* Blender importer now puts transparent materials in the transparent queue bucket * Blender importer creates RGBA8 textures as a result of blending * Blender importer - all textures are now mipmapped by default * Lighting shader now supports lightmap * Fixed GLSL 1.5 warnings * Ogre3D materials now use glow color as emissive color * MaterialLoader will now only load first texture unit instead of last * All XML loaders are now namespace aware by default so that android can properly load XML git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Description
A complete 3D game development suite written purely in Java.
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