort</option>
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<ul>
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<option>Rarity</option>
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<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Meat] Potency +10.0%</li>
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<option>Attack</option>
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<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Crisp] Potency to Weak Point +5.0%</li>
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<option>Potency</option>
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</ul>
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</select>
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</li>
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</div>
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<li>Shifta / Deband
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<div className="itemBarFilter">
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<ul>
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<input className="itemBarForm" type="text" placeholder="Filter" />
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<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" /> Potency +5.0%</li>
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</div>
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<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" /> Damage Resistance +10.0%</li>
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</div>
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</ul>
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<div className="itemlistcontainer customScrollbar">
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</li>
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<ul className="itemlist">
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<li>Region Mag Boost
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<li className="itemwep r1"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemPrimmRifle.png"} /><em className="rifle">Primm Rifle</em><br /><span className="atk">177</span> <span className="pot tooltip">Recycler Unit<span>Lv.4: Potency +24%/<br />20% chance of Restasigne not being consumed on use. Effect starts 10 sec after equip</span></span></li>
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<ul>
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<li className="itemwep r2"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemTzviaRifle.png"} /><em className="rifle">Tzvia Rifle</em><br /><span className="atk">195</span> <span className="pot tooltip">Indomitable Unit<span>Lv.4: Potency +26%/<br />All Down Resistances +20%</span></span></li>
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<li><img alt="" src="https://i.imgur.com/N6M74Qr.png" /> Potency +5.0%</li>
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<li className="itemwep r3"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemTheseusRifle.png"} /><em className="rifle">Theseus Rifle</em><br /><span className="atk">223</span> <span className="pot tooltip">Defensive Formation<span>Lv.4: Potency +22%/<br />Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.</span></span></li>
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</ul>
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<li className="itemwep r4"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemResurgirRifle.png"} /><em className="rifle">Resurgir Rifle</em><br /><span className="atk">240</span> <span className="pot tooltip">Dynamo Unit<span>Lv.4: Potency +21%/<br />Critical Hit Rate +18% for 30 seconds after a successful Sidestep.</span></span></li>
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</li>
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<li className="itemwep r4"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemFoursisRifle.png"} /><em className="rifle">Foursis Rifle</em><br /><span className="atk">242</span> <span className="pot tooltip">Bastion Unit<span>Lv.4: Potency +24%/<br />Creates a barrier that provides Damage Resistance +50% when at Max HP.</span></span></li>
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<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
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<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
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<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
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</ul>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<div className="box itembox">
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<div className="containerB">
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<div className="box">
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<div className="boxTitleBar">
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<div className="boxTitleBar">
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<h1>Food List</h1>
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<h1>Equip</h1>
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<div className="boxExit"></div>
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<div className="boxExit"></div>
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</div>
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</div>
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<div className="itemBar">
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<div className="equipPalette">
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<div className="itemBarSort">
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<div className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" alt="" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
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</div>
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<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img className="r3" alt="" src="./photon_barrier.png" /></div></div>
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<div className="itemBarFilter">
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<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img className="r3" alt="" src="./photon_barrier.png" /></div></div>
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<input className="itemBarForm" type="text" placeholder="Filter" />
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img className="r3" alt="" src="./photon_barrier.png" /></div></div>
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</div>
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</div>
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</div>
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</div>
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<div className="itemlistcontainer customScrollbar">
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<div className="box">
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<ul className="itemlist">
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<div className="boxTitleBar">
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<li className="itemwep r1"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/food/rich_aelio_herb.png"} /><em className="vege">Rich Aelio Herb</em><br /><span className="atk">177</span> </li>
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<h1>Equipped Weapon</h1>
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<div className="boxExit"></div>
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</div>
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<h2 className="rifle">Resurgir Rifle+40</h2>
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<ul className="boxmenu">
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<li>1</li>
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<li>2</li>
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<li>3</li>
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<li>4</li>
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<li>5</li>
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<li>6</li>
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</ul>
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<div className="equipDetails">
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<div className="equipAugs">
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<h3>Abilitiy Details</h3>
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<ul>
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||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +20%/<br />Critical Hit Rage +15% for 30 seconds after a successful sidestep</span></div><span className="pot">Dynamo Unit Lv.3</span></li>
|
||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +4%</span></div><span className="fixa">Fixa Attack Lv.3</span></li>
|
||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>PP +5<br />Ranged Weapon Potency +2.0%</span></div><span className="aug">Pettas Soul II</span></li>
|
||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP -10, Potency +1.5%,<br />Potency Floor Increase +1.5%<br />Damage Resistance -1.5%</span></div><span className="aug">Alts Secreta II</span></li>
|
||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP +10<br />Ranged Weapon Potency +2.0%</span></div><span className="aug">Gigas Precision II</span></li>
|
||||||
|
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Ranged Weapon Potency +2.0%</span></div><span className="aug">Precision III</span></li>
|
||||||
|
<li><img alt="" src="./icons/aug_plus.png" /></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div className="pr">
|
||||||
|
<h3>Properties</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Enhancement Lv. <span>+35</span></li>
|
||||||
|
<li>Multi-Weapon <span>-</span></li>
|
||||||
|
<li>Element <span>-</span></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="containerC">
|
||||||
|
<div className="box">
|
||||||
|
<div className="boxTitleBar">
|
||||||
|
<h1>Basic Stats</h1>
|
||||||
|
<div className="boxExit"></div>
|
||||||
|
</div>
|
||||||
|
<table className="statsInfo">
|
||||||
|
<tr>
|
||||||
|
<td>Battle Power</td>
|
||||||
|
<td className="ri">1344</td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>HP</td>
|
||||||
|
<td>289</td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>PP</td>
|
||||||
|
<td>100</td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Defense</td>
|
||||||
|
<td>402</td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Weapon Up</td>
|
||||||
|
<td className="statsMelWeaponUp"><span className="ye">+34%</span></td>
|
||||||
|
<td className="statsRngWeaponUp"><span className="ye">+34%</span></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td></td>
|
||||||
|
<td className="statsTecWeaponUp"><span className="ye">+34%</span></td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Damage Resist.</td>
|
||||||
|
<td>18%</td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
<div className="box">
|
||||||
|
<div className="boxTitleBar">
|
||||||
|
<h1>Damage Stats</h1>
|
||||||
|
<div className="boxExit"></div>
|
||||||
|
</div>
|
||||||
|
<ul className="boxmenu">
|
||||||
|
<li>1</li>
|
||||||
|
<li>2</li>
|
||||||
|
<li>3</li>
|
||||||
|
</ul>
|
||||||
|
<table className="basicInfo">
|
||||||
|
<tr>
|
||||||
|
<td>Critical Hit Rate</td>
|
||||||
|
<td>5%</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Critical Multiplier</td>
|
||||||
|
<td>120%</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Midrange</td>
|
||||||
|
<td>126</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Critcal</td>
|
||||||
|
<td>152</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Effective</td>
|
||||||
|
<td><span className="ye">127</span></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
67
src/search.js
Normal file
67
src/search.js
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
import React from 'react';
|
||||||
|
|
||||||
|
function TestPanel() {
|
||||||
|
return ( //Futasuke is a genius
|
||||||
|
|
||||||
|
<div className="container">
|
||||||
|
<div className="box itembox">
|
||||||
|
<div className="boxTitleBar">
|
||||||
|
<h1>Weapon Select</h1>
|
||||||
|
<div className="boxExit"></div>
|
||||||
|
</div>
|
||||||
|
<ul className="boxmenu">
|
||||||
|
<li>Rifle</li>
|
||||||
|
<li>Launcher</li>
|
||||||
|
<li>Rod</li>
|
||||||
|
<li>Talis</li>
|
||||||
|
</ul>
|
||||||
|
<div className="itemBar">
|
||||||
|
<div className="itemBarSort">
|
||||||
|
<select className="itemBarForm">
|
||||||
|
<option>Standard Sort</option>
|
||||||
|
<option>Rarity</option>
|
||||||
|
<option>Attack</option>
|
||||||
|
<option>Potency</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div className="itemBarFilter">
|
||||||
|
<input className="itemBarForm" type="text" placeholder="Filter" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="itemlistcontainer customScrollbar">
|
||||||
|
<ul className="itemlist">
|
||||||
|
<li className="itemwep r1"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemPrimmRifle.png"} /><em className="rifle">Primm Rifle</em><br /><span className="atk">177</span> <span className="pot tooltip">Recycler Unit<span>Lv.4: Potency +24%/<br />20% chance of Restasigne not being consumed on use. Effect starts 10 sec after equip</span></span></li>
|
||||||
|
<li className="itemwep r2"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemTzviaRifle.png"} /><em className="rifle">Tzvia Rifle</em><br /><span className="atk">195</span> <span className="pot tooltip">Indomitable Unit<span>Lv.4: Potency +26%/<br />All Down Resistances +20%</span></span></li>
|
||||||
|
<li className="itemwep r3"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemTheseusRifle.png"} /><em className="rifle">Theseus Rifle</em><br /><span className="atk">223</span> <span className="pot tooltip">Defensive Formation<span>Lv.4: Potency +22%/<br />Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.</span></span></li>
|
||||||
|
<li className="itemwep r4"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemResurgirRifle.png"} /><em className="rifle">Resurgir Rifle</em><br /><span className="atk">240</span> <span className="pot tooltip">Dynamo Unit<span>Lv.4: Potency +21%/<br />Critical Hit Rate +18% for 30 seconds after a successful Sidestep.</span></span></li>
|
||||||
|
<li className="itemwep r4"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/64px-NGSUIItemFoursisRifle.png"} /><em className="rifle">Foursis Rifle</em><br /><span className="atk">242</span> <span className="pot tooltip">Bastion Unit<span>Lv.4: Potency +24%/<br />Creates a barrier that provides Damage Resistance +50% when at Max HP.</span></span></li>
|
||||||
|
<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
|
||||||
|
<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
|
||||||
|
<li className="itemwep"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/logo_test.png"} /><em className="gb">Test</em><br /><span className="atk">999</span> <span className="pot tooltip" title="Test">Test<span>Test</span></span></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="box itembox">
|
||||||
|
<div className="boxTitleBar">
|
||||||
|
<h1>Food List</h1>
|
||||||
|
<div className="boxExit"></div>
|
||||||
|
</div>
|
||||||
|
<div className="itemBar">
|
||||||
|
<div className="itemBarSort">
|
||||||
|
</div>
|
||||||
|
<div className="itemBarFilter">
|
||||||
|
<input className="itemBarForm" type="text" placeholder="Filter" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="itemlistcontainer customScrollbar">
|
||||||
|
<ul className="itemlist">
|
||||||
|
<li className="itemwep r1"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+"/icons/food/rich_aelio_herb.png"} /><em className="vege">Rich Aelio Herb</em><br /><span className="atk">177</span> </li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
export default TestPanel;
|
@ -111,7 +111,7 @@ em {
|
|||||||
display:none;
|
display:none;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#main {
|
.main {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-flow: row wrap;
|
flex-flow: row wrap;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user