sha..rd f41584e966 * Applied abies fix to Sky rotation
* Blender importer now puts transparent materials in the transparent queue bucket
 * Blender importer creates RGBA8 textures as a result of blending
 * Blender importer - all textures are now mipmapped by default 
 * Lighting shader now supports lightmap
 * Fixed GLSL 1.5 warnings
 * Ogre3D materials now use glow color as emissive color 
 * MaterialLoader will now only load first texture unit instead of last
 * All XML loaders are now namespace aware by default so that android can properly load XML

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 00:33:39 +00:00
..
2011-06-12 04:19:16 +00:00